Difference between revisions of "Rising Storm"
From PCGamingWiki, the wiki about fixing PC games
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Revision as of 04:28, 10 October 2018
Developers | |
---|---|
Tripwire Interactive | |
Antimatter Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 30, 2013 |
Red Orchestra | |
---|---|
Red Orchestra: Ostfront 41-45 | 2006 |
Darkest Hour: Europe '44-'45 (unofficial mod) | 2009 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm | 2013 |
Rising Storm 2: Vietnam | 2017 |
Key points
- Red Orchestra 2: Heroes of Stalingrad (multiplayer) and Rising Storm use the same executable
- Steam Workshop integration
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | ||||
Humble Store | Game of the Year Edition |
DLC and expansion packs
Name | Notes | |
---|---|---|
Armored Assault | Free, included in latest update |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\RedOrchestra2\ROGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/234510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- A guide for optimizing performance can be found here.
Borderless fullscreen windowed
Force using DxWnd[citation needed] |
---|
Notes
|
Change corpse despawn rate
Edit ROGame.ini[2] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 64 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide on how to set up a server is available. Note that the dedicated server software is a separate download from the main game. | |
Self-hosting | Can only create games by hosting a dedicated server. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8075, 28902 |
UDP | 7757, 7758, 7767, 20610 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core 2.3 GHz or better | Quad Core 2.6 GHz or better |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 7800 GTX ATI Radeon HD 2900 GT 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
Nvidia GeForce GTX 260 ATI Radeon HD 5750 512 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (234510) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Hook all DLLs might be optional
- ↑ https://www.reddit.com/r/redorchestra/comments/3hya98/a_guide_to_tweaking_red_orchestra_2_heroes_of/