Silent Hill 3
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Revision as of 12:53, 22 September 2017 by KainXVIII (talk | contribs) (→Motion trails: subjective)
Developers | |
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Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
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Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- Frame rate may fluctuate between 30 and 60 FPS. See Issues fixed for a solution.
- Depth of Field effect has a low resolution. See Issues fixed for a solution.
- Heather has a pixelated real-time shadow. See Issues fixed for a solution.
- Fourteen of Heather's outfits from the PlayStation 2 version were removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
- This game is not available digitally.
Essential improvements
Silent Hill 3 Widescreen Fix
- Simple widescreen fix with proper FOV for wide resolutions.
sh3proxy
- A D3D8 wrapper which adds some fixes and new features.
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
- Rendering resolution is actually internal framebuffer resolution. Use Widescreen Fix to customize.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
Field of view (FOV)
Instructions |
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Input settings
Controller support
- A fix is required for the game to recognize XInput LT/RT, LS/RS and D-pad when assigning controls.
- Force feedback emulation can also be enabled for XInput controllers.
Instructions |
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Audio settings
Mute on focus lost
Instructions |
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Localizations
Language | UI | Audio | Sub | Notes |
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English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Forcing anti-aliasing
- If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
- Post-process AA (FXAA, MLAA) works as intended (best compatibility in conjunction with the D3D9-11 wrappers).
Issues fixed
Motion trails
- The light sources affected by bloom leaves motion trails on screen when camera is moving.
- Disabling the smoothing filter leads to more pronounced aliasing.
Instructions |
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Frame rate fluctuation
- Frame rate may fluctuate between 30 and 60 FPS.
- Both solutions won't work properly with a low FPS. Minimal FPS must be at least 50+.[1]
Instructions |
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Instructions |
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Low resolution Depth of Field
Instructions |
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Low resolution Shadows
Instructions |
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Windows 10 white border
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
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Windows |
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III or AMD Athlon 1 GHz | Intel Pentium 4 or AMD Athlon 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | Nvidia GeForce3 Ti AMD Radeon 8500 | Nvidia GeForce4 Ti Nvidia GeForce FX |
Sound (audio device) | DirectX compatible sound card |