Disney Classic Games: Aladdin and The Lion King
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Developers | |
---|---|
Digital Eclipse Software | |
Publishers | |
Disney | |
Nighthawk Interactive | |
Release dates | |
Windows | October 29, 2019 |
Key point
- In-game, SNES versions are referred to as
Console N
and Mega Drive/Genesis versions are referred to asConsole S
. Game Boy versions are referred to simply asHandheld
andHandheld Color
[Note 1], and must be accessed via pressing an additional button on the version selection screen.
General information
- Disney's Aladdin (Virgin Games video game) on Wikipedia
- The Lion King (video game) on Wikipedia
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Extract ROMs for use in other emulators
- Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the
.mbundle
files in<path-to-game>\Bundle
.[1]
Archive | Filename | Game |
---|---|---|
bundleAladdin.mbundle |
Aladdin.4F7A.PATCHED.bin |
Aladdin (Mega Drive/Genesis version) |
bundleAladdin.mbundle |
Aladdin.9CB2.PATCHED.bin |
Aladdin (Japanese version) |
bundleAladdin.mbundle |
Aladdin.CES.PATCHED.bin |
Aladdin (CES Demo) |
bundleAladdin.mbundle |
Aladdin.gb |
Aladdin (Game Boy version) |
bundleAladdin.mbundle |
Aladdin-Remix.bin |
Aladdin (Final Cut) |
bundleLionKing.mbundle |
LionKing.0D3D.PATCHED.bin |
The Lion King (Mega Drive/Genesis version) |
bundleLionKing.mbundle |
LionKing.919A.PATCHED.sfc |
The Lion King (Japanese version) |
bundleLionKing.mbundle |
LionKing.DE6E.PATCHED.sfc |
The Lion King (SNES version) |
bundleLionKing.mbundle |
LionKing.gb |
The Lion King (Game Boy version) |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-530 AMD Phenom II X4 940 |
Intel Core i3 3.0 GHz |
System memory (RAM) | 2 GB | 8 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GT 630 AMD Radeon HD 6570 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce 8800 GT ATI Radeon HD 4800 |
- A 64-bit operating system is required.
Notes
- ↑ The color version is based on what the Game Boy version would look like on a Super Game Boy
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1126190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.