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Difference between revisions of "Controller:Wii Remote"

From PCGamingWiki, the wiki about fixing PC games
(→‎Gamepad Phoenix: motion controls are not supported)
 
(18 intermediate revisions by 9 users not shown)
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|cover        = Wii Remote.jpg
 
|cover        = Wii Remote.jpg
 
|xinput      = hackable
 
|xinput      = hackable
 +
|connection method = Bluetooth
 
|predecessor  = [[Controller:GameCube Controller|GameCube Controller]]
 
|predecessor  = [[Controller:GameCube Controller|GameCube Controller]]
 
|successor    = [[Controller:Wii U GamePad|Wii U GamePad]]<br/>[[Controller:Wii U Pro Controller|Wii U Pro Controller]]
 
|successor    = [[Controller:Wii U GamePad|Wii U GamePad]]<br/>[[Controller:Wii U Pro Controller|Wii U Pro Controller]]
Line 11: Line 12:
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Controllers sensor requires sensor bar. Official wired variant will require power from Wii or Wii U. However, wireless versions, and ones that instead require power from any ordinary USB port, are available.
+
{{--}} Hard to pair.
{{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[Glossary:Controller#XInput_wrappers|XInput wrappers]]) for games that do not support DirectInput or the controller natively.
+
{{--}} Lacks HID support, requiring the use of third party drivers.
{{--}} Hard to use as regular controller outside Wii emulation.  
+
{{--}} Lacks native XInput support, however some Wii Remote drivers also act as XInput wrappers.
{{++}} Dolphin emulator can use Wii Remote and its expansions directly with regular bluetooth pairing.<ref>[http://www.dolphin-emulator.com/connect-wiimote.html How to connect the Wiimote and Nunchuck to your Computer - dolphin-emulator.com]</ref>
+
{{++}} [https://dolphin-emu.org/ Dolphin] can use the Wii Remote and its expansions directly with regular Bluetooth pairing.<ref>{{Refurl|url=http://www.dolphin-emulator.com/connect-wiimote.html|title=How to connect the Wii Remote and Nunchuk to your Computer - dolphin-emulator.com|date=June 2023}}</ref>
  
 
'''Inputs'''
 
'''Inputs'''
 
* Motion sensing: Accelerometer, Gyroscope (with Wii MotionPlus adapter or Wii Remote Plus)
 
* Motion sensing: Accelerometer, Gyroscope (with Wii MotionPlus adapter or Wii Remote Plus)
 
* Infrared sensor
 
* Infrared sensor
* 8 × digital buttons: {{Key|𝐀}}, {{Key|𝐁}}, {{Key|-}}, {{Key|+}}, {{Key|1}}, {{Key|2}}, {{Key|ʜᴏᴍᴇ}}, {{Key|Power}}
+
* 8 × digital buttons: {{Key|𝐀}}, {{Key|𝐁}}, {{Key|-}}, {{Key|+}}, {{Key|1}}, {{Key|2}}, {{Key|ʜᴏᴍᴇ}}, {{Key|Power}}
 
* 4 × digital directional buttons (d-pad): {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}}
 
* 4 × digital directional buttons (d-pad): {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}}
  
Line 26: Line 27:
  
 
==Use with PC platforms==
 
==Use with PC platforms==
{{ii}} Controller requires compatible [http://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices Bluetooth Adaper]. In order for the Wii Remote pointer to be detected, you'll need a [[#Wireless sensor bars|Wireless sensor bar]] or 2 candles.
+
{{ii}} Controller requires a compatible [http://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices Bluetooth adapter]. In order for the Wii Remote pointer to be detected, a [[#Wireless sensor bars|Wireless sensor bar]] or 2 IR emitters are required.
 
===Windows===
 
===Windows===
 
{{ii}} [https://dolphin-emu.org/docs/guides/configuring-controllers/#Real_Wiimote Dolphin] emulator has native support for Wii Remotes.
 
{{ii}} [https://dolphin-emu.org/docs/guides/configuring-controllers/#Real_Wiimote Dolphin] emulator has native support for Wii Remotes.
{{++}} Custom application [https://schelling.itch.io/gamepad-phoenix Gamepad Phoenix] lets remap whole controller. Allows translate input signals into Xinput or DirectInput.
+
{{++}} Custom application [https://schelling.itch.io/gamepad-phoenix Gamepad Phoenix] can remap entire controller. Can translate input signals into Xinput or DirectInput.
{{++}} [https://www.julianloehr.de/educational-work/hid-wiimote/ HID WIIMOTE] is a windows device driver for the Nintendo Wii Remote which allows to map its various controls in other emulators and games.
+
{{++}} [https://www.julianloehr.de/educational-work/hid-wiimote/ HID WIIMOTE] is a Windows device driver for the Nintendo Wii Remote which allows mapping its various controls in other emulators and games.
 
{{++}} Application [[Controller:Wii_U_Pro_Controller#WiinUPro|WiinUPro]] also supports Wii Remotes, Nunchuks, Classic Controller, Classic Controller Pro and the HORI Battle Pad.
 
{{++}} Application [[Controller:Wii_U_Pro_Controller#WiinUPro|WiinUPro]] also supports Wii Remotes, Nunchuks, Classic Controller, Classic Controller Pro and the HORI Battle Pad.
 
{{++}} [https://andersmalmgren.github.io/FreePIE/ FreePIE] allows to emulate Wii Remotes and Nunchuks.
 
{{++}} [https://andersmalmgren.github.io/FreePIE/ FreePIE] allows to emulate Wii Remotes and Nunchuks.
{{++}} [[Controller:Wii_U_GamePad#UsendMii|UsendMii]] application allows to emulate Wii U GamePad and Wii Remotes on PC. Thanks to ViGEm, controller can be emulated as virtual Xbox 360 controller or virtual DualShock 4.
+
{{++}} [[Controller:Wii_U_GamePad#UsendMii|UsendMii]] application allows (some) use of the Wii U GamePad and Wii Remotes on PC.
 +
 
 +
{| class="wikitable sortable"
 +
! style="height: 38.6px" | Supported features !! Gamepad Phoenix!! WiinUPro !! Touchmote  !! reWASD !! Steam
 +
|-
 +
| Virtual Xbox controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N>Requires XInput wrapper to see controller as Xbox 360 device. Allows using controller as [[Xbox 360 Controller|Xbox 360]] and [[Xbox One Controller|Xbox One]] virtual controllers.</ref> ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput">Requires XInput wrapper to see controller as [[Xbox 360 Controller|Xbox 360]] device.</ref>
 +
|-
 +
| Virtual Nintendo controller emulation ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N>Requires XInput wrapper to see controller as Xbox 360 device. Allows using controller as virtual [[Switch Pro Controller]].</ref> ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Vibrations ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/> ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/>
 +
|-
 +
| External Speaker ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Motion Control ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| LEDs ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| IR ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Dead-zone adjustment ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/> ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/>
 +
|-
 +
| Multiple controllers ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/> ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/>
 +
|-
 +
| Virtual DualShock emulation ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N>Requires XInput wrapper to see controller as Xbox 360 device. Allows using controller as [[DualShock 3]] and [[DualShock 4]] virtual controllers.</ref> ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Keyboard & Mouse input emulation ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/> ||style="text-align: center; background: #FFEFD5"| ~ <ref group=N name="xinput"/>
 +
|-
 +
| Retro DInput/WinMM compatibility ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|}
 +
<references group=N />
 +
 
 +
====[https://github.com/simphax/Touchmote/ Touchmote]====
 +
{{ii}} [https://github.com/flytech01/Touchmote Flytech01's fork] allows to play all type of games. No handshake, no deadzone, no buffer just precise fast mouse moves.
 +
{{ii}} A Windows app to control the Windows Touch interface from couch. Swipe, scroll and tap by pointing Wiimote on screen or HDTV.
 +
{{ii}} Requires: 1x Nintendo Wii Remote, 1x Wireless Wii Sensor Bar, 1x Bluetooth enabled computer with Windows.
 +
{{++}} The perfect solution for HTPC. Point the Wiimote at the screen, press down your thumb, and tap, swipe or scroll through Windows interface.
 +
{{++}} Touchmote can start with Windows and connect with a button press on the Wiimote.
 +
{{++}} Create your own configurations that will automatically load when a specified application opens. Touchmote is able to simulate a Keyboard, Mouse, Multi-Touch as well as XBox 360 controllers.
  
 
====[https://schelling.itch.io/gamepad-phoenix Gamepad Phoenix]====
 
====[https://schelling.itch.io/gamepad-phoenix Gamepad Phoenix]====
{{ii}} Gamepad Phoenix supports communication with Bluetooth powered Wii Remote Controllers and using them just like regular Windows controllers. Buttons and axes from the main controller and extensions can be mapped. Motion controls are not supported.  
+
{{ii}} Gamepad Phoenix supports communication with Wii Remotes. Buttons and axes from the main controller and extensions can be mapped. Motion controls are not supported.  
 
{{ii}} Supported extensions are Classic Controller (including Pro and NES/SNES Classic Mini variants), Nunchuk and the WiiU Pro Controller.
 
{{ii}} Supported extensions are Classic Controller (including Pro and NES/SNES Classic Mini variants), Nunchuk and the WiiU Pro Controller.
{{ii}} Supports XInput, DirectInput and Wii controllers allows to create a unified button and axis mapping for up to 4 controllers.
+
{{ii}} Also has support for XInput and DirectInput controllers.
{{++}} Create a unified button and axis mapping for up to 4 controllers.
 
 
{{++}} Emulates XInput, DirectInput (any version) and WinMM APIs.
 
{{++}} Emulates XInput, DirectInput (any version) and WinMM APIs.
{{++}} Automatic detection of API, no configuration/file copying needed.
+
{{--}} Motion controls are not supported.
{{++}} Supports both DRM free games and games with launchers/stores.
 
{{++}} Create controller presets, load one by pressing a single button.
 
{{--}} Buttons and axes from the main controller and extensions can be mapped. Motion controls are not supported.
 
 
{{--}} No force feedback support.
 
{{--}} No force feedback support.
{{--}} No analog stick dead zone handling
 
 
{{--}} No emulation of Windows Raw Input API.
 
{{--}} No emulation of Windows Raw Input API.
 
====[[Glossary:Controller#Windows|XInput wrapping]]====
 
{{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
 
  
 
===macOS===
 
===macOS===
{{ii}} [https://sourceforge.net/projects/darwiin-remote/ DarwiinRemote] is a tiny program and library which reads data from and sends data to Nintendo Wii Remote (Wiimote), nunchuk, & classic controller.
+
{{ii}} [https://sourceforge.net/projects/darwiin-remote/ DarwiinRemote] is a tiny program and library which reads data from and sends data to the Wii Remote, Nunchuk, & Classic Controller.
 
{{Standard table|Controller button|Button label and axis|content=
 
{{Standard table|Controller button|Button label and axis|content=
 
{{Standard table/row|A|Left-Click}}
 
{{Standard table/row|A|Left-Click}}
Line 73: Line 103:
  
 
==Steam==
 
==Steam==
{{ii}} Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in [https://support.steampowered.com/kb_article.php?ref=5199-TOKV-4426 Supported Controller Database], so Steam recognizes it as standard DirectInput device.
+
{{ii}} Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in [https://support.steampowered.com/kb_article.php?ref=5199-TOKV-4426 Supported Controller Database], so Steam recognizes it as a standard DirectInput device.
 
===Steam Link compatibility===
 
===Steam Link compatibility===
{{--}} Incompatible controller. It's detected, but not working. <ref>[https://steamcommunity.com/app/353380/discussions/0/1473096694452098426/ List of Steam Link compatible controllers, adapters etc. :: SteamCommunity]</ref>
+
{{--}} Incompatible controller. It's detected, but not working.<ref>{{Refurl|url=https://steamcommunity.com/app/353380/discussions/0/1473096694452098426/|title=List of Steam Link compatible controllers, adapters etc. :: SteamCommunity|date=June 2023}}</ref>
  
 
==Hardware==
 
==Hardware==
 
===Expansions===
 
===Expansions===
{{ii}} Most noticeable feature in Wii Remote is ability to plug in additional expansions to controllers port, which change controllers behaviour.
 
{{ii}} Most Wii Remote addons, including Racing wheel, Zapper and many third party products, are mostly plastic cases for the controller and doesn't effect controller itself technically.
 
 
 
====Nunchuck====
 
====Nunchuck====
{{ii}} Features Up, Down, Left, Right, Forward, Backward motion detection.
 
  
 
'''Inputs'''
 
'''Inputs'''
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* 2 × digital buttons: {{Key|𝐂}}, {{Key|𝐙}}
 
* 2 × digital buttons: {{Key|𝐂}}, {{Key|𝐙}}
  
====Motion Plus====
+
====MotionPlus====
{{ii}} Some later variants of Wii Remote have this feature build into the controller.
+
{{ii}} Some later variants of the Wii Remote have this feature built into the controller.
  
 
'''Inputs'''
 
'''Inputs'''
* Motion sensing: Accelerometer, Gyroscope
+
* Motion sensing: Gyroscope
* Infrared sensor
 
* 8 × digital buttons: {{Key|𝐀}}, {{Key|𝐁}}, {{Key|-}}, {{Key|+}}, {{Key|1}}, {{Key|2}}, {{Key|ʜᴏᴍᴇ}}, {{Key|Power}}
 
* 4 × digital directional buttons (d-pad): {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}}
 
  
 
====Classic Controller====
 
====Classic Controller====
 
{{Image|Wii Classic controller.jpg|Wii Classic Controller.}}
 
{{Image|Wii Classic controller.jpg|Wii Classic Controller.}}
{{ii}} Based on [[Controller:Super Nintendo Entertainment System Controller|Super Nintendo Entertainment System Controller]] shape.
+
{{ii}} Based on the [[Controller:Super Nintendo Entertainment System Controller|Super Nintendo Entertainment System Controller's]] shape.
{{++}} Triggers ({{Key|𝗟}} and {{Key|𝗥}} shoulder buttons) are analog.
+
{{++}} The L and R buttons are analog.
{{--}} Shoulder buttons arranged horizontally rather than vertically.
 
  
 
'''Inputs'''
 
'''Inputs'''
 
* 2 × analog sticks
 
* 2 × analog sticks
* 7 × digital face buttons: {{Key|a}}, {{Key|b}}, {{Key|x}}, {{Key|y}}, {{Key|sᴇʟᴇᴄᴛ}}, {{Key|ʜᴏᴍᴇ}}, {{Key|sᴛᴀʀᴛ}}
+
* 7 × digital face buttons: {{Key|a}}, {{Key|b}}, {{Key|x}}, {{Key|y}}, {{Key|sᴇʟᴇᴄᴛ}}, {{Key|ʜᴏᴍᴇ}}, {{Key|sᴛᴀʀᴛ}}
 
* 2 × digital shoulder buttons: {{Key|Zʟ}}, {{Key|Zʀ}}
 
* 2 × digital shoulder buttons: {{Key|Zʟ}}, {{Key|Zʀ}}
 
* 2 × analog shoulder buttons: {{Key|𝐋}}, {{Key|𝐑}}
 
* 2 × analog shoulder buttons: {{Key|𝐋}}, {{Key|𝐑}}
Line 116: Line 138:
 
{{ii}} The cord is positioned on top of the controller rather than the bottom, and the spring-loaded attachment slot underneath the original model was removed.
 
{{ii}} The cord is positioned on top of the controller rather than the bottom, and the spring-loaded attachment slot underneath the original model was removed.
 
{{++}} Shoulder buttons are digital trigger-shaped buttons arranged vertically rather than horizontally.
 
{{++}} Shoulder buttons are digital trigger-shaped buttons arranged vertically rather than horizontally.
{{--}} Triggers ({{Key|𝗟}} and {{Key|𝗥}} shoulder buttons) are being digital instead of analog.
+
{{--}} Triggers ({{Key|𝗟}} and {{Key|𝗥}} shoulder buttons) are digital instead of analog.
  
 
'''Inputs'''
 
'''Inputs'''
 
* 2 × analog sticks
 
* 2 × analog sticks
* 7 × digital face buttons: {{Key|a}}, {{Key|b}}, {{Key|x}}, {{Key|y}}, {{Key|sᴇʟᴇᴄᴛ}}, {{Key|ʜᴏᴍᴇ}}, {{Key|sᴛᴀʀᴛ}}
+
* 7 × digital face buttons: {{Key|a}}, {{Key|b}}, {{Key|x}}, {{Key|y}}, {{Key|sᴇʟᴇᴄᴛ}}, {{Key|ʜᴏᴍᴇ}}, {{Key|sᴛᴀʀᴛ}}
 
* 4 × digital shoulder buttons: {{Key|𝐋}}, {{Key|𝐑}}, {{Key|Zʟ}}, {{Key|Zʀ}}
 
* 4 × digital shoulder buttons: {{Key|𝐋}}, {{Key|𝐑}}, {{Key|Zʟ}}, {{Key|Zʀ}}
 
* 4 × digital directional buttons (d-pad): {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}}
 
* 4 × digital directional buttons (d-pad): {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}}
  
 
====[[Controller:Nintendo Entertainment System Controller|NES Classic Controller]]====
 
====[[Controller:Nintendo Entertainment System Controller|NES Classic Controller]]====
{{ii}} The controllers in the international version of the console feature the Wii Nunchuk's connector, which allows the controller to be connected to the Wii and its adapters.
+
{{ii}} Uses the same connector as the Wii Remote's extensions.
{{--}} Controller's cord is too short, only 0.91 m (3-foot).
+
{{--}} The cable is around 3 foot (90cm) long.
  
 
'''Inputs'''
 
'''Inputs'''
Line 133: Line 155:
  
 
====[[Controller:Super Nintendo Entertainment System Controller|Super NES Classic Controller]]====
 
====[[Controller:Super Nintendo Entertainment System Controller|Super NES Classic Controller]]====
{{ii}} Super NES Classic Edition controllers have connectors that can be inserted into the Wii Remote.
+
{{ii}} Uses the same connector as the Wii Remote's extensions.
{{++}} Controller's cord is longer - 1.5 m (5-foot).
 
  
 
'''Inputs'''
 
'''Inputs'''
Line 154: Line 175:
  
 
====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]====
 
====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]====
{{ii}} Supports Wii Accessories only - Classic controllers, Nunchucks and Arcade controllers<ref>[https://docs.google.com/spreadsheets/d/1JwMFw0jrb8v4tUQ7D2zPLn-I69PW6GxEiprjlRTeoX8/pub?output=html Controller system compatibility]</ref>.
+
{{ii}} Supports Wii Accessories only - Classic controllers, Nunchuks and Arcade controllers<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1JwMFw0jrb8v4tUQ7D2zPLn-I69PW6GxEiprjlRTeoX8/pub?output=html|title=Controller system compatibility|date=June 2023}}</ref>.
{{++}} Directly compatible with PC. No driver needed, just plug and play.
+
{{++}} Directly compatible with PC.
  
 
===Wireless sensor bars===
 
===Wireless sensor bars===
 
====[https://www.amazon.com/Monoprice-Wireless-Sensor-Bar-Wii/dp/B004C4XNI6/ Monoprice Wireless Sensor Bar for Wii]====
 
====[https://www.amazon.com/Monoprice-Wireless-Sensor-Bar-Wii/dp/B004C4XNI6/ Monoprice Wireless Sensor Bar for Wii]====
{{ii}} Does not have integrated bluetooth adapter.
+
{{--}} Does not have integrated Bluetooth adapter.
{{++}} Fully compatible with Nintendo Wii.
+
{{++}} Fully compatible with original hardware.
{{++}} Works with both flat screen HD and traditional CRT SD televisions.
+
{{++}} Works with almost all televisions.
  
 
====[https://www.amazon.com/Mayflash-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74 Mayflash W010 Wireless Sensor DolphinBar]====
 
====[https://www.amazon.com/Mayflash-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74 Mayflash W010 Wireless Sensor DolphinBar]====
{{++}} Has integrated bluetooth adapter.
+
{{++}} Has an integrated Bluetooth adapter.
 
{{++}} Supports cursor anti-shake function, works as a normal keyboard and mouse.
 
{{++}} Supports cursor anti-shake function, works as a normal keyboard and mouse.
{{++}} Supports game controllers, light guns or racing wheels.
+
{{++}} Contains a direct
{{++}} Supports [[Controller:GameCube Controller|GameCube controller]] by using [[Controller:GameCube_Controller#Mayflash_GameCube_Controller_Adapter|may flash GC controller adapter]] for Wii/Wii U.
 
  
 
==Support in games==
 
==Support in games==
 
{{ii}} Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
 
{{ii}} Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
 
+
===Built in speaker support===
===Games with controller's speaker support===
+
{{ii}} The built-in speaker can be used with [https://dolphin-emu.org/blog/2015/12/20/hey-listen-wiimoteaudio/ Dolphin.]
{{--}} There is no application yet which unlocks controller's built-in speaker to be a Windows output device.
+
{{--}} Requires the use of drivers that prevent other Bluetooth devices from connecting until it is uninstalled.
{{--}} [[Cemu]] emulator allows to use secondary audio device (gamepad) in general audio settings, but Wii Remote cannot be used as Windows output device yet.
 
{{++}} Built-in speaker can be used with [https://dolphin-emu.org/blog/2015/12/20/hey-listen-wiimoteaudio/ Dolphin] emulator via Bluetooth passthrough API.
 
  
 
===Games with motion control support===
 
===Games with motion control support===
 
''For a list of games, see [[List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay#Wii_Remote|List of games with native Wii Remote support]].''
 
''For a list of games, see [[List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay#Wii_Remote|List of games with native Wii Remote support]].''
* Excludes the Classic Controller.
+
{{--}} Limited due to the controller's low userbase on PC.
{{--}} Number of games which natively support motion controls is limited and gyro support is still not a PC standard.
 
  
 
===Games with IR sensor support===
 
===Games with IR sensor support===
 
{{ii}} [https://helix-toolkit.github.io/demos/wpf/wii Wii remote demo (WPF)] demonstrates how the Infrared sensor can be used on PC.
 
{{ii}} [https://helix-toolkit.github.io/demos/wpf/wii Wii remote demo (WPF)] demonstrates how the Infrared sensor can be used on PC.
{{--}} IR sensor support for PC games is still in development stage. [http://wiibrew.org/wiki/Wiimote/Input_features#IR_Camera See more].
 
{{mm}} [http://blogo77.blogspot.com/2018/01/nintendo-handhelds-and-infrared-history.html Nintendo consoles] are using IR sensors which can be emulated on PC. See [https://nintendo.fandom.com/wiki/List_of_Game_Boy_Color_games_with_IR_support List of Game Boy Color games with IR support]
 
{{mm}} See [https://www.giantbomb.com/wii-remote-infrared-pointer-gameplay/3015-2524/games/ Wii Remote Infrared Pointer Gameplay] list. Games in which the infrared pointer is used for gameplay purposes, like aiming for instance.
 
  
 
===Games with Nintendo button prompts===
 
===Games with Nintendo button prompts===
{{ii}} Total number of games: '''{{#cargo_query:
+
{{mm}} [[List of games with Nintendo button prompts]] (Applies to Classic Controller only.)
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|fields=COUNT(*)
 
|where=Input.Other_button_prompts HOLDS LIKE 'Nintendo'
 
|format=text
 
}}'''.
 
{{ii}} Please note, that this is only list for games that offer Nintendo button prompts.
 
{{--}} Some may require use of [[Switch Pro Controller]] emulation. Refer to game-specific articles for details.
 
{{#cargo_query:
 
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|where=Input.Other_button_prompts HOLDS LIKE 'Nintendo'
 
|fields=Infobox_game._pageName,Infobox_game.Series,Infobox_game.Developers,Infobox_game.Publishers,Infobox_game.Released,Infobox_game.Available_on
 
|format=template
 
|named args=yes
 
|limit=20
 
|intro={{Game list/intro}}
 
|template=Game list/row
 
|outro=</table></div>
 
}}
 
  
 
==Technical information==
 
==Technical information==
 +
{{ii}} Device name: '''Wii Remote Controller RVL-003''', HWID: '''057E:0306'''
 +
 
Wii Classic Controller:
 
Wii Classic Controller:
 
{{Standard table|Controller button|Button label and axis|content=
 
{{Standard table|Controller button|Button label and axis|content=
Line 241: Line 237:
 
{{references}}
 
{{references}}
  
[[Category:Controllers_with_accelerometer]]
+
[[Category:Motion controlled gamepads]]
[[Category:Controllers_with_gyroscope]]
+
[[Category:Controllers with accelerometer]]
[[Category:Controllers_with_speakers]]
+
[[Category:Controllers with gyroscope]]
[[Category:Controllers_with_bluetooth_connection]]
+
[[Category:Controllers with speakers]]
 +
[[Category:Controllers with Bluetooth connection]]
 
[[Category:Controllers with haptic feedback]]
 
[[Category:Controllers with haptic feedback]]
 
[[Category:Controllers with IR sensor]]
 
[[Category:Controllers with IR sensor]]

Latest revision as of 00:33, 6 March 2024

Wii Remote
Wii Remote cover
XInput support
Connection method
Bluetooth
Predecessor
GameCube Controller
Successor
Wii U GamePad
Wii U Pro Controller
Wii Remote on Wikipedia
Often addressed as Wiimote.

Key points

Hard to pair.
Lacks HID support, requiring the use of third party drivers.
Lacks native XInput support, however some Wii Remote drivers also act as XInput wrappers.
Dolphin can use the Wii Remote and its expansions directly with regular Bluetooth pairing.[1]

Inputs

  • Motion sensing: Accelerometer, Gyroscope (with Wii MotionPlus adapter or Wii Remote Plus)
  • Infrared sensor
  • 8 × digital buttons: 𝐀, 𝐁, -, +, 1, 2, ⌂ ʜᴏᴍᴇ, Power
  • 4 × digital directional buttons (d-pad): , , ,

Availability

Amazon.com

Use with PC platforms

Controller requires a compatible Bluetooth adapter. In order for the Wii Remote pointer to be detected, a Wireless sensor bar or 2 IR emitters are required.

Windows

Dolphin emulator has native support for Wii Remotes.
Custom application Gamepad Phoenix can remap entire controller. Can translate input signals into Xinput or DirectInput.
HID WIIMOTE is a Windows device driver for the Nintendo Wii Remote which allows mapping its various controls in other emulators and games.
Application WiinUPro also supports Wii Remotes, Nunchuks, Classic Controller, Classic Controller Pro and the HORI Battle Pad.
FreePIE allows to emulate Wii Remotes and Nunchuks.
UsendMii application allows (some) use of the Wii U GamePad and Wii Remotes on PC.
Supported features Gamepad Phoenix WiinUPro Touchmote reWASD Steam
Virtual Xbox controller emulation ~ [N 1] ~ [N 2]
Virtual Nintendo controller emulation ~ [N 3]
Vibrations ~ [N 2] ~ [N 2]
External Speaker
Motion Control
LEDs
IR
Dead-zone adjustment ~ [N 2] ~ [N 2]
Multiple controllers ~ [N 2] ~ [N 2]
Virtual DualShock emulation ~ [N 4]
Keyboard & Mouse input emulation ~ [N 2] ~ [N 2]
Retro DInput/WinMM compatibility
  1. Requires XInput wrapper to see controller as Xbox 360 device. Allows using controller as Xbox 360 and Xbox One virtual controllers.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Requires XInput wrapper to see controller as Xbox 360 device.
  3. Requires XInput wrapper to see controller as Xbox 360 device. Allows using controller as virtual Switch Pro Controller.
  4. Requires XInput wrapper to see controller as Xbox 360 device. Allows using controller as DualShock 3 and DualShock 4 virtual controllers.

Touchmote

Flytech01's fork allows to play all type of games. No handshake, no deadzone, no buffer just precise fast mouse moves.
A Windows app to control the Windows Touch interface from couch. Swipe, scroll and tap by pointing Wiimote on screen or HDTV.
Requires: 1x Nintendo Wii Remote, 1x Wireless Wii Sensor Bar, 1x Bluetooth enabled computer with Windows.
The perfect solution for HTPC. Point the Wiimote at the screen, press down your thumb, and tap, swipe or scroll through Windows interface.
Touchmote can start with Windows and connect with a button press on the Wiimote.
Create your own configurations that will automatically load when a specified application opens. Touchmote is able to simulate a Keyboard, Mouse, Multi-Touch as well as XBox 360 controllers.

Gamepad Phoenix

Gamepad Phoenix supports communication with Wii Remotes. Buttons and axes from the main controller and extensions can be mapped. Motion controls are not supported.
Supported extensions are Classic Controller (including Pro and NES/SNES Classic Mini variants), Nunchuk and the WiiU Pro Controller.
Also has support for XInput and DirectInput controllers.
Emulates XInput, DirectInput (any version) and WinMM APIs.
Motion controls are not supported.
No force feedback support.
No emulation of Windows Raw Input API.

macOS

DarwiinRemote is a tiny program and library which reads data from and sends data to the Wii Remote, Nunchuk, & Classic Controller.
Controller button Button label and axis
A Left-Click
B Return (Enter)
Up Up Key
Down Down Key
Left Left Key
Right Right Key
Plus Command + Right
Minus Command + Left
Home Command + Esc
One (1) Mouse Mode ON/OFF (Motion Sensor Mode)
Two (2) Mouse Mode ON/OFF (IR Sensor)

Linux

Method 1 uses wminput and cwiid to get the wiimotes to connect. Its fairly simple method to follow with easy instructions to follow. Recommended this one for beginners who are new to RetroPie/Linux and don't want to dabble too much with linux. See instruction.
Method 2 uses MoltenGamepad which is described as a flexible input device remapper, geared towards gamepads. This method is also simple to follow along if you can't get the first method working. See instruction.

Steam

Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as a standard DirectInput device.

Steam Link compatibility

Incompatible controller. It's detected, but not working.[2]

Hardware

Expansions

Nunchuck

Inputs

  • Motion sensing: three-axis accelerometer
  • Analog stick
  • 2 × digital buttons: 𝐂, 𝐙

MotionPlus

Some later variants of the Wii Remote have this feature built into the controller.

Inputs

  • Motion sensing: Gyroscope

Classic Controller

Wii Classic Controller.
Wii Classic Controller.
Based on the Super Nintendo Entertainment System Controller's shape.
The L and R buttons are analog.

Inputs

  • 2 × analog sticks
  • 7 × digital face buttons: a, b, x, y, sᴇʟᴇᴄᴛ, ⌂ ʜᴏᴍᴇ, sᴛᴀʀᴛ
  • 2 × digital shoulder buttons: ,
  • 2 × analog shoulder buttons: 𝐋, 𝐑
  • 4 × digital directional buttons (d-pad): , , ,

Classic Controller Pro

Wii Classic Controller Pro.
Wii Classic Controller Pro.
The cord is positioned on top of the controller rather than the bottom, and the spring-loaded attachment slot underneath the original model was removed.
Shoulder buttons are digital trigger-shaped buttons arranged vertically rather than horizontally.
Triggers (𝗟 and 𝗥 shoulder buttons) are digital instead of analog.

Inputs

  • 2 × analog sticks
  • 7 × digital face buttons: a, b, x, y, sᴇʟᴇᴄᴛ, ⌂ ʜᴏᴍᴇ, sᴛᴀʀᴛ
  • 4 × digital shoulder buttons: 𝐋, 𝐑, ,
  • 4 × digital directional buttons (d-pad): , , ,

NES Classic Controller

Uses the same connector as the Wii Remote's extensions.
The cable is around 3 foot (90cm) long.

Inputs

  • 6 × digital buttons: 𝐀, 𝐁, 𝐗, 𝐘, sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
  • 4 × digital directional buttons (d-pad): , , ,

Super NES Classic Controller

Uses the same connector as the Wii Remote's extensions.

Inputs

  • 2 × digital shoulder buttons: 𝐋, 𝐑
  • 6 × digital buttons: 𝐀, 𝐁, 𝐗, 𝐘, sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
  • 4 × digital directional buttons (d-pad): , , ,

Turntable

GlovePIE

Adapters

8BitDo GBros. Adapter

Connects original wired Gamecube controller, NES Classic controller, SNES Classic controller or Wii Classic controller just like a Wiimote. Converts analog signal to Bluetooth.
It has built in home and screenshot buttons.
Turbo functionality is available for Windows.
Adapter can work as wired adapter. When it is connected to devices via USB, batteries are not needed.

Bliss-Box Gamer-Pro

Supports Wii Accessories only - Classic controllers, Nunchuks and Arcade controllers[3].
Directly compatible with PC.

Wireless sensor bars

Monoprice Wireless Sensor Bar for Wii

Does not have integrated Bluetooth adapter.
Fully compatible with original hardware.
Works with almost all televisions.

Mayflash W010 Wireless Sensor DolphinBar

Has an integrated Bluetooth adapter.
Supports cursor anti-shake function, works as a normal keyboard and mouse.
Contains a direct

Support in games

Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.

Built in speaker support

The built-in speaker can be used with Dolphin.
Requires the use of drivers that prevent other Bluetooth devices from connecting until it is uninstalled.

Games with motion control support

For a list of games, see List of games with native Wii Remote support.

Limited due to the controller's low userbase on PC.

Games with IR sensor support

Wii remote demo (WPF) demonstrates how the Infrared sensor can be used on PC.

Games with Nintendo button prompts

List of games with Nintendo button prompts (Applies to Classic Controller only.)

Technical information

Device name: Wii Remote Controller RVL-003, HWID: 057E:0306

Wii Classic Controller:

Controller button Button label and axis
X Button 1
A Button 2
B Button 3
Y Button 4
ZL Button 5
ZR Button 6
L Button 7
R Button 8
- Button 9
+ Button 10
Home Button 11
Left stick Button 9, X-axis, Y-axis
Right stick Button 10, X-rotation, Z-rotation
D-pad up POV up/Button 13
D-pad down POV down/Button 15
D-pad left POV left/Button 16
D-pad right POV right/Button 14

Wii Nunchuk:

Controller button Button label and axis
Z Button 1
C Button 2
Analog stick X-axis, Y-axis


References