Difference between revisions of "Need for Speed: Most Wanted (2012)"
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==Essential improvements== | ==Essential improvements== |
Revision as of 18:31, 21 December 2021
For the 2005 game, see Need for Speed: Most Wanted.
Developers | |
---|---|
Criterion Games | |
Publishers | |
Electronic Arts | |
Engines | |
Chameleon | |
Release dates | |
Windows | October 30, 2012 |
Reception | |
Metacritic | 78 |
IGDB | 85 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed: Most Wanted |
Need for Speed: Most Wanted | |
---|---|
Subseries of Need for Speed | |
Need for Speed: Most Wanted | 2005 |
Need for Speed: Most Wanted (2012) | 2012 |
Key points
- Also known as Need for Speed: Most Wanted – A Criterion Game.
General information
Essential improvements
NFSMW (2012) HD Effects
- Increases quality of reflections, shadows, draw distance, and other various effects.
- Re-enables Cinematic Mode, a setting which improves the level of detail and quality of various effects.
- Fixes a bug regarding vegetation not rendering until the resolution was changed.
- Adds a toggle for drawing HUD and screen dirt.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Criterion Games\Need For Speed(TM) Most Wanted\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1262560/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Criterion Games\Need For Speed(TM) Most Wanted\Save\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1262560/pfx/[Note 1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not useable with the game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Button binding required with DirectInput which requires either keyboard or XInput controller. | |
Controller remapping | Default Xbox control bindings for reference. | |
Controller sensitivity | ||
Controller Y-axis inversion | Y-axis only used for looking behind, which can be rebound. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Use X1nput[1] |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Xbox Series X|S controllers
- The game will claim that the controller has not been set up if it is connected via Bluetooth, even though the car will control just fine behind the dialog box.
Connect the controller via USB |
---|
Input lag issue
Reduce the input lag |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and effects. | |
Surround sound | 5.1 and 7.1 supported. | |
Subtitles | Setting located in Gameplay settings. | |
Closed captions | ||
Mute on focus lost | Does not pause the game. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D |
Devices | |||
---|---|---|---|
TrackIR | Use the Racer_S realistic plugin. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Mods
- Three cars have been removed during development, but thanks to these mods they can be restored.
- They are not accessible by the easydrive menu or jack spot. A vehicle spawner is needed.
Chevrolet Corvette Stingray
Hummer H1 Alpha
Jeep Grand Cherokee SRT8
Porsche 911 GT2 Cut Bodykit
- Restores a cut bodykit for the Porsche 911 GT2.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7 SP1 |
Processor (CPU) | 2.0 GHz Dual Core | Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce 8800 GT ATI Radeon HD 3870 512 MB of VRAM DirectX 10 compatible | Nvidia GeForce GTX 560 AMD Radeon HD 6950 1 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1262560) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.