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Difference between revisions of "Metro: Last Light"

From PCGamingWiki, the wiki about fixing PC games
m (Added information about forcing borderless windowed mode for non-native resolutions)
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{{ii}} If you want to move a game's window, suspend the MetroLL.exe, this will allow you to see the title bar and move the game's window. Resume the process afterward. You won't need to suspend process if you'll want to move window again. You must do this each time you start the game. Here is a video demonstrating how to do this - http://www.youtube.com/watch?v=uUQRilv9vN8
 
{{ii}} If you want to move a game's window, suspend the MetroLL.exe, this will allow you to see the title bar and move the game's window. Resume the process afterward. You won't need to suspend process if you'll want to move window again. You must do this each time you start the game. Here is a video demonstrating how to do this - http://www.youtube.com/watch?v=uUQRilv9vN8
  
===[[Non-native resolution with borderless windowed mode]]===
+
===Non-native resolution with borderless windowed mode===
 
In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.
 
In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.
  

Revision as of 19:12, 17 May 2013

Template:Infobox

Metro
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019
Metro Exodus Enhanced Edition 2021
Metro Awakening 2024

Key points

Fairly limited graphics options.
Very narrow field of view issue can be fixed. See video for FoV demonstration.
Aim Assist enabled by default, must be changed from .ini file
No mouse acceleration is used.
Benchmarking utility is included.

General information

Port Report: Metro: Last Light
Steam Users' Forums
Steam Community Discussions
Official forums at thq.com
Metro: Last Light Graphics Breakdown & Performance Guide at geforce.com

Availability

Template:Availability Table

All versions require Steam.

Improvements

Skip intro videos

Instructions

Game data

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Graphics settings.

Template:Video Settings

Expand table to see, what each quality setting affects. [1]
Very High High Medium Low
Ambient Occlusion Precomputed + SSAO Precomputed + SSAO Approximate Approximate
Analytical Anti-Aliasing Enabled Enabled Enabled Enabled
Bump Mapping Precise Precise Coarse Coarse
Detail Texturing Enabled Enabled Enabled Disabled
Geometric Detail Very High High Normal Low
Image Post-Processing Full Full Normal Normal
Light-Material Interaction Full Normal Normal Normal
Motion Blur Camera + Objects Camera Disabled Disabled
Parallax Mapping Enabled + POM Enabled Disabled Disabled
Shadow Filtering Hi-Quality Hi-Quality Normal Fast
Shadow Resolution 9.43 Mpx 6.55 Mpx 4.19 Mpx 2.35 Mpx
Skin Shading Subsurface Scattering Simple Disabled Disabled
Soft Particles Enabled Enabled Disabled Disabled
Volumetric Texturing Full Quality + Sun Shafts Low Precision Disabled Disabled

Field of view (FOV)

Default field of view is set to 50 degrees vertical (73 degrees horizontal. After some pressure from players 4A Games decided to allow expansion of field of view via config files. [2]
Instructions

Windowed

No native option.
Instructions
If you want to move a game's window, suspend the MetroLL.exe, this will allow you to see the title bar and move the game's window. Resume the process afterward. You won't need to suspend process if you'll want to move window again. You must do this each time you start the game. Here is a video demonstrating how to do this - http://www.youtube.com/watch?v=uUQRilv9vN8

Non-native resolution with borderless windowed mode

In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.

Instructions
Note that forcing the borderless windowed mode with an external tool like the above might break some of the game's post-processing effects in the higher settings (for example the water reflections seem to be a bit corrupted in some areas).

Force DirectX 9 or 10 renderer on DirectX 11 systems

Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, SSAO) will be disabled. See Port Report article for benchmarking information.
Instructions

PhysX

PhysX is enabled by default, even for non-Nvidia cards. Make sure to disable if using a non-Nvidia card.

Input settings

Mouse settings.
Controller settings.

Template:Input Settings

Issues fixed

Low performance on systems with Logitech G-series keyboards

There seems to be an issue with the game and Logitech gaming software for their high-end keyboards
Instructions

Crash when changing resolution

This issue has been fixed in patch from 16 May 2013.[3] Use this fix if you are still experiencing this issue.
There seems to be a problem with the game on multiple monitor setup.


Instructions
Instructions

Aim assist

There is aim_assis cvar within configuration file with questionable impact on the game. Use this fix if you feel like there is someone holding your hand.
Instructions

Shadow corruption with 7xxx AMD GPU

This issue has been fixed in patch from 16 May 2013.[4] Use this fix if you are still experiencing this issue.
There seems to be an issue with 7-series AMD graphics cards. Be sure to update drivers, as this issue will be probalby fixed by AMD in the future.
Instructions

Better audio control

Game doesn't offer very detailed sound settings.
Instructions

System requirements

Template:System Requirements


References