PCGamingWiki:Taxonomy
From PCGamingWiki, the wiki about fixing PC games
MobyGames Category | PCGW Category | Defiition to be modified | Notes | Examples |
---|---|---|---|---|
Action | Action | Action games main mechanics revolve around one or more of the following:
|
Doom | |
Adventure | Adventure | Adventure games emphasize experiencing a story through dialogue and puzzle solving. Gameplay mechanics emphasize decision over action. Puzzle solving usually revolves around combining or manipulating items to advance the story. Some sub-genres like visual novels often skip on the puzzle solving and focus fully on interactive narrative. The name Adventure stems from the game Adventure (a.k.a. Colossal Cave), and not to the unrelated film/book genre Adventure. | Notes | The Secret of Monkey Island |
Educational | Educational | Educational games try to teach the player through playing. Usually intended for younger children, educational games offer a fun, indirect way to practice "non-fun" subjects like spelling, math, history, etc. Educational games are often called “Edutainment”. | Notes | Jack and Sara: Educational Game |
Puzzle | Puzzle | Puzzle games focus purely on solving puzzles usually without much narrative. Puzzles exist in many varieties: strategic, tactical, logical, trivia, word puzzles etc. | Notes | Lyne |
Racing / driving | Driving | Racing/Driving games allow the player to race, or drive vehicles in a leisurely manner. Racing can be done in vehicles, on mounts, on foot or in completely abstract graphics. Games with this genre needs to have racing/driving for the majority of the game, not just as a short sequence. | Notes | Lyne |
Role-Playing (RPG) | Role-playing game (RPG) | Role-Playing games (RPGs) belong to a wide a varied game genre that focuses on character development. Additional aspects that are often found in RPGs are:
Character development in RPGs does not necessarily happen as in traditional stories, but means the main character(s) in the game learns new abilities or improves the capabilities of old ones. Character development also includes collecting armament and/or utilities of gradually increasing power. |
Notes | Baldur's Gate |
Simulation | Simulation | Simulation games can be one of many different types of simulations. What all simulations have in common is that they are more realistically modeled to real life situations and/or variables than most games | Notes | Euro Truck Simulator |
Sports | Sports | Sports games are games in which players control either players or managers of a real or fictional sports. | Notes | FIFA 19 |
Strategy / tactics | Strategy | Strategy/Tactics games revolve around strategic and/or tactical usage of resources often in combat or managerial scenarios. | Notes | XCOM 2 |
MobyGames Category | PCGW Category | Defiition to be modified | Notes | Examples |
---|---|---|---|---|
1st-person | First-person | From the point of view of the first-person. | Notes | Doom |
3rd-person (Other) | Third-person | From the point of view of the third-person. | Notes | Gears of War |
Bird's-eye view | Bird's-eye view | These games make use of a camera that floats behind a character. The player looks over the shoulder or from behind the back of the main character. The main character does not have to be a human, but can be anything ranging from a racing car to an undefined blob. | Notes | |
Side view | Side view | These games use a traditional “platforming” viewpoint where the action is seen from the side. This perspective can be used for 2D as well as 3D games, both scrolling and static. | Notes | Katana Zero |
Top-down | Top-down view | These games use a top-down view, also called an overhead view or a helicopter view. A top-down view is strict and cannot have any angle at all. | Notes | |
Text-based / spreadsheet | Text-based | These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. | Notes | Euro Truck Simulator |
Audio game | Audio-based | Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. | Notes |