Difference between revisions of "Metal Gear Solid V: Ground Zeroes"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: standard FOV section name) |
(moved FPS fix to standard location and section name) |
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|oculus rift notes = | |oculus rift notes = | ||
|high frame rate = hackable | |high frame rate = hackable | ||
− | |high frame rate notes = Frame rate is capped at 60 FPS.<ref name="KJPDevIntroduction">[http://steamcommunity.com/app/311340/discussions/0/613941122619835287/#c617319460827117256 KJPDev Introduction :: METAL GEAR SOLID V: GROUND ZEROES General Discussion]</ref> See | + | |high frame rate notes = Frame rate is capped at 60 FPS.<ref name="KJPDevIntroduction">[http://steamcommunity.com/app/311340/discussions/0/613941122619835287/#c617319460827117256 KJPDev Introduction :: METAL GEAR SOLID V: GROUND ZEROES General Discussion]</ref> See [[#High frame rate|High frame rate]] for a workaround. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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# Copy its contents over to {{File|data_02\Assets\tpp\pack\player\parts}} and replace the files. | # Copy its contents over to {{File|data_02\Assets\tpp\pack\player\parts}} and replace the files. | ||
# Go back to the MGS V main folder, drag and drop the data_02.inf file created by the QAR onto the MGSV_QAR_Tool.exe, this repacks the archive. | # Go back to the MGS V main folder, drag and drop the data_02.inf file created by the QAR onto the MGSV_QAR_Tool.exe, this repacks the archive. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{--}} Reports of it not working. | ||
+ | {{ii}} Requires use of hex editor software. | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Edit hex file | ||
+ | # Download and install a hex editing program (such as HxD: http://mh-nexus.de/en/hxd/) | ||
+ | # Navigate to <code>{{p|steam}}\userdata\{{p|uid}}\311340\local</code> | ||
+ | # Make a backup of <code>MGSV_Local_Config_GL_EN 01</code> and open the original file with a hex editor | ||
+ | # Go to offset <code>00000040</code> and row <code>0C</code> and delete that two digit entry | ||
+ | # Save and close the editor. | ||
+ | # Right-click the <code>MGSV_Local_Config_GL_EN 01</code> file, go to properties. | ||
+ | # Check the box for <code>Read-only</code> and click OK. | ||
+ | {{ii}} Changing in-game settings may undo this fix. | ||
+ | }} | ||
}} | }} | ||
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# Go back to the MGS V main folder, drag and drop the data_02.inf file created by the QAR onto the MGSV_QAR_Tool.exe, this repacks the archive. | # Go back to the MGS V main folder, drag and drop the data_02.inf file created by the QAR onto the MGSV_QAR_Tool.exe, this repacks the archive. | ||
{{ii}} The instructions for Depth of Field but the same applies for FXAA, Screen Space Reflections etc. SSR is called "localreflections" in the file. All of these can be found right under each other, the first being "PluginDof". | {{ii}} The instructions for Depth of Field but the same applies for FXAA, Screen Space Reflections etc. SSR is called "localreflections" in the file. All of these can be found right under each other, the first being "PluginDof". | ||
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Revision as of 23:16, 30 December 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Kojima Productions | |
Publishers | |
Konami | |
Engines | |
Fox | |
Release dates | |
Windows | December 18, 2014 |
Key points
- PC Report
- Active modding community.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
- Separate set of files for ROW and Japanese language versions
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
High frame rate
- Reports of it not working.
- Requires use of hex editor software.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | Changed through Steam "Game Properties" in Language tab. | |||
Portuguese | ||||
Russian |
Issues fixed
Enabling/Disabling Screen Filtering effects separately
- FXAA, Bloom, Depth of Field and Screen Space Reflections are all combined under "Screen Filtering" in the game's settings.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
- 32-bit systems are not supported.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1 |
Processor (CPU) | Intel Core i5-4460 3.4 GHz Quad-Core or better |
Intel Core i7-4790 4.0 GHz Quad-Core or better |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/311340/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (311340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)