Final Liberation: Warhammer Epic 40,000
From PCGamingWiki, the wiki about fixing PC games
Revision as of 12:03, 22 April 2016 by ThatOneReaper (talk | contribs) (→Network: LAN support confirmed.)
Developers | |
---|---|
Holistic Design, Inc. | |
Publishers | |
Original | Strategic Simulations, Inc. |
Current | GOG |
Release dates | |
Windows | November 30, 1997 |
Key points
- Intel graphic cards are not supported by GOG.com version
- Cannot use Alt+Tab ↹ while in-game
General information
- Lexicanum - A huge wiki for the Warhammer 40,000 series
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
GOG.com |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus One Imperial player versus one to three Ork players/bots |
||
LAN play | 4 | Versus |
||
Online play | 4 | Versus One Imperial player versus one to three Ork players |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5, 7, 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 95 MB | |
Video card (GPU) | 1 MB of VRAM DirectX 5 compatible |
References
Categories:
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Game data/done)
- Local multiplayer games
- Self-hosting
- Invalid template usage (API)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)