Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Deathmatch Classic"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(General updates)
Line 44: Line 44:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{P|game}}\Half-Life\dmc\}}
+
{{Game data/row|Windows|{{p|game}}\Half-Life\dmc\}}
{{Game data/row|OS X|}}
+
{{Game data/row|OS X|{{p|game}}/Half-Life/dmc/}}
{{Game data/row|Linux|}}
+
{{Game data/row|Linux|{{p|game}}/Half-Life/dmc/}}
 
}}
 
}}
  
Line 75: Line 75:
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = Only with OpenGL renderer. Different renderer will cause game crash.
 
|4k ultra hd notes          = Only with OpenGL renderer. Different renderer will cause game crash.
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Use cvar gl_aniso to configure. Restart required.
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = See [[#High frame rate|High frame rate]].
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Field of view}}
 +
{{ii}} The fov is not automatically adjusted when the 'Display Mode' is changed to 'Widescreen'.
 +
'''First Method:'''
 +
# While in game, push {{key|~}} to open the developer console.
 +
# Type <code>cl_fov (value)</code> and press {{key|Enter}}.
 +
'''Second Method:'''
 +
# Alternatively you can also open <code>config.cfg</code> located in <code>{{p|game}}\Half-Life\dmc\cfg\</code>.
 +
# Add the following to the bottom of it.
 +
 +
'''For 16:10 at 90 FOV:'''
 +
<code>cl_fov 100.39</code>
 +
 +
'''For 16:10 at 120 FOV:'''
 +
<code>cl_fov 128.61</code>
 +
 +
'''For 16:9 at 90 FOV:'''
 +
<code>cl_fov 106.27</code>
 +
 +
'''For 16:9 at 120 FOV:'''
 +
<code>cl_fov 133.17</code>
 +
 +
If the new fov doesn't stick try creating an <code>autoexec.cfg</code>-file in the same folder and adding the line to it.
 
}}
 
}}
  
Line 98: Line 124:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|-window -noborder}}
 
{{Fixbox/fix|-window -noborder}}
# Find Half-Life: Opposing Force in your Steam Library
+
# Find Deathmatch Classic in your Steam Library
 
# Right-click the game name
 
# Right-click the game name
 
# Select <code>Properties</code>
 
# Select <code>Properties</code>
Line 105: Line 131:
 
# Press <code>OK</code>
 
# Press <code>OK</code>
 
# Launch the game
 
# Launch the game
 +
}}
 +
 +
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Setting FPS higher than 100}}
 +
{{ii}} Increasing the FPS is necessary to make the game seem less choppy without <code>vsync</code> enabled.
 +
'''First Method:'''
 +
# While in game, push {{key|~}} to open the developer console.
 +
# Type <code>developer 1</code> and press {{key|Enter}}.  This enables developer mode, going past the video standards of when TFC was first released.
 +
# Type <code>fps_override 1</code> and press {{key|Enter}}.  This enables entering in FPS levels higher than 100.
 +
# Finally type <code>fps_max 200</code> and press {{key|Enter}}.  Setting to 200 is recommended, higher values will feel floaty.
 +
'''Second Method:'''
 +
# Alternatively you can also open <code>autoexec.cfg</code> located in the game folder (see above).
 +
# Add the following to the bottom of it.
 +
<pre>developer 1
 +
fps_override 1
 +
fps_max 200</pre>
 
}}
 
}}
  
Line 122: Line 165:
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = hackable
 
|controller support        = hackable
|controller support notes  = Buttons need to be bound manually via in-game console
+
|controller support notes  = In-game support only allows for single-joystick interaction, and buttons must be bound via console commands.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = true
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Can only be done via the <code>bind</code> command in the console.
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = false
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Enable option "Reverse mouse" to invert Joystick Y-axis.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 149: Line 192:
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =
 
|separate volume notes    =
|surround sound          = true
+
|surround sound          = false
|surround sound notes    =
+
|surround sound notes    = Lost with Linux update.<ref>[http://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref>
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =
 
|subtitles notes          =
Line 239: Line 282:
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = true
+
|direct ip          = hackable
|direct ip notes    = Use <code>connect [IP address here]</code> in the console.
+
|direct ip notes    = Open the console ({{key|~}}) and use <code>connect [IP address here]</code>.
 
}}
 
}}
  

Revision as of 22:46, 21 February 2016

Deathmatch Classic
Deathmatch Classic cover
Developers
Valve Corporation
Engines
GoldSrc
Release dates
Windows June 1, 2001
macOS (OS X) March 30, 2013
Linux March 30, 2013
Deathmatch Classic on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

GitHub Issue Tracker for Deathmatch Classic and other GoldSrc-based games
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Instructions

Borderless fullscreen windowed

Instructions

High frame rate

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.
In-game voice settings.
In-game voice settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

In-game multiplayer settings.
In-game multiplayer settings.
For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Open the console (~) and use connect [IP address here].

Ports

Protocol Port(s) and/or port range(s)
UDP 6003, 7002, 27010, 27015, 27025
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 7 Lost with Linux update.[1]
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio Miles Sound System
Multiplayer WON (retail)
Steamworks (Steam)

Console commands

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
The console is enabled by default in GoldSrc games, press ~ to open it.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 500 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 16 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) Snow Leopard 10.6.3
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) nVidia GeForce 8000 series
ATI X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual-core from Intel at 2.8 GHz
Dual-core from AMD at 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) nVidia GeForce 8600/9600GT
ATI/AMD Radeon HD2600/3600
OpenGL 2.0 compatible
Sound (audio device) OpenAL Compatible Sound Card
Other (Graphic Drivers: nVidia 310, AMD 12.11)

References