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Difference between revisions of "Engine:Hedgehog Engine"

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(Added Key Features info and References)
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{{Infobox engine
 
{{Infobox engine
|title=Hedgehog Engine
+
|cover         = Hedgehog_Engine_logo.svg
|cover=Engine - Hedgehog Engine - logo.png
+
|developer     = Sonic Team
|developer=Sonic Team
+
|first release = November 18, 2008
|first release=2008
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|latest release= November 8, 2022
|wikipedia=Hedgehog Engine
+
|wikipedia     = Hedgehog Engine
|listgames=false
+
|listgames     = false
 
}}
 
}}
==Video==
 
'''Key Features of Hedgehog Engine (2008)<ref>{{Refurl|url=https://www.gdcvault.com/play/1428/Global-Illumination-in-|title=Global Illumination in SONIC UNLEASHED|date=2022-11-17}}</ref><ref>{{Refurl|url=https://sonic.fandom.com/wiki/Hedgehog_Engine|title=Hedgehog Engine|date=2022-11-17}}</ref>'''
 
{{ii}} Pre-baked global illumination (GI)
 
{{ii}} GI-generated textures
 
{{ii}} Post-processed HDR bloom
 
{{ii}} Eye adaptation & HDR lighting
 
{{ii}} Color grading and tone mapping
 
{{ii}} Light field character illumination
 
{{ii}} Dynamic shadows
 
{{ii}} Motion blur & depth of field
 
{{ii}} Multi-core support
 
  
'''Updated Features for Hedgehog Engine 2 (2017)<ref>{{Refurl|url=https://tailschannel.com/sonic-the-hedgehog/studio/sonic-forces-development-details-uncovered/|title=More Sonic Forces development details uncovered in newly translated scans|date=2022-11-17}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=MmD1PUgqzEk|title=Sonic Frontiers - The DF Tech Review - Every Version Tested - PlayStation, Xbox, PC, Switch!|date=2022-11-17}}</ref>'''
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==Other information==
 
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===[https://github.com/thesupersonic16/HedgeModManager Hedge Mod Manager]===
{{ii}} Physically-Based-Rendering (PBR)
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{{ii}} Mod manager for all Hedgehog Engine titles. Required for all non-exe mods.
{{ii}} Capsule shadows to imitate ambient occlusion on the characters.
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{{++}} Includes functions such as a code loader and the ability to automatically update mods.
{{ii}} Curvature-dependent reflectance function (CDRF) to render subsurface scattering of the characters' skin.
+
{{++}} Compatible with DLL-based mods, eliminating the need for additional modified game executables.
{{++}} Fully dynamic & long distance shadows for day/night cycles.
+
{{++}} Automatically detects which games are installed that are supported.
{{++}} Spherical gaussian global illumination (SGGI)
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{{ii}} Older mods designed for [https://web.archive.org/web/20220706214030/https://forums.sonicretro.org/index.php?threads/sonicgmi-sonic-generations-mod-installer-v1-1-rc6.26974/ SonicGMI] may still be able to run in Hedge Mod Manager by editing {{File|mod.ini}} inside mod folders and changing the value of <code>IncludeDir0</code> to only equal <code>"."</code>.
{{++}} Image-based lighting (IBL)
+
{{ii}} See the [https://github.com/thesupersonic16/HedgeModManager/wiki HedgeModManager Wiki] for information on releasing mods and updating.
{{++}} Per-Pixel Motion Blur
 
{{++}} Color grading using Look-Up-Table (LUT) and consistent pseudo-bloom post processing effects.
 
  
 
==Games==
 
==Games==
 
{{Infobox engine/query}}
 
{{Infobox engine/query}}
 
==References==
 

Latest revision as of 22:13, 6 November 2023

Hedgehog Engine
Hedgehog Engine logo.svg
Developers
First release date
Latest release date

Other information

Hedge Mod Manager

Mod manager for all Hedgehog Engine titles. Required for all non-exe mods.
Includes functions such as a code loader and the ability to automatically update mods.
Compatible with DLL-based mods, eliminating the need for additional modified game executables.
Automatically detects which games are installed that are supported.
Older mods designed for SonicGMI may still be able to run in Hedge Mod Manager by editing mod.ini inside mod folders and changing the value of IncludeDir0 to only equal ".".
See the HedgeModManager Wiki for information on releasing mods and updating.

Games