Difference between revisions of "Call of Duty: Advanced Warfare"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: updated template usage) |
Smurfman256 (talk | contribs) (After checking the options menu in game after a few patches, I've noticed a new descriptor for the Shadow Caching options on the right-hand side of the screen stating that 4GB or more V-ram is required for this option to be enabled.) |
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Line 266: | Line 266: | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Disable shadow caching}} | {{Fixbox/fix|Disable shadow caching}} | ||
− | Shadow caching options | + | Shadow caching options require a large amount of video memory (At least 4GB according to the description in the options menu), prioritizing shadow maps over textures, leaving you with very low resolution assets regardless of your texture settings. |
# Go to the main menu and click <code>Campaign</code>. Press {{key|Space}} to enter the options. | # Go to the main menu and click <code>Campaign</code>. Press {{key|Space}} to enter the options. | ||
# Click <code>Video Options</code>, then <code>Advanced Video</code> and scroll down to <code>Shadow Options</code>. | # Click <code>Video Options</code>, then <code>Advanced Video</code> and scroll down to <code>Shadow Options</code>. |
Revision as of 00:52, 19 January 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Sledgehammer Games | |
Multiplayer | Raven Software |
Publishers | |
Activision | |
Japan | Square Enix |
Release dates | |
Windows | November 4, 2014 |
⤏ Go to series page | |
Call of Duty | 2003 |
Call of Duty 2 | 2005 |
Call of Duty: Modern Warfare (series) | |
Call of Duty: Black Ops (series) | |
Call of Duty: Ghosts | 2013 |
Call of Duty: Online | 2013 |
Call of Duty: Advanced Warfare | 2014 |
Call of Duty: Heroes | 2014 |
Call of Duty: Infinite Warfare | 2016 |
Call of Duty: WWII | 2017 |
Call of Duty: Warzone | 2020 |
Call of Duty: Vanguard | 2021 |
Call of Duty: Warzone 2.0 | 2022 |
General information
- Official Call of Duty series site
- Call of Duty Wiki - A detailed wiki for every Call of Duty game made.
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | The language is locked to the location you have bought. It contains 6 DVD Disks | |||
Incorrect store name. See here for available options. | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Steam |
- All versions require Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209650/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 18 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hybrid system with dedicated servers. | |
Dedicated | Hybrid system with P2P listen servers. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 3478, 4379-4380, 27000-27031, 27036 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game isn't using all available VRAM
Instructions |
---|
Low resolution assets
Instructions |
---|
Stuttering during cutscenes
Instructions |
---|
Game crashes when starting a new game
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Demonware, Steamworks |
System requirements
- 32-bit systems are not officially supported.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8 | |
Processor (CPU) | Intel Core i3-530 AMD Phenom II X4 810 |
Intel Core i5-2500K |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 55 GB | |
Video card (GPU) | NVIDIA GeForce GTS 450 ATI Radeon HD 5870 DirectX 11 compatible | NVIDIA GeForce GTX 760 4 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/209650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (209650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (Fixbox)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)