Difference between revisions of "Mighty Gunvolt Burst"
From PCGamingWiki, the wiki about fixing PC games
m (→Input settings) |
(Adding some more information regarding DualShock 4 support and adding links to the DLCs.) |
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{{DLC| | {{DLC| | ||
− | {{DLC/row| Character Set: Heroines | Adds Call from Mighty No. 9, Joule from Azure Striker Gunvolt, and Tenzou Motesugi from Gal*Gun as playable characters. | Windows }} | + | {{DLC/row| Character Set: Heroines | Adds Call from Mighty No. 9, Joule from Azure Striker Gunvolt, and Tenzou Motesugi from Gal*Gun as playable characters. Available {{store link|Steam|1117950|here}}. | Windows }} |
− | {{DLC/row| Character Set: Rivals | Adds RAY from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun: Double Peace as playable characters. | Windows }} | + | {{DLC/row| Character Set: Rivals | Adds RAY from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun: Double Peace as playable characters. Available {{store link|Steam|1117940|here}}. | Windows }} |
}} | }} | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or to the display's native resolution in Fullscreen mode using [[Glossary:Scaling#Scaling behavior|nearest neighbor]] scaling. | + | |widescreen resolution notes= Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to the display's native resolution in Fullscreen mode using [[Glossary:Scaling#Scaling behavior|nearest neighbor]] scaling. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 87: | Line 87: | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = The '''Fullscreen''' setting however may cause the game to render in 4:3, cutting off the sides of the screen. | + | |windowed notes = The '''Fullscreen''' setting however may cause the game to render in 4:3, cutting off the sides of the screen (see [[#Fullscreen mode does not upscale the game properly|here]]). |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = {{cn|Borderless Gaming may work for those with 16:9 displays as the game conformed to 1920x1080 without distorting the game's pixel art, but cannot be certain for other aspect-ratios.}} | |borderless windowed notes = {{cn|Borderless Gaming may work for those with 16:9 displays as the game conformed to 1920x1080 without distorting the game's pixel art, but cannot be certain for other aspect-ratios.}} | ||
Line 99: | Line 99: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 124: | Line 124: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = XInput and DirectInput. Hooks into the first controller available and does not take any input from the rest. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
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|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
− | |dualshock 4 notes = Through DirectInput.<ref name="dualshock 4 support">{{Refcheck|user=AmethystViper|date=2019- | + | |dualshock 4 notes = Through DirectInput.<ref name="dualshock 4 support">{{Refcheck|user=AmethystViper|date=2019-12-21|comment=So far worked natively with a V2 (Generation 4) DualShock 4 controller without any third-party software or drivers. Testing a V1 (Generation 3) controller however did not register any inputs in-game.}}</ref> |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
Line 146: | Line 146: | ||
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = Wired, Bluetooth | |dualshock 4 modes = Wired, Bluetooth | ||
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = Compatible with V2 controllers only.<ref name="dualshock 4 support"/> |
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
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|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = |
|other button prompts = Xbox | |other button prompts = Xbox | ||
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = limited | |controller hotplug = limited | ||
− | |controller hotplug notes = Hotplugging only works when the game detects | + | |controller hotplug notes = Hotplugging only works when the game detects a plugged controller prior to being launched.<ref>{{Refcheck|user=AmethystViper|date=2019-12-13|comment=}}</ref> |
|haptic feedback = false | |haptic feedback = false | ||
− | |haptic feedback notes = {{ | + | |haptic feedback notes = Vibration feedback features from the console versions was omitted.<ref>{{Refcheck|user=AmethystViper|date=2019-12-22|comment=Tested various controllers on hand, both XInput- and DirectInput-based, and there is no vibration feedback function in this port at all.}}</ref> |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = |
Revision as of 02:46, 22 December 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | July 31, 2019 |
Key points
- Missing lighting effects when playing with AMD graphics card.[1]
- Some users reported the Fullscreen setting renders the game in 4:3, leading to the sides of the game screen being cut off.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Character Set: Heroines | Adds Call from Mighty No. 9, Joule from Azure Striker Gunvolt, and Tenzou Motesugi from Gal*Gun as playable characters. Available here. | |
Character Set: Rivals | Adds RAY from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun: Double Peace as playable characters. Available here. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Inti\MGVB <path-to-game>\exe\SystemData.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2] |
- Video-related settings are stored in
HKEY_CURRENT_USER\Software\Inti\MGVB
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\exe\GameData*.bin <path-to-game>\exe\SystemData.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2] |
- Game settings and general player progress are tied to
SystemData.bin
. Character save slots are stored inGameData*.bin
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Game always show Xbox 360 prompts, regardless of what input method is being used.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Fullscreen mode does not upscale the game properly
- Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly. The only solution is to play the game in Windowed mode.
Lighting effects does not work on AMD graphics cards
- AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Nvidia GeForce 512 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/774651/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (774651) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Features missing from the Switch version - Steam Community Discussions - last accessed on 2019-08-01
- ↑ Full screen cuts off the left and right side of the screen - Steam Community Discussions - last accessed on 2019-08-04