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Difference between revisions of "Kreedz Climbing"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 06:59, 12 April 2018

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Kreedz Climbing
Kreedz Climbing cover
Developers
ObsessionSoft
Publishers
ObsessionSoft
Engines
Source
Release dates
Windows June 15, 2017

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Steam <path-to-game>/kz/cfg/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/626680/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Settings and in-game sprays.

Video settings

Template:Video settings

Field of view (FOV)

An FOV slider is available within the options which is limited to 75-90°. This sets the FOV for a 4:3 monitor. The actual FOV will be adjusted for other aspect ratios, meaning widescreens gain a higher than configured FOV except in windowed mode. Console commands can change the FOV to values below & above the slider's range.
The Viewmodel FOV can be changed by the use of console commands.
fov_desired #
  1. Open the console using '~'.
  2. Enter fov_desired #, where # is your desired FOV.
viewmodel_fov
  1. Open the console using '~'.
  2. Enter viewmodel_fov #, where # is your desired weapon FOV.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Dutch
Russian

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 27014-27050
UDP 3478-4380, 27000-27030
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8, 8.1, 9
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Interface SDL
Cutscenes Bink Video
Multiplayer Steamworks

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
These commands can be saved into <path-to-game>\tf\cfg\autoexec.cfg to be executed when the game launches.
Enabling the console in Source games
  1. Launch the game
  2. From the main menu select Options
  3. Select the Keyboard tab
  4. Click the Advanced button
  5. Check the box next to Enable developer console (~)
  6. Click Apply

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) DirectX 9.0c compatible

Notes

  1. Notes regarding Steam Play (Linux) data:

References