User contributions
- 20:48, 8 January 2021 diff hist -3 The Next Big Thing →Audio settings: surround sound yep
- 16:42, 5 January 2021 diff hist -2 Spelunky 2 →Audio: surround sound (nope)
- 16:16, 5 January 2021 diff hist -5 Yomawari: Midnight Shadows →API
- 16:16, 5 January 2021 diff hist -3 Yomawari: Midnight Shadows →Audio settings
- 16:16, 5 January 2021 diff hist 0 Yomawari: Midnight Shadows →Input settings
- 16:15, 5 January 2021 diff hist +3 Yomawari: Midnight Shadows →Input settings
- 16:15, 5 January 2021 diff hist -12 Yomawari: Midnight Shadows →Input settings
- 16:14, 5 January 2021 diff hist -15 Yomawari: Midnight Shadows →Video settings
- 16:14, 5 January 2021 diff hist -3 Yomawari: Midnight Shadows →Save game cloud syncing
- 08:09, 19 December 2020 diff hist -4 Assault Suit Leynos →API
- 09:15, 29 November 2020 diff hist +78 Viking: Battle for Asgard →Audio settings
- 08:55, 28 November 2020 diff hist +35 Stranglehold →Widescreen resolution: gog overlay crash with widescreen fixer
- 08:08, 28 November 2020 diff hist +38 BloodRayne: Terminal Cut →Video: antialiasing is not working
- 08:07, 28 November 2020 diff hist +136 BloodRayne: Terminal Cut →Video
- 19:03, 5 November 2020 diff hist -3 Man of Medan →Audio
- 13:35, 20 October 2020 diff hist +98 Peter Jackson's King Kong →Audio settings
- 13:34, 20 October 2020 diff hist -1 Peter Jackson's King Kong →Audio settings: subtle effect, but its there
- 13:12, 16 October 2020 diff hist -83 The Saboteur →Skip intro videos: why should no intro hack cause fps issues anyway?? nothing for me at least
- 11:52, 11 October 2020 (diff | hist) . . +52 . . 60 fps on Talk:Urban Chaos
- 18:58, 25 September 2020 diff hist +31 Metal Gear Solid 2: Substance →Video: 30 fps cutscenes
- 10:36, 22 September 2020 diff hist -9 Battle Engine Aquila unstubbed
- 10:35, 22 September 2020 diff hist +158 Battle Engine Aquila
- 10:23, 22 September 2020 diff hist +39 Battle Engine Aquila →Audio
- 10:21, 22 September 2020 diff hist +31 Battle Engine Aquila →Input
- 10:20, 22 September 2020 diff hist +39 Battle Engine Aquila →Video
- 10:18, 22 September 2020 diff hist 0 N File:BEA Video.png current
- 10:18, 22 September 2020 diff hist 0 N File:BEA Sound.png current
- 10:18, 22 September 2020 diff hist 0 N File:BEA Controls.png current
- 11:14, 18 September 2020 diff hist -5 Armed and Dangerous →Audio settings: surround sound - nope
- 11:09, 18 September 2020 diff hist +4 Battle Engine Aquila →Audio
- 11:09, 18 September 2020 diff hist +9 Battle Engine Aquila →Audio: surround sound true
- 11:06, 18 September 2020 diff hist -12 Battle Engine Aquila →Video
- 11:00, 15 September 2020 diff hist -4 Battle Engine Aquila →API
- 10:59, 15 September 2020 diff hist -2 Battle Engine Aquila →Input
- 10:31, 7 September 2020 diff hist 0 Crystal Caves →Video: actually 70 fps but only (?) during title screen vertical scrolling.
- 12:59, 2 September 2020 diff hist -9 Breath of Fire IV unstubbed
- 12:57, 2 September 2020 diff hist +10 Breath of Fire IV →Save game data location
- 12:57, 2 September 2020 diff hist +10 Breath of Fire IV →Configuration file(s) location
- 12:55, 2 September 2020 diff hist +89 Breath of Fire IV →Input
- 12:54, 2 September 2020 diff hist +45 Breath of Fire IV →Video
- 12:51, 2 September 2020 diff hist 0 N File:BOF4 res.png current
- 12:51, 2 September 2020 diff hist 0 N File:BOF4 options.png current
- 12:50, 2 September 2020 diff hist 0 N File:BOF4 controls.png current
- 12:37, 2 September 2020 diff hist -1 Breath of Fire IV →Audio
- 12:36, 2 September 2020 diff hist +3 Breath of Fire IV →Input
- 12:35, 2 September 2020 diff hist -33 Breath of Fire IV →Input
- 12:34, 2 September 2020 diff hist -4 Breath of Fire IV →Input
- 12:34, 2 September 2020 diff hist +22 Breath of Fire IV →Video
- 13:54, 22 August 2020 diff hist +239 Clive Barker's Undying →Widescreen resolution: new widescreen patch
- 10:37, 16 August 2020 diff hist -2 m Ni no Kuni II: Revenant Kingdom →API