Difference between revisions of "Age of Empires"
(Added in a screenshot, some extra info, and fixed a broken patch link.) |
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− | == | + | ==Essential improvements== |
===Patches=== | ===Patches=== | ||
====Age of Empires patch 1.0c==== | ====Age of Empires patch 1.0c==== | ||
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==Game data== | ==Game data== | ||
− | + | ===Configuration file(s) location=== | |
− | + | {{Game data| | |
− | {{Game | + | {{Game data/row|Windows|}} |
− | {{Game | ||
− | |||
}} | }} | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/row|Windows|{{p|game}}\savegame}} | ||
+ | }} | ||
+ | {{ii}} Campaign progress is stored in <code>{{p|game}}\game0.nfo</code> | ||
+ | {{ii}} Custom scenarios are stored in <code>{{p|game}}\scenario</code> | ||
+ | {{ii}} Custom campaigns are stored in <code>{{p|game}}\campaign</code> | ||
{{ii}} You will need to backup all of the above files and folders to have all of your player data and progress. | {{ii}} You will need to backup all of the above files and folders to have all of your player data and progress. | ||
− | |||
=== [[Save game cloud syncing]] === | === [[Save game cloud syncing]] === | ||
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|minOS = 95, NT<ref>Doesn't work on 64 bit OS nativity </ref> | |minOS = 95, NT<ref>Doesn't work on 64 bit OS nativity </ref> | ||
− | | | + | |minCPU = Pentium 90 or higher |
|minmem = 16 MB | |minmem = 16 MB | ||
|minHD = 80 MB free | |minHD = 80 MB free |
Revision as of 20:37, 8 January 2014
Developers | |
---|---|
Ensemble Studios | |
Publishers | |
Microsoft Studios | |
Engines | |
Genie | |
Release dates | |
Windows | October 15, 1997 |
General information
- Official Age of Empires series site
- Microsoft's Official game page (archived)
- Age of Empires Wiki - A wiki for everything Age of Empires related
- Planet Age of Empires - A hub for all Age of Empires games
- Age of Empires Heaven is an active fan website and forum that offers support and extra game content.
Availability
Essential improvements
Patches
Age of Empires patch 1.0c
The latest patch for Age of Empires is 1.0c.
- This file is the same one as Rise of Rome patch 1.0a; downloading one of them will update both games.
Age of Empires: The Rise of Rome patch 1.0a
The latest patch for Age of Empires: The Rise of Rome is 1.0a.
- Age of Empires: Rise of Rome 1.0a suffers from a serious bug in saved games. If a projectile (arrow from archers, ships, towers, siege weapons) is "flying" through the air while saving a game, the saved game becomes corrupted; loading it will crash the game.
Skip introduction videos
The introduction videos can be skipped by adding a space and NoStartup
to the end of the game's shortcut.[1]
Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
---|
- Campaign progress is stored in
<path-to-game>\game0.nfo
- Custom scenarios are stored in
<path-to-game>\scenario
- Custom campaigns are stored in
<path-to-game>\campaign
- You will need to backup all of the above files and folders to have all of your player data and progress.
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Issues fixed
Game uses weird colors
Playing the game on a modern version of Windows may cause it to use weird colors. Repetitive red and purple specks in water and marsh areas are the common issue. This can be fixed by downloading and using DirectDrawFix.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT[2] | 98, 2000, ME |
Processor (CPU) | Pentium 90 or higher | |
System memory (RAM) | ||
Hard disk drive (HDD) | 80 MB free | |
Video card (GPU) | Local SVGA bus video display 1 MB of VRAM DirectX 5 compatible |
References
- ↑ Available from the game's readme file; alternatively viewable at http://aoe.heavengames.com/academy/hotkeysandcommands/cmdline.shtml
- ↑ Doesn't work on 64 bit OS nativity