Difference between revisions of "Titanfall 2"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
|||
Line 248: | Line 248: | ||
}} | }} | ||
{{ii}} Please note changing video settings in-game will reset the resolution to whatever is selected in the game menu. | {{ii}} Please note changing video settings in-game will reset the resolution to whatever is selected in the game menu. | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 01:41, 8 January 2017
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Respawn Entertainment | |
Publishers | |
Electronic Arts | |
Engines | |
Titanfall engine[1] | |
Release dates | |
Windows | October 28, 2016 |
Titanfall | |
---|---|
Titanfall | 2014 |
Titanfall 2 | 2016 |
Apex Legends | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Origin |
Essential improvements
Launch Options
Add one or more of the following as command line arguments in Origin.
Flag | Description |
---|---|
-novid |
Disables intro videos |
-high |
Force Titanfall to launch as a high priority process |
-noborder |
Removes the border around Titanfall if ran in Windowed mode |
-window |
Runs the game in windowed mode |
+showfps_enabled 1 or 2 |
1 Enables a simple FPS counter at the top-right of the screen. 2 Enables a large debug graph that displays FPS, frame times, CPU wait time and average high/low FPS.
|
+m_rawinput 1 |
Raw mouse input, may fix mouse lag (or may have no effect[2]) |
-nomenuvid 1 |
Disables looping video on the main menu |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Titanfall 2. |
Issues unresolved
Disable film grain
- The game has a film grain effect constantly active even in multiplayer. You can remove it by lowering your brightness to zero (Only works while in fullscreen)
Issues fixed
Cannot select higher resolution than native one when using Nvidia DSR or AMD VSR
Instructions |
---|
- Please note changing video settings in-game will reset the resolution to whatever is selected in the game menu.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- Requires a 64-bit operating system.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i3-3600 | Intel Core i5-6600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 45 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 DirectX 11 compatible |
References
- ↑ E3 2016: Respawn Talks Content Variety, Reworked Engine in Titanfall 2 - Hardcore Gamer - last accessed on 2016-10-23
- "On Titanfall we started with the Source engine; we replaced the renderer, we replaced the audio system, we replaced the net code. What we have now is very different from that. We have stuck with the Titanfall engine, but we did a lot of rendering improvements.There has been a whole bunch of areas where we make big changes to the engine, so there’s not a lot of Source left; we continue to rip out chunks and rewrite chunks and make it do exactly what we want to get out of this engine, and get the performance what we’re looking for."
- ↑ Reddit comment by dev about launch options