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Difference between revisions of "Engine:Hedgehog Engine"

From PCGamingWiki, the wiki about fixing PC games
(→‎Non-PC Games: remove section (not relevant to wiki))
(Added Key Features info and References)
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|first release=2008
 
|first release=2008
 
|wikipedia=Hedgehog Engine
 
|wikipedia=Hedgehog Engine
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|listgames=false
 
}}
 
}}
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==Video==
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'''Key Features of Hedgehog Engine (2008)<ref>{{Refurl|url=https://www.gdcvault.com/play/1428/Global-Illumination-in-|title=Global Illumination in SONIC UNLEASHED|date=2022-11-17}}</ref><ref>{{Refurl|url=https://sonic.fandom.com/wiki/Hedgehog_Engine|title=Hedgehog Engine|date=2022-11-17}}</ref>'''
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{{ii}} Pre-baked global illumination (GI)
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{{ii}} GI-generated textures
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{{ii}} Post-processed HDR bloom
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{{ii}} Eye adaptation & HDR lighting
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{{ii}} Color grading and tone mapping
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{{ii}} Light field character illumination
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{{ii}} Dynamic shadows
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{{ii}} Motion blur & depth of field
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{{ii}} Multi-core support
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'''Updated Features for Hedgehog Engine 2 (2017)<ref>{{Refurl|url=https://tailschannel.com/sonic-the-hedgehog/studio/sonic-forces-development-details-uncovered/|title=More Sonic Forces development details uncovered in newly translated scans|date=2022-11-17}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=MmD1PUgqzEk|title=Sonic Frontiers - The DF Tech Review - Every Version Tested - PlayStation, Xbox, PC, Switch!|date=2022-11-17}}</ref>'''
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{{ii}} Physically-Based-Rendering (PBR)
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{{ii}} Capsule shadows to imitate ambient occlusion on the characters.
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{{ii}} Curvature-dependent reflectance function (CDRF) to render subsurface scattering of the characters' skin.
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{{++}} Fully dynamic & long distance shadows for day/night cycles.
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{{++}} Spherical gaussian global illumination (SGGI)
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{{++}} Image-based lighting (IBL)
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{{++}} Per-Pixel Motion Blur
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{{++}} Color grading using Look-Up-Table (LUT) and consistent pseudo-bloom post processing effects.
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==Games==
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{{Infobox engine/query}}
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==References==

Revision as of 15:04, 17 November 2022

Hedgehog Engine
Engine - Hedgehog Engine - logo.png
Developers
First release date

Video

Key Features of Hedgehog Engine (2008)[1][2]

Pre-baked global illumination (GI)
GI-generated textures
Post-processed HDR bloom
Eye adaptation & HDR lighting
Color grading and tone mapping
Light field character illumination
Dynamic shadows
Motion blur & depth of field
Multi-core support

Updated Features for Hedgehog Engine 2 (2017)[3][4]

Physically-Based-Rendering (PBR)
Capsule shadows to imitate ambient occlusion on the characters.
Curvature-dependent reflectance function (CDRF) to render subsurface scattering of the characters' skin.
Fully dynamic & long distance shadows for day/night cycles.
Spherical gaussian global illumination (SGGI)
Image-based lighting (IBL)
Per-Pixel Motion Blur
Color grading using Look-Up-Table (LUT) and consistent pseudo-bloom post processing effects.

Games


References