Engine talk:Source
- (cur prev topic) 05:19, 3 December 2023 . . Vlad 54rus (talk | contribs) edited a post on "Source is basically a D3D9+ engine" . . 0
- (cur prev topic) 15:18, 2 December 2023 . . Aemony (talk | contribs) commented on "Source is basically a D3D9+ engine" (I am not aware of the specifics that RTSS uses to identify D3D9Ex other than it not being really extensive (since it frequently misreport...) . . +451
- (cur prev topic) 07:00, 30 November 2023 . . Vlad 54rus (talk | contribs) commented on "Source is basically a D3D9+ engine" (Can it really? Tried modded Fallout New Vegas with FlixEx swapchain but RTSS still reports it as D3D9.) . . +102
- (cur prev topic) 05:46, 6 April 2023 . . 3dj (talk | contribs) edited a post on "No more proper surround?" . . -1
- (cur prev topic) 05:41, 6 April 2023 . . 3dj (talk | contribs) edited a post on "No more proper surround?" . . +10
- (cur prev topic) 05:39, 6 April 2023 . . 3dj (talk | contribs) commented on "No more proper surround?" (Is 7.1 surround known to actually work in any Source game that uses Miles Sound System? I read it's still just 5.1 surround with the fron...) . . +1,449
- (cur prev topic) 18:19, 2 January 2023 . . Aemony (talk | contribs) edited a post on "Source is basically a D3D9+ engine" . . 0
- (cur prev topic) 18:18, 2 January 2023 . . Aemony (talk | contribs) commented on "Source is basically a D3D9+ engine" (A note on D3D9Ex is that RTSS and SK reports differently. RTSS only concerns itself with swapchain data if I remember it right, so it onl...) . . +548
- (cur prev topic) 17:55, 2 January 2023 . . Mirh (talk | contribs) commented on "Build numbers are meaningless?" (The speedrun guys would certainly appreciate the information. Just like "conservationists" perhaps. Yet, except perhaps 2004-2006, 2007-2...) . . +285
- (cur prev topic) 17:41, 2 January 2023 . . Mirh (talk | contribs) commented on "Source is basically a D3D9+ engine" (Just about any that got on a >2013 branch should have D3D9Ex by now. Or if not any, it's there in the common branch vanilla hl2 has, also...) . . +731
- (cur prev topic) 17:52, 30 November 2022 . . Aemony (talk | contribs) changed the topic title from "Source is basically a D3D9 only engine" to "Source is basically a D3D9+ engine" . . -4
- (cur prev topic) 17:43, 30 November 2022 . . Aemony (talk | contribs) commented on "Build numbers are meaningless?" (Well, for the most part, they do seem rather meaningless. Though if we followed the Valve developer wiki, we'd basically list the most ap...) . . +531
- (cur prev topic) 17:38, 30 November 2022 . . Aemony (talk | contribs) commented on "Source is basically a D3D9+ engine" (As was brought up in Talk:List of Direct3D 8 games -> Source Engine Games, Source engines does not seem to actually use older Direct3D AP...) . . +1,601
- (cur prev topic) 17:47, 18 November 2022 . . Mirh (talk | contribs) edited a post on "Build numbers are meaningless?" . . -6
- (cur prev topic) 17:46, 18 November 2022 . . Mirh (talk | contribs) edited a post on "Build numbers are meaningless?" . . +44
- (cur prev topic) 17:44, 18 November 2022 . . Mirh (talk | contribs) commented on "Build numbers are meaningless?" (Once upon a time, I remember the rule was "number of days since HL1 went gold". And then perhaps you could still not really compare game...) . . +419
- (cur prev) 19:02, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . +617
- (cur prev topic) 19:02, 16 May 2017 . . Mirh (talk | contribs) commented on "No more proper surround?" (So, my cousin wanted to have a ass-breaking surround experience with his 5.1 setup in CS:Go. Even if using a 6 years old ALC662 I mean.....) . . +1,512
- (cur prev topic) 12:14, 3 August 2016 . . Mirh (talk | contribs) commented on "Not only miles" (FMOD OpenAL) . . +75
- (cur prev topic) 23:11, 4 September 2015 . . Mirh (talk | contribs) commented on "Universal split screen support" (http://steamcommunity.com/groups/LocalMPG/discussions/0/535150948612620492/) . . +75
- (cur prev topic) 18:16, 12 August 2015 . . Mirh (talk | contribs) commented on "Raw mouse input might feel "disconnected" at high frame rates" (http://sourcegl.sourceforge.net/) . . +32
- (cur prev topic) 12:05, 16 August 2013 . . Anonymous (talk | contribs) commented on "Original content" (This needs to be reintroduced in a sensible way, as well as rewritten: == Alt-tab == On Windows, Source games are notorious for their poo...) . . +2,147
- (cur prev topic) 04:10, 18 February 2013 . . Nicereddy (talk | contribs) commented on "Games and Mods should be separate tables." (Games officially made by Valve/published on Steam (Dino D-Day, etc.) and mods should be separated into different charts.) . . +120
- (cur prev topic) 22:32, 21 March 2012 . . Newmansan (talk | contribs) commented on "Source games are not working" (Hunh. Weird. What are your specs?) . . +33
- (cur prev topic) 22:07, 21 March 2012 . . Heretic876 (talk | contribs) commented on "Source games are not working" (Forgot to mention that I have reinstalled steam completely (including deleting every game installed) and whenever I validate one of the g...) . . +174
- (cur prev topic) 11:21, 21 March 2012 . . Newmansan (talk | contribs) commented on "Source games are not working" (Did you try reinstalling steam? Did you try validating the games that aren't working?: https://developer.valvesoftware.com/wiki/Cleanly_r...) . . +154
- (cur prev topic) 04:59, 21 March 2012 . . Heretic876 (talk | contribs) commented on "Source games are not working" (For some reason most of my Source games crash after the "Preparing to Launch" screen. Half-Life 2 (and the HL episodes), L4D, L4D2, Porta...) . . +644