Mighty Gunvolt Burst
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | July 31, 2019 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Anime, Pixel art |
Themes | North America, Sci-fi, Supernatural |
Series | GUNVOLT |
Mighty Gunvolt Burst is a pixel art action platforming game developed by Inti Creates. It is the sequel of the Mighty Gunvolt.
The game was originally released on the Nintendo Switch as an eShop downloadable title, and was subsequently ported to the PlayStation 4 (under the name Gal*Gunvolt Burst) and PC through Steam. The PC version was released with all of the DLCs from the previous releases as character packs similarly to the PlayStation 4 version and is based off the latest revision from the Switch version. The PC version, however, has issues with AMD graphics cards similarly to Mighty Gunvolt as the lighting effects from the previous console versions to be missing like in the 3DS port.[1] Other players had issues with the game's Fullscreen mode rendering the game in 4:3 instead of 16:9, causing sides of the game's screen to be cut off.[2]
No patches were released for the PC version its since release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
DLC | Additional characters. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Character Set: Heroines | Adds Call from Mighty No. 9, Joule from Azure Striker Gunvolt, and Tenzou Motesugi from Gal*Gun as playable characters. Available here. | |
Character Set: Rivals | Adds RAY from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun: Double Peace as playable characters. Available here. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Inti\MGVB <path-to-game>\exe\SystemData.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2] |
- Video-related settings are stored in
HKEY_CURRENT_USER\Software\Inti\MGVB
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\exe\GameData*.bin[Note 1] <path-to-game>\exe\SystemData.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774651/pfx/[Note 2] |
- Game settings and general player progress are tied to
SystemData.bin
. Character save slots are stored inGameData*.bin
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Game always show Xbox 360 prompts, regardless of what input method is being used.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Fullscreen mode does not upscale the game properly
- Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly. The only solution is to play the game in Windowed mode.
Lighting effects does not work on AMD graphics cards
- AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Nvidia GeForce 512 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/774651/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (774651) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Features missing from the Switch version - Steam Community Discussions - last accessed on 2019-08-01
- ↑ Full screen cuts off the left and right side of the screen - Steam Community Discussions - last accessed on 2019-08-04