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Difference between revisions of "Clive Barker's Undying"

From PCGamingWiki, the wiki about fixing PC games
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==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
[http://www.patches-scrolls.de/patch/889/7/21244 Texture Patch] fixes issues with some textures.
+
{{ii}} [http://www.patches-scrolls.de/patch/889/7/21244 Texture Patch] fixes issues with some textures.
  
 
===Texture Updater===
 
===Texture Updater===
{{++}} Updates original textures with detail textures to improve image quality. [http://www.mediafire.com/download/5co6xcgqp6gx8w5/undying_texture_pack.zip Download] | [http://www.undyingitalia.it/public/index.php?pid=2 Homepage]
+
{{++}} [http://www.undyingitalia.it/public/index.php?pid=2 Texture Updater] updates original textures with detail textures to improve image quality.
  
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Delete/rename video file|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Delete/rename video file|ref={{cn|date=July 2016}}}}
# Go to <code>{{p|game}}\Help</code>
+
# Go to <code>{{p|game}}\Help\</code>.
# Delete or rename <code>Intro.bik</code>
+
# Delete or rename <code>Intro.bik</code>.
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\System\System.ini}}
+
{{Game data/row|Windows|{{p|game}}\System\<code>*</code>.ini}}
 
{{Game data/row|OS X|}}
 
{{Game data/row|OS X|}}
 
}}
 
}}
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|windowed                  = true
 
|windowed                  = true
 
|windowed notes            = Toggle with {{key|Alt|Enter}}.
 
|windowed notes            = Toggle with {{key|Alt|Enter}}.
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
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|vsync notes                = Off by default; see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|vsync notes                = Off by default; see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = 3dfx Glide rendering is capped at 62.5 FPS.
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Capped at 62.5 FPS when using 3DFX Glide. Must use Direct3D (32-bit) driver via in-game video settings; for Windows 8 users see [[#Windows 8 low frame rate in Direct3D + fullscreen mode|this fix]].
+
|120 fps notes              = Only with Direct3D rendering; for Windows 8 users see [[#Windows 8 low frame rate in Direct3D + fullscreen mode|this fix]].
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
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===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Change resolution|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Use Undying Widescreen Fix|ref={{cn|date=July 2016}}}}
 
# Download the [http://www.zeus-software.com/forum/viewtopic.php?p=7355#p7355 Undying Widescreen Fix 1.01].
 
# Download the [http://www.zeus-software.com/forum/viewtopic.php?p=7355#p7355 Undying Widescreen Fix 1.01].
 
# Extract the contents to <code>{{p|game}}\System\</code>.
 
# Extract the contents to <code>{{p|game}}\System\</code>.
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# Extract <code>nGlide_config.exe</code> and the various <code>.dll</code> files to <code>{{p|game}}\System\</code>.
 
# Extract <code>nGlide_config.exe</code> and the various <code>.dll</code> files to <code>{{p|game}}\System\</code>.
 
# Go to the in-game video settings and set the resolution.
 
# Go to the in-game video settings and set the resolution.
 +
#* For custom resolutions, press {{key|Tab}} and enter <code>setres 2560x1440</code> (replace 2560x1440 with your desired resolution).
  
 
'''Notes'''
 
'''Notes'''
{{ii}} If you need a custom resolution, open the console with {{key|Tab}} and enter <code>setres 2560x1440</code> (replace 2560x1440 with your desired resolution).
+
{{ii}} Alternative fix for Direct3D rendering can be found [http://www.wsgf.org/forums/viewtopic.php?p=170350#p170350 here].
{{ii}} Higher resolutions will crash the game; use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to remove resolution limits.
+
{{ii}} Higher resolutions will crash the game; use [https://github.com/UCyborg/LegacyD3DResolutionHack/releases Legacy D3D Resolution Hack] to remove resolution limits.
 
{{--}} Cutscenes have a 2.20:1 aspect ratio and will be cropped on a 21:9 display (≥ 2.33:1)
 
{{--}} Cutscenes have a 2.20:1 aspect ratio and will be cropped on a 21:9 display (≥ 2.33:1)
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{ii}} The default FOV is 90° when outputting a 4:3 image.
 +
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Set Field of view (FOV)|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Set custom FOV|ref={{cn|date=July 2016}}}}
# Open the in-game console with {{key|Tab}}.
+
# Press {{key|Tab}} while playing.
# Type in and enter <code>fov ###</code> (replace ### with your desired FOV).
+
# Type in and enter <code>fov x</code> (replace x with your desired FOV).
 +
#* To match the original FOV, use <code>100.3</code> (16:10), <code>106.2</code> (16:9), or <code>121.1</code> (21:9).
  
 
'''Notes'''
 
'''Notes'''
{{ii}} The default FOV is 90° when outputting a 4:3 image.
 
{{ii}} For 16:9 use a FOV of <code>106.2</code> to match the original FOV.
 
{{ii}} For 16:10 use a FOV of <code>100.3</code> to match the original FOV.
 
{{ii}} For 21:9 use a FOV of <code>121.1</code> to match the original FOV.
 
 
{{--}} Viewmodel is fixed, so higher FOV settings will crop the weapon models.
 
{{--}} Viewmodel is fixed, so higher FOV settings will crop the weapon models.
 +
}}
 +
 +
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Force borderless fullscreen (nGlide)|ref={{cn|date=August 2017}}}}
 +
# Download and run [https://sourceforge.net/projects/dxwnd/ DxWnd].
 +
# Click on Edit and Add.
 +
# Set the Path to <code>{{p|game}}\System\Undying.exe</code>.
 +
# Set Do not notify on task switch.
 +
# Set Desktop for borderless fullscreen windowed.
 +
# Click on DirectX tab, set DirectX 9.
 +
# Click OK, then File and Save.
 
}}
 
}}
  
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|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes = Smoothing disabled by default.
+
|acceleration option notes = Turn off 'Enhance pointer precision' in Windows after launching the game to disable mouse acceleration.
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
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}}
 
}}
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Mouse acceleration forced on===
 +
{{--}} The game causes Windows to enable the mouse 'Enhance pointer precision' feature (adding mouse acceleration) and must be disabled after launching the game.
  
 
==Issues fixed==
 
==Issues fixed==
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = {{Tickcross|unknown}}
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        =  
+
|glide versions        = {{Tickcross|unknown}}
 
|glide notes            =  
 
|glide notes            =  
 
|software mode          =  
 
|software mode          =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = false
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}

Revision as of 03:55, 17 August 2017

Template:Infobox game/row/osxporter
Clive Barker's Undying
Clive Barker's Undying cover
Developers
EA Los Angeles
Publishers
Electronic Arts
OS X Aspyr Media
Engines
Unreal Engine 1
Release dates
Windows February 21, 2001
macOS (OS X) June 11, 2002
Clive Barker's Undying on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Windows
GOG.com
DRM-free
Comes pre-configured with nGlide.
Windows

Essential improvements

Patches

Texture Patch fixes issues with some textures.

Texture Updater

Texture Updater updates original textures with detail textures to improve image quality.

Skip intro videos

Instructions

Game data

Configuration file(s) location

Save game data location

Save game cloud syncing

System Native Notes
GOG Galaxy

Video settings

Video settings.
Video settings.
Advanced video settings.
Advanced video settings.

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

The default FOV is 90° when outputting a 4:3 image.
Instructions

Borderless fullscreen windowed

Instructions

Vertical sync (Vsync)

Instructions

Input settings

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.

Localizations

Language UI Audio Sub Notes
English
Russian
Only on Russian retail copy.

Issues unresolved

Mouse acceleration forced on

The game causes Windows to enable the mouse 'Enhance pointer precision' feature (adding mouse acceleration) and must be disabled after launching the game.

Issues fixed

Windows 8 low frame rate in Direct3D + fullscreen mode

Follow these steps for using the Microsoft Application Compatibility Toolkit to fix the low frame rate.

Other information

API

Technical specs Supported Notes
Direct3D <div title="Error: '
' not an acceptable value." class="svg-icon svg-16 os-error">
Glide
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium II 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 90 MB
Video card (GPU) 16 MB of VRAM
DirectX 9.0c compatible

References