Difference between revisions of "Kreedz Climbing"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 06:59, 12 April 2018
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Developers | |
---|---|
ObsessionSoft | |
Publishers | |
ObsessionSoft | |
Engines | |
Source | |
Release dates | |
Windows | June 15, 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>/kz/cfg/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/626680/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Settings and in-game sprays. |
Video settings
Field of view (FOV)
- An FOV slider is available within the options which is limited to 75-90°. This sets the FOV for a 4:3 monitor. The actual FOV will be adjusted for other aspect ratios, meaning widescreens gain a higher than configured FOV except in windowed mode. Console commands can change the FOV to values below & above the slider's range.
- The Viewmodel FOV can be changed by the use of console commands.
fov_desired # |
---|
|
viewmodel_fov |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478-4380, 27000-27030 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 8.1, 9 | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Interface | SDL | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\tf\cfg\autoexec.cfg
to be executed when the game launches.
Enabling the console in Source games |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1, 10 |
Processor (CPU) | 2.0 GHz | 3.0 GHz |
System memory (RAM) | 2 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | 8 GB |
Video card (GPU) | DirectX 9.0c compatible | 1 GB dedicated of VRAM DirectX 9.0c compatible |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/626680/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (626680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.