Key points
- To install the game on 64-bit systems use installer located in:
Setup\Setup.exe
on the CD (installer may take a while to fully load)
- For Seven of Nine to be voiced by Jeri Ryan (who played the character in the TV series), you must install the official 1.2 patch.
General information
- Memory Alpha - A massive wiki for Star Trek
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
- The game is unavailable on any platform of digital distribution. Only second hand copies available.
DLC and expansion packs
Name |
Notes |
|
Expansion Pack |
|
|
Demos
Essential improvements
Patches
- May run into Insufficient Disk Space Error while installing patch. Just click Ignore and the patch will install without incident.
Source ports
- Lilium Voyager is a fork of ioquake3 for running Star Trek Voyager: Elite Force Holomatch (multiplayer). It is based on Thilo Schulz' ioEF engine (also known as iostvoyHM).
Game data
Configuration file(s) location
- Holomatch multiplayer settings are stored in
<path-to-game>\BaseEF\hmconfig.cfg
Save game data location
Video settings
Template:Video settings
Running the game in widescreen resolution[1]
|
- See the WSGF entry and download a Hor+ solution.
- Open the archive and extract the folder with the resolution you want.
- Copy the files in the extracted folder to
<path-to-game>\BaseEF\ and replace the existing files.
- Archive only works on Windows; Use listed old fix for Mac version.
|
Input settings
Template:Input settings
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1
.
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
German |
|
|
|
|
French |
|
|
|
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VR support
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
UDP |
26000, 27500, 27910, 27960 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Low framerate / stuttering
Rename EXE file[citation needed]
|
- Go to <path-to-game>.
- Rename EF.exe to Quake3.exe.
Notes
- Make sure to update your shortcuts.
- This will break loading mods via in-game menu.
|
"com_hunkmegs" error after installing custom content
Allocate more memory[2]
|
- Open the config file or launch the game and open the console.
- Find
com_hunkmegs value in config file and increase its value or type /seta com_hunkmegs x in the console, where x is a larger value than the default one. Default is usually 36Mb, setting to 72Mb seems to also solve the issue with the game resetting back to the main menu when a new area is loaded.
|
Delete obsolete PK3s or backup rarely used ones[citation needed]
|
AMD/ATI graphics issues
Bypass splash screen[3]
|
Launch the game directly with STVOY.EXE for Single Player, or STVOYHM.EXE for multiplayer.
|
Use Mesa3D to force software OpenGL
|
- Download Mesa3D for Windows (Version 17.3.7 recommended)
- Create 2 folders called stvoy.exe.local and stvoyHM.exe.local where the game's exe files are located
- Copy opengl32.dll from Mesa3D into these 2 folders
|
Says "please insert the CD" when it is in the drive already or crashes on launch with expansion CD in drive (Mac)
Replace Bink Carbon Library[4]
|
- Obtain Bink Carbon Library 1.5b from Neverwinter Nights demo and replace the included version with it.
- Turn off
R_SMP (multiprocessing) in config files.
|
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.1 |
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
|
macOS (OS X) | | |
|
|
Mac OS (Classic) | | | |
|
|
System requirements
Windows | Mac OS (Classic) | macOS (OS X) |
Windows |
|
Minimum |
Operating system (OS) |
95, 98, 2000, NT 4.0 |
Processor (CPU) |
Intel Pentium II AMD K6-2 233 MHz |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
720 MB |
Video card (GPU) |
OpenGL compatible 8 MB of VRAM |
Notes
References