Difference between revisions of "Gears of War: Ultimate Edition"
From PCGamingWiki, the wiki about fixing PC games
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|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = Borderless is always on, and regular Fullscreen is not available. | |borderless windowed notes = Borderless is always on, and regular Fullscreen is not available. | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Force using Display Drivers (current nVidia drivers have working game profile, AMD users will need to set globally for the time being) |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = | + | |vsync notes = Always enabled due to being in windowed mode |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Capped to monitor's refresh rate due to Windowed VSync |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Capped to monitor's refresh rate due to Windowed VSync |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 06:34, 3 March 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
The Coalition | |
Splash Damage | |
Publishers | |
Microsoft Studios | |
Engines | |
Unreal Engine 3[1] | |
Release dates | |
Windows | March 1, 2016 |
Gears of War | |
---|---|
Gears of War | 2007 |
Gears of War: Ultimate Edition | 2016 |
Gears of War 4 | 2016 |
Gears POP! | 2019 |
Gears 5 | 2019 |
Gears Tactics | 2020 |
Key points
- Day One port reports indicate poor performance in general, even on high-end systems.[citation needed]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Incorrect store name. See here for available options. |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Xbox Cloud | Syncs saved games.[2] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | Includes localization for Spain and Latin America. | |||
Korean | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- A 64-bit system is required
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10 |
Processor (CPU) | Intel Core i5 2.7 GHz AMD FX 6-core |
Intel Core i5 3.5 GHz AMD FX 8-core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 260X 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290X 4 GB of VRAM DirectX 12 compatible |
References
- ↑ Digital Foundry vs Gears of War: Ultimate Edition
- ↑ Incorrect store name. See here for available options.