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Engine:Hedgehog Engine

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Revision as of 15:04, 17 November 2022 by SlimPlay (talk | contribs) (Added Key Features info and References)
Hedgehog Engine
Engine - Hedgehog Engine - logo.png
Developers
First release date

Video

Key Features of Hedgehog Engine (2008)[1][2]

Pre-baked global illumination (GI)
GI-generated textures
Post-processed HDR bloom
Eye adaptation & HDR lighting
Color grading and tone mapping
Light field character illumination
Dynamic shadows
Motion blur & depth of field
Multi-core support

Updated Features for Hedgehog Engine 2 (2017)[3][4]

Physically-Based-Rendering (PBR)
Capsule shadows to imitate ambient occlusion on the characters.
Curvature-dependent reflectance function (CDRF) to render subsurface scattering of the characters' skin.
Fully dynamic & long distance shadows for day/night cycles.
Spherical gaussian global illumination (SGGI)
Image-based lighting (IBL)
Per-Pixel Motion Blur
Color grading using Look-Up-Table (LUT) and consistent pseudo-bloom post processing effects.

Games


References