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Difference between revisions of "Controller:Nintendo 64 Controller"

From PCGamingWiki, the wiki about fixing PC games
m (moved button mapping)
 
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|cover        = Nintendo 64 Controller.jpg
 
|cover        = Nintendo 64 Controller.jpg
 
|xinput      = hackable
 
|xinput      = hackable
 +
|connection method = Wired adapter
 
|predecessor  = [[Controller:Super Nintendo Entertainment System Controller|SNES Controller]] <br /> [[Controller:Virtual Boy Controller|Virtual Boy Controller]]
 
|predecessor  = [[Controller:Super Nintendo Entertainment System Controller|SNES Controller]] <br /> [[Controller:Virtual Boy Controller|Virtual Boy Controller]]
 
|successor    = [[Controller:GameCube Controller|GameCube Controller]]
 
|successor    = [[Controller:GameCube Controller|GameCube Controller]]
Line 9: Line 10:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} Requires adapter to connect to PC.
+
|introduction = The '''{{PAGENAME}}''' is a game controller released by [[Company:Nintendo|Nintendo]] on June 23, 1996. It was released alongside the [[Emulation:Nintendo 64|Nintendo 64]].
{{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[Glossary:Controller#XInput_wrappers|XInput wrappers]]) for games that do not support DirectInput or the controller natively.
+
 
 +
Unlike most game controllers, the N64 have a triple-grip controller design, with a single, hall-effect-based joystick on the middle. However, the joystick rarely have the full range of 360 degrees.<ref>{{Refurl|url=https://n64squid.com/n64-joystick-360-degrees/|title=Does the N64 joystick really allow 360 degrees of control?|date=June 2023}}</ref>. On the front bottom of the controller is a memory cartridge slot, which can be used to slot in accessories such as Rumble Pak.
 +
 
 +
|release history = A variant of the N64 controller made specifically for the [[Emulation:Switch|Nintendo Switch]] was released in October 2021. This particular model has built-in vibration motors and have USB and Bluetooth connectivity.
 +
 
 +
|current state = The controller requires a wired adapter to be able to be used on PC (See [[#Hardware|Hardware]]), and even then, depending on the adapter used, it can work as either an DirectInput device or an XInput device. The N64 Controller for Switch can be connected to the PC via USB-C and Bluetooth, but only work as a generic DirectInput controller and requiring the use of a XInput wrapper (see [[Glossary:Controller#XInput_wrappers|XInput wrappers]]) for games that only use the XInput API.
 +
}}
 +
 
 +
'''Inputs'''
 +
* 1 × analog stick
 +
* 10 × digital buttons: {{Key|𝐀}}, {{Key|𝐁}}, {{Key|𝐂 ▲}}, {{Key|𝐂 ▼}}, {{Key|𝐂 ◄}}, {{Key|𝐂 ▶}}, {{Key|𝐋}}, {{Key|𝐑}}, {{Key|𝐙}}, {{Key|sᴛᴀʀᴛ}}
 +
* 4 × digital directional buttons (d-pad): {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}}
 +
 
 +
==Controller variations==
 +
{{Image|N64 Switch Controller.jpg|Nintendo 64 Controller for Switch with additional {{Key|screenshot}} button, {{Key|home}} button, {{Key|pairing}} button, and {{Key|ZR}} button, which serves as the {{Key|-}} button.}}
 +
{{ii}} The '''Nintendo 64 Controller for Nintendo Switch Online''' is a variant of the N64 controller made specifically for the Nintendo Switch. It has a USB Type-C port for wired connectivity and Bluetooth for wireless connectivity. Unlike the original, the N64 controller for Switch have rumble motors built-in. Being made for the Switch, the {{Key|⧇ ᴄᴀᴘᴛᴜʀᴇ}} button, {{Key|⌂ ʜᴏᴍᴇ}} button, {{Key|sʏɴᴄ}} button and the {{Key|ZR}} button (which also serves as the {{Key|-}} button) can be found on the controller. It also comes with a 6 ft charging cable. <ref>{{Refurl|url=https://www.imore.com/n64-controller-worth-it-nintendo-switch|title=imore - Is the N64 controller worth it for Nintendo Switch?|date=June 2023}}</ref>
  
 
==Use with PC platforms==
 
==Use with PC platforms==
 
===Windows===
 
===Windows===
 +
{| class="wikitable sortable"
 +
! style="height: 38.6px" | Supported features !! reWASD !! Steam !! Gamepad Phoenix
 +
|-
 +
| Virtual Xbox controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[Xbox 360 Controller|Xbox 360]] and [[Xbox One Controller|Xbox One]] virtual controllers.</ref> ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓
 +
|-
 +
| Virtual Nintendo controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as virtual [[Switch Pro Controller]].</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Vibrations ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Bluetooth connection ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓
 +
|-
 +
| LEDs ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>LED shows which config slot is active at the moment.</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Dead-zone adjustment ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓
 +
|-
 +
| Multiple controllers ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓
 +
|-
 +
| Keyboard & Mouse input emulation ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Virtual DualShock emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[DualShock 3]] and [[DualShock 4]] virtual controllers.</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 +
|-
 +
| Retro DInput/WinMM compatibility ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #D2FFD2"| ✓
 +
|}
 +
<references group=N />
 +
 
====[[Glossary:Controller#Windows|XInput wrapping]]====
 
====[[Glossary:Controller#Windows|XInput wrapping]]====
{{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
+
{{ii}} With certain adapters and/or software, the original N64 Controller acts as a DirectInput controller, making it possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
 +
{{ii}} On the other hand, the N64 Controller for Switch Online is a native DirectInput Controller via USB and Bluetooth.
 +
 
 +
====[https://www.rewasd.com/releases/release-6.1.1 reWASD]====
 +
{{ii}} Supports Nintendo 64 Controller via Bluetooth adapter or USB cable, does not require manual driver installment.
 +
{{ii}} reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on [https://forum.rewasd.com/ official forum] to implement their support.
 +
{{++}} LED shows which config slot is active at the moment.
 +
{{++}} Can emulate the [[Controller:DualShock 4|DualShock 4]] to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
 +
{{++}} Can emulate the [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput-compatible games.
 +
{{--}} Not free of charge. 14-days trial.
 +
{{ii}} Custom configs for Nintendo 64 Controller can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users.
 +
 
 +
====[https://www.raphnet.net/programmation/gcn64tools/index_en.php Management tools for raphnet USB adapters]====
 +
{{ii}} The management tool can perform a vibration/rumble test, can update an adapter's firmware and perform read/write operations on N64 mempaks. The built-in mempak editor supports common .N64 and .MPK mempak image file formats. Downloading cheats from gamefaqs and using them on the real N64 system is therefore possible! The editor also supports importing and exporting individual saves (notes) in separate files. All features:
 +
* Adapter version display
 +
* Adapter firmware update
 +
* Displays the type of controller connected
 +
* Vibration test (N64 Rumble Pak and Gamecube vibration)
 +
* Read/Write N64 Controller Pak ("memory paks"), memory pak editor
 +
* N64 Transfer Pak support:
 +
** Read ROM from ROM-Only, MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
 +
** Read/Write save RAM for MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
 +
* Gamecube to N64 adapter management (firmware update, version display)
 +
 
 +
====[http://www.retrousb.com/downloads/N64Toolv1.0b.zip RetroUSB's N64 Tool]====
 +
{{++}} This beta app to test Rumble Paks and upload/download save files on Controller Paks
 +
{{--}} Rumble Paks does not work in games yet. Application owner is asking for help "program device drivers", as he "needs something like XBCD to add rumble support in games".
  
 
==Hardware==
 
==Hardware==
===[http://mayflash.com/Products/N64SNESSS/PC043.html Mayflash N64 Controller Adapter]===
+
===Adapters===
 +
====[https://mayflash.com/product/showproduct.php?id=26 Mayflash N64 Controller Adapter]====
 
{{++}} Directly compatible with PC. No driver needed, just plug and play.
 
{{++}} Directly compatible with PC. No driver needed, just plug and play.
 
{{++}} Two players can play simultaneously.
 
{{++}} Two players can play simultaneously.
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{{ii}} No extra power supply required.
 
{{ii}} No extra power supply required.
  
===[https://www.retrousb.com/product_info.php?cPath=21&products_id=82 USB N64 RetroPort]===
+
====[https://www.retrousb.com/product_info.php?cPath=21&products_id=82 USB N64 RetroPort]====
 
{{ii}} Works with authentic Nintendo controllers. Many common third party controllers have been tested working but are not officially supported.
 
{{ii}} Works with authentic Nintendo controllers. Many common third party controllers have been tested working but are not officially supported.
 
{{ii}} Beta "N64 Tool" allows test Rumble Paks and upload/download save files on Controller Paks.
 
{{ii}} Beta "N64 Tool" allows test Rumble Paks and upload/download save files on Controller Paks.
 
{{++}} No drivers to install or update.
 
{{++}} No drivers to install or update.
  
===[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]===
+
====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]====
 
{{++}} Directly compatible with PC. No driver needed, just plug and play.
 
{{++}} Directly compatible with PC. No driver needed, just plug and play.
 +
{{++}} A wide variety of controllers are fully supported right out of the box. See the [https://docs.google.com/spreadsheets/d/1oMFpFBTok4IsV2DBt48HlUafx2qMWoTxGjpKMFjfSDM/ Compatibility List].
 +
{{++}} Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
 +
{{++}} Adapter can update firmware and be used on PC, [[Emulation:PlayStation 3|PS3]] (up to 4 players), [[Emulation:Xbox|Xbox]] (single player only) or [[Emulation:Switch|Switch]] (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. [https://bliss-box.net/downloads/ See more].
 +
{{++}} Allows to use special API to communicate with applications (eg. [[RetroArch]]). [https://docs.google.com/document/d/1gw4eU4ZKcO_oOBD61DZ2YhEpFTFiJQ72s2qoof185qY/ See API tool documentation].
 +
{{++}} A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger Playstation Force Feedabck effect only.
 +
{{++}} Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
 +
{{++}} Controller hot swap support that allows user to swap out the controller. If Auto Pause is enabled (default setup), the adapter will pause the game while user disconnect their controller.
 +
{{++}} Auto Pause: when the adapter senses the controller has become unplugged, it presses the pause button.
 +
{{++}} Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
 +
{{++}} Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
 +
{{ii}} Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. [[x360ce]] or XOutput).
 +
{{ii}} Hotkey: Pressing and holding {{key|sᴛᴀʀᴛ}} will trigger a Hotkey combo. User may configure this combo for a hot key in front-ends like [[RetroArch]].
 +
 +
====[https://github.com/DavidPagels/n64-arduino-switch n64 Arduino Switch]====
 +
{{ii}} By connecting an original N64 controller to an Arduino UNO R3 running this code, and plugging the USB from the Arduino into a Nintendo Switch, user can use original N64 controller as a Switch controller on PC.
 +
{{++}} The button mappings were made using The Legend of Zelda: Ocarina of Time on Nintendo Switch Online and the buttons are mapped 1:1.
 +
{{++}} Controller is converting the joystick x/y axis. Based on [https://n64squid.com/n64-joystick-360-degrees/ an article] talking about how joysticks rarely have the full range and how developers should only rely on about 1/2 of the full axis range. To fix this, developer added logic so the joystick will start at 2x sensitivity and auto-scale sensitivity per-side of each axis to allow even old joysticks to get full range.
 +
 +
===Expansions===
 +
====Controller Pak====
 +
{{ii}} Used for saving extra data.
 +
 +
====Rumble Pak====
 +
{{ii}} Removable device which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
 +
{{ii}} It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak.
 +
{{++}} The Rumble Pak is estimated to provide 50-60 hours of continuous rumbling before the batteries must be replaced.
 +
 +
====Transfer Pak====
 +
{{ii}} Used for data transfer between supported Nintendo 64 and Game Boy (Color) games.
 +
 +
=====List of Transfer Pak supported games=====
 +
 +
{| class="wikitable sortable"
 +
! style="height: 38.6px; width:230px" | Nintendo 64 game || Game Boy (Color) game || Notes
 +
|-
 +
| {{W|Cabbage (video game)|Cabbage}} (64DD, unreleased)<ref>{{Cite web |date=April 4, 2000 |title=Nintendo Still Cooking Cabbage |url=http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage |url-status=live |archive-url=https://web.archive.org/web/20140223063258/http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage |archive-date=February 23, 2014 |access-date=February 25, 2014 |publisher=IGN}}</ref><ref name="64DD: The Games">{{Cite web |last=IGN Staff |date=January 29, 1998 |title=64DD: The Games |url=http://www.ign.com/articles/1998/01/30/64dd-the-games |url-status=live |archive-url=https://web.archive.org/web/20150129025943/http://www.ign.com/articles/1998/01/30/64dd-the-games |archive-date=January 29, 2015 |access-date=January 25, 2015}}</ref><ref name="The 64Dream Dec 1997">{{Cite web |last1=Miyamoto |first1=Shigeru |last2=Itoi |first2=Shigesato |date=December 1997 |others=[http://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/ Translation] |title=A friendly discussion between the "Big 2" |magazine=The 64DREAM |page=91 |subject-link1=Shigeru Miyamoto |subject-link2=Shigesato Itoi}}</ref><ref name="Miyamoto Opens Vault">{{Cite web |last=Gantayat |first=Anoop |date=August 21, 2006 |title=Miyamoto Opens the Vault |url=http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault |url-status=live |archive-url=https://web.archive.org/web/20150924152037/http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault |archive-date=September 24, 2015 |access-date=January 28, 2015 |publisher=IGN}}</ref>
 +
|
 +
|
 +
|-
 +
| {{W|Choro Q 64 2: Hachamecha Grand Prix Race}}
 +
| ''Choro Q Hyper Customizable GB''
 +
|
 +
|-
 +
| DT Bloodmasters (64DD, unreleased)<ref>{{Cite web |date=August 27, 1999 |title=What's DT, you ask? |url=http://ign64.ign.com/articles/069/069944p1.html |url-status=dead |archive-url=https://web.archive.org/web/20041220053459/http://ign64.ign.com/articles/069/069944p1.html |archive-date=December 20, 2004 |access-date=January 3, 2015 |publisher=IGN}}</ref>
 +
|
 +
|
 +
|-
 +
| {{W|Jikkyō Powerful Pro Yakyū 6}}
 +
| {{W|Power Pro Kun Pocket}}
 +
|
 +
|-
 +
| {{W|Jikkyō Powerful Pro Yakyū 2000}}
 +
| ''Power Pro Kun Pocket 2''
 +
|
 +
|-
 +
| {{W|Mario Artist#Talent Studio|Mario Artist: Talent Studio}}<ref>{{Cite web |last=Schneider |first=Peer |date=August 27, 1999 |title=Mario Artist: Talent Studio (Import) |url=http://www.ign.com/articles/1999/08/28/mario-artist-talent-studio-import-2 |url-status=live |archive-url=https://web.archive.org/web/20150129024408/http://www.ign.com/articles/1999/08/28/mario-artist-talent-studio-import-2 |archive-date=January 29, 2015 |access-date=January 25, 2015 |publisher=IGN}}</ref>
 +
| {{W|Game Boy Camera}}<ref>{{Refurl|url=https://youtu.be/hdFUP3Zfxe0?t=237|title=The N64 Mario Games The West Never Got: Mario Artist Creative Suite - Region Locked Feat. Dazz|date=2022-12-12}}</ref>
 +
|
 +
|-
 +
| {{W|Mario Golf (video game)|Mario Golf}}
 +
| {{W|Mario Golf (video game)|Mario Golf}}
 +
|
 +
|-
 +
| {{W|Mario Tennis}}
 +
| {{W|Mario Tennis#Handheld version|Mario Tennis}}
 +
|
 +
|-
 +
| {{W|Mickey's Speedway USA}}
 +
| {{W|Mickey's Speedway USA}}
 +
|
 +
|-
 +
| {{W|Nushi Tsuri 64: Shiokaze Ninotte|Nushi Tsuri 64: Shiokaze ni Notte}}
 +
| {{W|List of River King video games|Kawa no Nushi Tsuri 4}}
 +
|
 +
|-
 +
| {{W|Ultraman|PD Ultraman Battle Collection 64}}
 +
| Any
 +
|
 +
|-
 +
| {{W|Perfect Dark}}
 +
| {{W|Perfect Dark (Game Boy Color)|Perfect Dark}}
 +
|
 +
|-
 +
| {{W|Pokémon Stadium#Pocket_Monsters' Stadium|Pocket Monsters Stadium}}
 +
| {{W|Pokémon Red and Blue|Pocket Monsters Red, Green, and Blue versions}}
 +
|
 +
|-
 +
| {{W|Pokémon Stadium}}
 +
| {{W|Pokémon Red and Blue|Pokémon Red, Blue}} and {{W|Pokémon Yellow|Yellow}} versions
 +
|
 +
|-
 +
| {{W|Pokémon Stadium 2}}
 +
| {{W|Pokémon Red and Blue|Pokémon Red, Blue}}, {{W|Pokémon Yellow|Yellow}}, {{W|Pokémon Gold and Silver|Gold, Silver}}, and {{W|Pokémon Crystal|Crystal}} versions
 +
|
 +
|-
 +
| {{W|Puyo Puyo~n|Puyo Puyo 'N Party}}
 +
| Pocket Puyo Puyo SUN
 +
|
 +
|-
 +
| {{W|Robot Ponkottsu 64: Nanatsu no Umi no Caramel}}
 +
| {{W|Robopon Sun, Star, and Moon Versions|Robopon Sun, Star, and Moon versions}}
 +
|
 +
|-
 +
| {{W|Super B-Daman: Battle Phoenix 64}}
 +
| Super B-Daman: Fighting Phoenix
 +
|
 +
|-
 +
| {{W|Super Robot Wars 64}}
 +
| Super Robot Taisen Link Battler
 +
|
 +
|-
 +
| {{W|Transformers: Beast Wars Transmetals}}
 +
| {{W|List of Transformers video games#Kettō Transformers Beast Wars: Beast Senshi Saikyō Ketteisen|Kettō Transformers Beast Wars: Beast Senshi Saikyō Ketteisen}}
 +
|
 +
|}
  
 
==Steam==
 
==Steam==
Line 37: Line 220:
  
 
===Steam Link compatibility===
 
===Steam Link compatibility===
{{--}} Works partially over Mayflash N64 Controller Adapter.<ref>[https://steamcommunity.com/app/353380/discussions/0/1473096694452098426/ List of Steam Link compatible controllers, adapters etc. - SteamCommunity]</ref>
+
{{--}} Works partially over Mayflash N64 Controller Adapter.<ref>{{Refurl|url=https://steamcommunity.com/app/353380/discussions/0/1473096694452098426/|title=List of Steam Link compatible controllers, adapters etc. - SteamCommunity|date=June 2023}}</ref>
 
{{++}} Works without any drivers on any operating system that supports Steam.
 
{{++}} Works without any drivers on any operating system that supports Steam.
 
{{++}} Can be used just to send input from a controller to a PC. Go into Streaming options, hit {{Key|𝗖}} and disable video and audio streaming.
 
{{++}} Can be used just to send input from a controller to a PC. Go into Streaming options, hit {{Key|𝗖}} and disable video and audio streaming.
{{ii}} Won't work great unless you connect it to LAN or a low latency Wi-Fi.
+
{{ii}} Won't work great unless the streaming device is connected to LAN or a low latency Wi-Fi.
 +
 
 +
==Support in games==
 +
{{ii}} Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
  
==Support In Games==
+
===Games with Dual Controller Style===
===Games with Nintendo button prompts===
+
{{Image|Dual_controller_style.jpg|Dual controller style with two Nintendo 64 controllers.}}
{{ii}} This is a list for games that offer Nintendo button prompts.
+
{{ii}} Nintendo 64 Controller has only one stick, so to have control on movement and camera, game GoldenEye 007 has implemented dual controller support. Dual controller style are designed to be played with a hand on the center grip of each controller. They allow for analog movement, turning, looking, and strafing whereas only two of those can be available at a time on a single controller.
{{ii}} The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
+
{{++}} Two analog sticks support is a standard for PC controllers, so using controllers in Dual Controller Style allows to play PC games in more natural way than using one controller.
{{#ask: [[Category:Games]] [[Buttons prompts::Nintendo]]
+
{{++}} [[Emulation:Nintendo_64|Emulated game]] GoldenEye 007 supports Dual Controller Style. [https://goldeneye.fandom.com/wiki/Control_style#Dual_Controller_Styles See more].
| ?Developed by  = Developer
+
{{++}} [[Emulation:Nintendo_64|Emulated games]] Perfect Dark, Robotron 64, Sin & Punishment and Star Wars Episode One Racer allows to control camera and movement in Dual Controller Style. [https://www.youtube.com/watch?v=Qsup2w4rQxE See more].
| ?Published by  = Publisher
+
{{++}} [https://www.rewasd.com/ ReWASD] application allows to merge two controllers into one virtual, what will allow to achieve Dual Controller Style for two Nintendo 64 controllers.
| ?Uses engine  = Engine
+
{{--}} ReWASD application does not support Nintendo 64 controller yet. But support is planned<ref>{{Refurl|url=https://forum.rewasd.com/forum/rewasd/announcements-aa/229007-start-the-holiday-season-with-rewasd-6-0?p=229071#post229071|title=About N64 controller support|date=June 2023}}</ref>.
| ?Release date  = First release |+limit=1
 
| ?Available on  = Systems
 
| Sort          = Release date
 
| Order          = descending
 
| limit          = 10
 
| introtemplate  = Infobox company/intro/company
 
| outrotemplate  = Infobox company/outro
 
| template      = Infobox company/row/company
 
| format        = template
 
| default        =  
 
}}
 
  
 
==Other information==
 
==Other information==
====Technical information====
+
===Technical information===
Mayflash N64 Controller Adapter:
+
====Mayflash N64 Controller Adapter:====
 
{{Standard table|Controller button|Button label and axis|content=
 
{{Standard table|Controller button|Button label and axis|content=
 
{{Standard table/row|A|Button 2}}
 
{{Standard table/row|A|Button 2}}
Line 70: Line 245:
 
{{Standard table/row|L|Button 5}}
 
{{Standard table/row|L|Button 5}}
 
{{Standard table/row|R|Button 6}}
 
{{Standard table/row|R|Button 6}}
 +
{{Standard table/row|Z|Button 7}}
 
{{Standard table/row|Start|Button 10}}
 
{{Standard table/row|Start|Button 10}}
 
{{Standard table/row|Left stick|X-axis, Y-axis}}
 
{{Standard table/row|Left stick|X-axis, Y-axis}}
Line 78: Line 254:
 
{{Standard table/row|D-pad right|POV right}}
 
{{Standard table/row|D-pad right|POV right}}
 
}}
 
}}
 +
 +
====[[#Bliss-Box Gamer-Pro|Bliss-Box Gamer-Pro]] Adapter====
 +
{{ii}} Firmware 3.23 and greater.
 +
{{ii}} Standard mapping:
 +
{{Standard table|Controller button|Button label and axis|content=
 +
{{Standard table/row|A|Button 2}}
 +
{{Standard table/row|B|Button 1}}
 +
{{Standard table/row|L|Button 7}}
 +
{{Standard table/row|R|Button 8}}
 +
{{Standard table/row|Z|Button 5}}
 +
{{Standard table/row|Start|Button 6}}
 +
{{Standard table/row|Left stick|X-axis, Y-axis}}
 +
{{Standard table/row|C up|Button 9}}
 +
{{Standard table/row|C down|Button 4}}
 +
{{Standard table/row|C left|Button 3}}
 +
{{Standard table/row|C right|Button 10}}
 +
{{Standard table/row|D-pad up|POV up}}
 +
{{Standard table/row|D-pad down|POV down}}
 +
{{Standard table/row|D-pad left|POV left}}
 +
{{Standard table/row|D-pad right|POV right}}
 +
}}
 +
{{ii}} Alternative mapping:
 +
{{Standard table|Controller button|Button label and axis|content=
 +
{{Standard table/row|A|Button 1}}
 +
{{Standard table/row|B|Button 3}}
 +
{{Standard table/row|L|Button 9}}
 +
{{Standard table/row|R|Button 10}}
 +
{{Standard table/row|Z|Button 5}}
 +
{{Standard table/row|Start|Button 10}}
 +
{{Standard table/row|Left stick|X-axis, Y-axis}}
 +
{{Standard table/row|C up|Button 7}}
 +
{{Standard table/row|C down|Button 2}}
 +
{{Standard table/row|C left|Button 4}}
 +
{{Standard table/row|C right|Button 8}}
 +
{{Standard table/row|D-pad up|POV up}}
 +
{{Standard table/row|D-pad down|POV down}}
 +
{{Standard table/row|D-pad left|POV left}}
 +
{{Standard table/row|D-pad right|POV right}}
 +
}}
 +
 +
{{References}}
 +
 +
[[Category:Controllers_with_6_face_buttons]]
 +
[[Category:Controllers with haptic feedback]]
 +
[[Category:Controllers with Bluetooth connection]]

Latest revision as of 00:38, 6 March 2024

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Nintendo 64 Controller
Nintendo 64 Controller cover
XInput support
Connection method
Wired adapter
Predecessor
SNES Controller
Virtual Boy Controller
Successor
GameCube Controller
Nintendo 64 Controller on Wikipedia

The Nintendo 64 Controller is a game controller released by Nintendo on June 23, 1996. It was released alongside the Nintendo 64.

Unlike most game controllers, the N64 have a triple-grip controller design, with a single, hall-effect-based joystick on the middle. However, the joystick rarely have the full range of 360 degrees.[1]. On the front bottom of the controller is a memory cartridge slot, which can be used to slot in accessories such as Rumble Pak.

A variant of the N64 controller made specifically for the Nintendo Switch was released in October 2021. This particular model has built-in vibration motors and have USB and Bluetooth connectivity.

The controller requires a wired adapter to be able to be used on PC (See Hardware), and even then, depending on the adapter used, it can work as either an DirectInput device or an XInput device. The N64 Controller for Switch can be connected to the PC via USB-C and Bluetooth, but only work as a generic DirectInput controller and requiring the use of a XInput wrapper (see XInput wrappers) for games that only use the XInput API.

Inputs

  • 1 × analog stick
  • 10 × digital buttons: 𝐀, 𝐁, 𝐂 ▲, 𝐂 ▼, 𝐂 ◄, 𝐂 ▶, 𝐋, 𝐑, 𝐙, sᴛᴀʀᴛ
  • 4 × digital directional buttons (d-pad): , , ,

Controller variations

Nintendo 64 Controller for Switch with additional screenshot button, home button, pairing button, and ZR button, which serves as the - button.
Nintendo 64 Controller for Switch with additional screenshot button, home button, pairing button, and ZR button, which serves as the - button.
The Nintendo 64 Controller for Nintendo Switch Online is a variant of the N64 controller made specifically for the Nintendo Switch. It has a USB Type-C port for wired connectivity and Bluetooth for wireless connectivity. Unlike the original, the N64 controller for Switch have rumble motors built-in. Being made for the Switch, the ⧇ ᴄᴀᴘᴛᴜʀᴇ button, ⌂ ʜᴏᴍᴇ button, sʏɴᴄ button and the ZR button (which also serves as the - button) can be found on the controller. It also comes with a 6 ft charging cable. [2]

Use with PC platforms

Windows

Supported features reWASD Steam Gamepad Phoenix
Virtual Xbox controller emulation [N 1]
Virtual Nintendo controller emulation [N 2]
Vibrations
Bluetooth connection
LEDs [N 3]
Dead-zone adjustment
Multiple controllers
Keyboard & Mouse input emulation
Virtual DualShock emulation [N 4]
Retro DInput/WinMM compatibility
  1. Allows using controller as Xbox 360 and Xbox One virtual controllers.
  2. Allows using controller as virtual Switch Pro Controller.
  3. LED shows which config slot is active at the moment.
  4. Allows using controller as DualShock 3 and DualShock 4 virtual controllers.

XInput wrapping

With certain adapters and/or software, the original N64 Controller acts as a DirectInput controller, making it possible to use any of the generic wrappers. See the controller article for those.
On the other hand, the N64 Controller for Switch Online is a native DirectInput Controller via USB and Bluetooth.

reWASD

Supports Nintendo 64 Controller via Bluetooth adapter or USB cable, does not require manual driver installment.
reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on official forum to implement their support.
LED shows which config slot is active at the moment.
Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
Can emulate the Xbox 360 controller to play XInput-compatible games.
Not free of charge. 14-days trial.
Custom configs for Nintendo 64 Controller can be found in official Community Configs Library maintained by reWASD users.

Management tools for raphnet USB adapters

The management tool can perform a vibration/rumble test, can update an adapter's firmware and perform read/write operations on N64 mempaks. The built-in mempak editor supports common .N64 and .MPK mempak image file formats. Downloading cheats from gamefaqs and using them on the real N64 system is therefore possible! The editor also supports importing and exporting individual saves (notes) in separate files. All features:
  • Adapter version display
  • Adapter firmware update
  • Displays the type of controller connected
  • Vibration test (N64 Rumble Pak and Gamecube vibration)
  • Read/Write N64 Controller Pak ("memory paks"), memory pak editor
  • N64 Transfer Pak support:
    • Read ROM from ROM-Only, MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
    • Read/Write save RAM for MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
  • Gamecube to N64 adapter management (firmware update, version display)

RetroUSB's N64 Tool

This beta app to test Rumble Paks and upload/download save files on Controller Paks
Rumble Paks does not work in games yet. Application owner is asking for help "program device drivers", as he "needs something like XBCD to add rumble support in games".

Hardware

Adapters

Mayflash N64 Controller Adapter

Directly compatible with PC. No driver needed, just plug and play.
Two players can play simultaneously.
Compatible with PS3 console.
No extra power supply required.

USB N64 RetroPort

Works with authentic Nintendo controllers. Many common third party controllers have been tested working but are not officially supported.
Beta "N64 Tool" allows test Rumble Paks and upload/download save files on Controller Paks.
No drivers to install or update.

Bliss-Box Gamer-Pro

Directly compatible with PC. No driver needed, just plug and play.
A wide variety of controllers are fully supported right out of the box. See the Compatibility List.
Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
Adapter can update firmware and be used on PC, PS3 (up to 4 players), Xbox (single player only) or Switch (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. See more.
Allows to use special API to communicate with applications (eg. RetroArch). See API tool documentation.
A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger Playstation Force Feedabck effect only.
Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
Controller hot swap support that allows user to swap out the controller. If Auto Pause is enabled (default setup), the adapter will pause the game while user disconnect their controller.
Auto Pause: when the adapter senses the controller has become unplugged, it presses the pause button.
Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. x360ce or XOutput).
Hotkey: Pressing and holding sᴛᴀʀᴛ will trigger a Hotkey combo. User may configure this combo for a hot key in front-ends like RetroArch.

n64 Arduino Switch

By connecting an original N64 controller to an Arduino UNO R3 running this code, and plugging the USB from the Arduino into a Nintendo Switch, user can use original N64 controller as a Switch controller on PC.
The button mappings were made using The Legend of Zelda: Ocarina of Time on Nintendo Switch Online and the buttons are mapped 1:1.
Controller is converting the joystick x/y axis. Based on an article talking about how joysticks rarely have the full range and how developers should only rely on about 1/2 of the full axis range. To fix this, developer added logic so the joystick will start at 2x sensitivity and auto-scale sensitivity per-side of each axis to allow even old joysticks to get full range.

Expansions

Controller Pak

Used for saving extra data.

Rumble Pak

Removable device which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak.
The Rumble Pak is estimated to provide 50-60 hours of continuous rumbling before the batteries must be replaced.

Transfer Pak

Used for data transfer between supported Nintendo 64 and Game Boy (Color) games.
List of Transfer Pak supported games
Nintendo 64 game Game Boy (Color) game Notes
Cabbage (64DD, unreleased)[3][4][5][6]
Choro Q 64 2: Hachamecha Grand Prix Race Choro Q Hyper Customizable GB
DT Bloodmasters (64DD, unreleased)[7]
Jikkyō Powerful Pro Yakyū 6 Power Pro Kun Pocket
Jikkyō Powerful Pro Yakyū 2000 Power Pro Kun Pocket 2
Mario Artist: Talent Studio[8] Game Boy Camera[9]
Mario Golf Mario Golf
Mario Tennis Mario Tennis
Mickey's Speedway USA Mickey's Speedway USA
Nushi Tsuri 64: Shiokaze ni Notte Kawa no Nushi Tsuri 4
PD Ultraman Battle Collection 64 Any
Perfect Dark Perfect Dark
Pocket Monsters Stadium Pocket Monsters Red, Green, and Blue versions
Pokémon Stadium Pokémon Red, Blue and Yellow versions
Pokémon Stadium 2 Pokémon Red, Blue, Yellow, Gold, Silver, and Crystal versions
Puyo Puyo 'N Party Pocket Puyo Puyo SUN
Robot Ponkottsu 64: Nanatsu no Umi no Caramel Robopon Sun, Star, and Moon versions
Super B-Daman: Battle Phoenix 64 Super B-Daman: Fighting Phoenix
Super Robot Wars 64 Super Robot Taisen Link Battler
Transformers: Beast Wars Transmetals Kettō Transformers Beast Wars: Beast Senshi Saikyō Ketteisen

Steam

Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.

Steam Link compatibility

Works partially over Mayflash N64 Controller Adapter.[10]
Works without any drivers on any operating system that supports Steam.
Can be used just to send input from a controller to a PC. Go into Streaming options, hit 𝗖 and disable video and audio streaming.
Won't work great unless the streaming device is connected to LAN or a low latency Wi-Fi.

Support in games

Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.

Games with Dual Controller Style

Dual controller style with two Nintendo 64 controllers.
Dual controller style with two Nintendo 64 controllers.
Nintendo 64 Controller has only one stick, so to have control on movement and camera, game GoldenEye 007 has implemented dual controller support. Dual controller style are designed to be played with a hand on the center grip of each controller. They allow for analog movement, turning, looking, and strafing whereas only two of those can be available at a time on a single controller.
Two analog sticks support is a standard for PC controllers, so using controllers in Dual Controller Style allows to play PC games in more natural way than using one controller.
Emulated game GoldenEye 007 supports Dual Controller Style. See more.
Emulated games Perfect Dark, Robotron 64, Sin & Punishment and Star Wars Episode One Racer allows to control camera and movement in Dual Controller Style. See more.
ReWASD application allows to merge two controllers into one virtual, what will allow to achieve Dual Controller Style for two Nintendo 64 controllers.
ReWASD application does not support Nintendo 64 controller yet. But support is planned[11].

Other information

Technical information

Mayflash N64 Controller Adapter:

Controller button Button label and axis
A Button 2
B Button 3
L Button 5
R Button 6
Z Button 7
Start Button 10
Left stick X-axis, Y-axis
C Z-rotation
D-pad up POV up
D-pad down POV down
D-pad left POV left
D-pad right POV right

Bliss-Box Gamer-Pro Adapter

Firmware 3.23 and greater.
Standard mapping:
Controller button Button label and axis
A Button 2
B Button 1
L Button 7
R Button 8
Z Button 5
Start Button 6
Left stick X-axis, Y-axis
C up Button 9
C down Button 4
C left Button 3
C right Button 10
D-pad up POV up
D-pad down POV down
D-pad left POV left
D-pad right POV right
Alternative mapping:
Controller button Button label and axis
A Button 1
B Button 3
L Button 9
R Button 10
Z Button 5
Start Button 10
Left stick X-axis, Y-axis
C up Button 7
C down Button 2
C left Button 4
C right Button 8
D-pad up POV up
D-pad down POV down
D-pad left POV left
D-pad right POV right


References

  1. Does the N64 joystick really allow 360 degrees of control? - last accessed on June 2023
  2. imore - Is the N64 controller worth it for Nintendo Switch? - last accessed on June 2023
  3. "Nintendo Still Cooking Cabbage". IGN. April 4, 2000. http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage. Retrieved February 25, 2014. 
  4. IGN Staff (January 29, 1998). "64DD: The Games". http://www.ign.com/articles/1998/01/30/64dd-the-games. Retrieved January 25, 2015. 
  5. Miyamoto, Shigeru; Itoi, Shigesato (December 1997). "A friendly discussion between the "Big 2"". Translation. p. 91. 
  6. Gantayat, Anoop (August 21, 2006). "Miyamoto Opens the Vault". IGN. http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault. Retrieved January 28, 2015. 
  7. "What's DT, you ask?". IGN. August 27, 1999. http://ign64.ign.com/articles/069/069944p1.html. Retrieved January 3, 2015. 
  8. Schneider, Peer (August 27, 1999). "Mario Artist: Talent Studio (Import)". IGN. http://www.ign.com/articles/1999/08/28/mario-artist-talent-studio-import-2. Retrieved January 25, 2015. 
  9. The N64 Mario Games The West Never Got: Mario Artist Creative Suite - Region Locked Feat. Dazz - last accessed on 2022-12-12
  10. List of Steam Link compatible controllers, adapters etc. - SteamCommunity - last accessed on June 2023
  11. About N64 controller support - last accessed on June 2023