Difference between revisions of "Puzzle Bobble 2"
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TremiRodomi (talk | contribs) |
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Locked at 640x480 and 320x240. Pause the game using {{key|Esc}} to change resolutions.<ref>{{Refcheck|user=Ptolemy|date=2020-06-29}}</ref> |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
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|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = false |
− | |vsync notes = | + | |vsync notes = <ref>{{Refcheck|user=Ptolemy|date=2020-06-29}}</ref> |
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = Locked at 16FPS. | + | |60 fps notes = Locked at 16FPS.<ref>{{Refcheck|user=Ptolemy|date=2020-06-29}}</ref> |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = |
Revision as of 22:01, 29 June 2020
Developers | |
---|---|
Taito | |
Windows | GameBank |
Publishers | |
America | Interplay Entertainment |
Japan, early copies | GameBank |
Japan, later copies | CYBERFRONT Corporation |
Release dates | |
Windows | 1997 |
⤏ Go to series page | |
Subseries of Bubble Bobble | |
Puzzle Bobble | 1995 |
Bust-A-Move 2: Arcade Edition | 1996 |
Puzzle Bobble 2 | 1997 |
Puzzle Bobble 3DX | 2001 |
Puzzle Bobble 4 | 2000 |
Super Puzzle Bobble | 2001 |
Bust-A-Move Online | 2007 |
Puzzle Bobble (2019) | 2019 |
Puzzle Bobble 2 (2019) | 2019 |
Puzzle Bobble 2X / Bust-A-Move 2 Arcade Edition & Puzzle Bobble 3 / Bust-A-Move 3 S-Tribute | 2023 |
Key points
- Has the 2X content.
- Hard locked at 16FPS. Play the emulated version on Taito Legends 2 (recommended), or the DOS version for 60FPS.
- Music does not loop properly in Vista and later. See Music not looping properly for a fix.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. Uses Redbook audio for music. |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Issues fixed
Music not looping properly
- As a side effect to this fix, music will now play on cue 100% of the time due to it not having to access the CD.
- The disc is still required to play the game.
How to use _inmm.dll[1] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 16 MB | |
Video card (GPU) | DirectDraw-compatible GPU 2 MB of VRAM |
References
- ↑ Verified by User:Ptolemy on 2019-08-20