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Difference between revisions of "Star Trek: Deep Space Nine - The Fallen"

From PCGamingWiki, the wiki about fixing PC games
m
(→‎Input settings: Why, I haven't thought about checking preferences command, before. That solves actually quite many problems (still no way to bound firing to right trigger on X360 gamepad - because it's an Axis, not a button).)
Line 96: Line 96:
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Supports joystick. See [[#Controller support|Controller support]]
+
|controller support notes  = Basic joystick support.
 
|full controller          = false
 
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Mouse is required for menu navigation as well as some in-game actions (e.g. adjusting phaser modulation).
|controller remap          = true
+
|controller remap          = hackable
|controller remap notes    = Limited to buttons only.
+
|controller remap notes    = See [[#Controller remapping|Controller remapping]].
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
Line 107: Line 107:
 
}}
 
}}
  
===[[Controller|Controller support]]===
+
===Controller remapping===
While enabling Joystick in game's menu can potentially allow for playing a game on gamepad, a lack of options for deadzones and sensitivity, results in game being unplayable with controller.
+
{{ii}} In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Use preferences command}}
 +
# Open a console by pressing ~.
 +
# Type in: <code>preferences</code>.
 +
# Navigate to Advanced / Raw Key Bindings.
 +
# Scroll down until you see: '''JoyR''' - this is first of the axis. '''JoyZ''' is the last.
 +
# Edit settings by clicking into a box right of the Axis name.
 +
 
 +
'''Notes'''
 +
{{--}} Only movement and aiming can be bound to axis.
 +
}}
  
 
==Audio settings==
 
==Audio settings==

Revision as of 21:46, 22 December 2013

Star Trek: Deep Space Nine - The Fallen
Star Trek: Deep Space Nine - The Fallen cover
Developers
The Collective, Inc.
Publishers
Simon & Schuster
Engines
Unreal Engine 1
Release dates
Windows November 15, 2000
Star Trek: Deep Space Nine - The Fallen on Wikipedia

Key points

Demo of the game features special levels, which are not a part of official game. See Demo Levels

General information

TrekCore - patches, faq and hints.

Availability

Template:Availability Table

Essential improvements

Patches

  • Retail Patch (patch 112100) - this patch won't work with minimal installation of the game.[1]
Instructions
  • Mini Code Patch English / German - solves problem with application not starting and Direct3D not being detected.
It is recommended to install this patch after updating a game to version 112100 / retail patch.

Demo Levels

Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows V1.1).

Game data

Template:Game Location Table

Video settings

Video Settings.

Template:Video settings

Input settings

Input Settings.

Template:Input settings

Controller remapping

In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
Instructions

Audio settings

Audio Settings.

Template:Audio settings

Issues fixed

Freeze when loading data from CD

Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, NT 4.0, 2000
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 165 MB (minimal installation)
Video card (GPU) 4 MB of VRAM

References