Difference between revisions of "Star Trek: Voyager - Elite Force"
From PCGamingWiki, the wiki about fixing PC games
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+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D,DirectVR | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
Revision as of 14:48, 12 August 2019
Developers | |
---|---|
Raven Software | |
Mac OS (Classic) | Westlake Interactive |
Publishers | |
Activision | |
Mac OS | Aspyr Media |
Engines | |
id Tech 3 | |
Release dates | |
Windows | September 15, 2000 |
Mac OS (Classic) | November 20, 2000 |
macOS (OS X) | January 7, 2002 |
Star Trek: Elite Force | |
---|---|
Subseries of Star Trek | |
Star Trek: Voyager - Elite Force | 2000 |
Star Trek: Elite Force II | 2003 |
Key points
- To install a game on 64-bit systems use installer located in:
Setup\Setup.exe
on the CD (installer may take a while to fully load) - For Seven of Nine to be voiced by Jeri Ryan (who played the character in the TV series), you must install the official 1.2 patch.
General information
- Memory Alpha - A massive wiki for Star Trek
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- The game is unavailable on any platform of digital distribution. Only second hand copies available.
DLC and expansion packs
Name | Notes | |
---|---|---|
Expansion Pack |
Demos
Essential improvements
Patches
- Windows
- Mac OS - Install this before the Holomatch patch
- Mac OS Holomatch Patch
- May run into Insufficient Disk Space Error while installing patch. Just click Ignore and the patch will install without incident.
Source ports
- Lilium Voyager is a fork of ioquake3 for running Star Trek Voyager: Elite Force Holomatch (multiplayer). It is based on Thilo Schulz' ioEF engine (also known as iostvoyHM).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\BaseEF\efconfig.cfg[Note 1] |
Mac OS (Classic) |
- Holomatch multiplayer settings are stored in
<path-to-game>\BaseEF\hmconfig.cfg
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\BaseEF\saves[Note 1] |
Mac OS (Classic) |
Video settings
Widescreen resolution
Running the game in widescreen resolution[1] |
---|
|
Input settings
Mouse acceleration
Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1
.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 64 | |||
Online play | 64 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 26000, 27500, 27910, 27960 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Low framerate / stuttering
Rename EXE file[citation needed] |
---|
Notes
|
"com_hunkmegs" error after installing custom content
Allocate more memory[2] |
---|
|
Delete obsolete PK3s or backup rarely used ones[citation needed] |
---|
AMD/ATI graphics issues
Bypass splash screen[3] |
---|
Launch the game directly with STVOY.EXE for Single Player, or STVOYHM.EXE for multiplayer. |
Use Mesa3D to force software OpenGL |
---|
|
Says "please insert the CD" when it is in the drive already or crashes on launch with expansion CD in drive (Mac)
Replace Bink Carbon Library[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, NT 4.0 | |
Processor (CPU) | Intel Pentium II AMD K6-2 233 MHz |
|
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 720 MB | |
Video card (GPU) | OpenGL compatible 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).