Difference between revisions of "Clive Barker's Undying"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 17:13, 7 September 2017
Template:Infobox game/row/osxporter
Developers | |
---|---|
EA Los Angeles | |
Publishers | |
Electronic Arts | |
OS X | Aspyr Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 21, 2001 |
macOS (OS X) | June 11, 2002 |
General information
Availability
Essential improvements
Patches
- Texture Patch fixes issues with some textures.
Texture Updater
- Texture Updater updates original textures with detail textures to improve image quality.
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Widescreen resolution
Instructions |
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Field of view (FOV)
- The default FOV is 90° when outputting a 4:3 image.
Instructions |
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Borderless fullscreen windowed
Instructions |
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Vertical sync (Vsync)
Instructions |
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Input settings
Audio settings
- May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Only on Russian retail copy. |
Issues unresolved
Mouse acceleration forced on
- The game may cause Windows to enable the mouse 'Enhance pointer precision' feature which adds mouse acceleration.
Issues fixed
"3d hardware initialization failed" error
Instructions |
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Windows 8 low frame rate in fullscreen
Instructions |
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Gamma doesn't work on Windows 8 and later
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 7 | |
Glide | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8 |
Processor (CPU) | Intel Pentium II 400 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 90 MB | 610 MB |
Video card (GPU) | 16 MB of VRAM DirectX 9.0c compatible | 32 MB of VRAM |