Ori and the Will of the Wisps
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Moon Studios | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | March 11, 2020 |
Reception | |
Metacritic | 89 |
OpenCritic | 90 |
IGDB | 90 |
General information
Ori and the Blind Forest | |
---|---|
Ori and the Blind Forest | 2015 |
Ori and the Blind Forest: Definitive Edition | 2016 |
Ori and the Will of the Wisps | 2020 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Ori and the Will of The Wisps\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Patagonia_8wekyb3d8bbwe\LocalCache\Local\Ori and the Will of The Wisps |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1057090/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Ori and the Will of The Wisps\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Patagonia_8wekyb3d8bbwe\SystemAppData\wgs\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1057090/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video settings
Flip model presentation
- Flip model presentation is a presentation model designed to make windowed mode effectively equivalent or better when compared to the classic "fullscreen exclusive" mode.
- In Ori and the Will of the Wisps, this mode can alleviate or fully eliminate issues such as bad frame pacing, camera stutters while panning, G-Sync not working, and similar.
Use Special K |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
Finnish | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise Audiokinetic | |
Input | Microsoft Xinput Library |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | AMD Athlon X4 Intel Core i5 4460 |
AMD Ryzen 3 Intel Core i5 (Skylake) |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia Geforce GTX 950 AMD Radeon R7 370 | Nvidia Geforce GTX 970 AMD Radeon RX 570 |
- 64 bit OS and Windows 10 Version 18362.0 or higher are required.
- Steam version runs on Windows 7 and 8.1 despite minimum requirements.
Notes
- ↑ Unity engine build: 2018.4.11f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1057090/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1057090) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-03-16