Difference between revisions of "DuckTales: Remastered"
From PCGamingWiki, the wiki about fixing PC games
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Marioysikax (talk | contribs) (Replaced JPGs, demystifying the obscure 4K mention.) |
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==Video settings== | ==Video settings== | ||
− | {{Image|DuckTales Remastered | + | {{Image|DuckTales Remastered - General.png|General settings.}} |
+ | {{Image|DuckTales Remastered - Comparison.png|Image quality comparison on 1440p monitor without antialiasing, zoomed 400% nearest neighbor. {{code|Left:}} 2560x1440 resolution selected. {{code|Middle:}} 1920x1080 resolution selected. {{code|Right:}} 1920x1080 windowed.}} | ||
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
Line 70: | Line 71: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Game runs at 1920x1080 and fullscreen always runs at desktop resolution.<br/>Game is first scaled using [[Glossary:Scaling#Scaling_algorithm|bilinear filtering]] to selected resolution if it's not 1920x1080 (resulting softer image), after this the game is scaled using [[Glossary:Scaling#Scaling_algorithm|nearest neighbor]] to fill the desktops resolution (resulting scaling artifacts). |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Anamorphic}} 16:9. |
− | |4k ultra hd = | + | |4k ultra hd = limited |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Rendering is done at 1920x1080. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = Toggle with {{key|Alt|Enter}}. | + | |windowed notes = Toggle with {{key|Alt|Enter}}, freely resizeable.<br/>For precise resolution, from [[#Game data|configuration file]] change {{code|1=fakeFullScreen=0}} into {{code|1}}, then {{code|1=width=}} and {{code|1=height=}} to desired values. |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = limited |
− | |vsync notes = | + | |vsync notes = Always enabled. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 100: | Line 101: | ||
==Input settings== | ==Input settings== | ||
− | {{Image|DuckTales Remastered | + | {{Image|DuckTales Remastered - Input.png|Input settings.}} |
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = One key per action. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 112: | Line 113: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = true | ||
+ | |touchscreen notes = Microsoft Store only. | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
Line 119: | Line 122: | ||
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = n/a | |controller sensitivity = n/a | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Digital movement only. |
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | + | |xinput controllers = true | |
− | |||
− | |xinput controllers = | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
Line 142: | Line 143: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 154: | Line 153: | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
Revision as of 02:40, 7 August 2019
Developers | |
---|---|
WayForward Technologies | |
Publishers | |
Capcom | |
Engines | |
WF Engine | |
Release dates | |
Windows | August 13, 2013 |
DuckTales | |
---|---|
Subseries of Donald Duck | |
Subseries of Disney Channel | |
DuckTales: The Quest for Gold | 1990 |
DuckTales: Remastered | 2013 |
The Disney Afternoon Collection | 2017 |
Key points
- Game breaking freeze can occur in the ending of the game for Nvidia users. See Dracula Duck boss fight freeze for workaround.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\[Note 1] |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/237630/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Wayforward Technologies\DuckTales\ |
Microsoft Store | |
Steam | <Steam-folder>\userdata\<user-id>\237630\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/237630/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Image quality comparison on 1440p monitor without antialiasing, zoomed 400% nearest neighbor.
Left:
2560x1440 resolution selected. Middle:
1920x1080 resolution selected. Right:
1920x1080 windowed.Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Russian | Fan translation by «ENPY Studio» |
Issues unresolved
Dracula Duck boss fight freeze
- The game can freeze after defeating this particular boss. Only known workaround is to quickly open game menu and skip the cinematic
No exclusive fullscreen option
- Exclusive fullscreen is unavailable for this game.
Issues fixed
Game launches on secondary monitor
Edit engine.ini[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex | |
Interface | Scaleform |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 2.4 GHz | Intel Core 2 Duo AMD Athlon 64 X2 |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 9600 GT AMD Radeon HD 3870 Pixel Shader 3.0 512 MB of VRAM | Nvidia GeForce 200 Series AMD Radeon HD 5000 Series Pixel Shader 3.0 512 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/237630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (237630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.