Difference between revisions of "Dead Man's Hand"
From PCGamingWiki, the wiki about fixing PC games
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = false |
− | |fov notes = | + | |fov notes = 80°, {{term|Vert-}}. |
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = You can toggle between fullscreen and windowed mode with {{key|Alt|Enter}}. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Force in the graphics card control panel. |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = | + | |60 fps notes = |
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = See [[#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | |||
+ | {{Fixbox|description=Edit INI files|fix= | ||
+ | |||
+ | # Go to the [[#Game data|configuration folder]]. | ||
+ | # Open {{file|DMH.ini}}. | ||
+ | # Adjust the following lines accordingly to your resolution | ||
+ | <pre>[WinDrv.WindowsClient] | ||
+ | WindowedViewportX=640 | ||
+ | WindowedViewportY=480 | ||
+ | FullscreenViewportX=800 | ||
+ | FullscreenViewportY=600 | ||
+ | MenuViewportX=640 | ||
+ | MenuViewportY=480</pre> | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix= | ||
+ | # Open <code>DMH.ini</code> within [[#Game data|configuration folder]] with a text editor (make sure you have run the game at least once) | ||
+ | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
+ | # In this section adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix= | ||
+ | # Open <code>DMH.ini</code> within [[#Game data|configuration folder]] with a text editor (make sure you have run the game at least once) | ||
+ | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
+ | # In this section find <code>UseVSync=False</code> which can be set to true to enable v-sync | ||
+ | }} | ||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix= | ||
+ | # Open <code>DMH.ini</code> within [[#Game data|configuration folder]] with a text editor (make sure you have run the game at least once) | ||
+ | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
+ | # In this section adjust line <code>DesiredRefreshRate=60</code> | ||
}} | }} | ||
Revision as of 17:13, 3 February 2018
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 16, 2004 |
Warnings
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
Edit INI files |
---|
[WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 |
Anisotropic filtering (AF)
Edit ini file[citation needed] |
---|
|
Vertical sync (Vsync)
Edit ini file[citation needed] |
---|
|
High frame rate
Edit ini file[citation needed] |
---|
|
Input settings
Mouse acceleration
Edit User.ini[citation needed] |
---|
[Engine.PlayerInput] bInvertMouse=False MouseSmoothingMode=0 MouseSmoothingStrength=0.000000 MouseSensitivity=1.00000 MouseSamplingTime=0.001 MouseAccelThreshold=0.000000 DoubleClickTime=0.200000
|
Mouse sensitivity
Edit User.ini[citation needed] |
---|
[Engine.Input] MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 [Engine.PlayerInput] MouseSensitivity=1.00000
|
Audio settings
{{Audio settings Template:Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 3 800 MHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.2 GB | |
Video card (GPU) | Nvidia GeForce 2 DirectX 9.0 compatible |
|
Sound (audio device) | DirectX 9.0 compatible |