Difference between revisions of "Silent Hill 3"
From PCGamingWiki, the wiki about fixing PC games
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* Setting arbitrary horizontal FOV (field-of-view) angle | * Setting arbitrary horizontal FOV (field-of-view) angle | ||
* The engine no longer relies on resource paths in Windows registry | * The engine no longer relies on resource paths in Windows registry | ||
+ | * The engine no longer re-creates savedata/disp.ini | ||
+ | * Savedata path can be overriden | ||
* Silent Hill 2 references can be unlocked without having to complete the game | * Silent Hill 2 references can be unlocked without having to complete the game | ||
* Safe mode warnings are disabled | * Safe mode warnings are disabled | ||
* Fixes white border around game window on Windows | * Fixes white border around game window on Windows | ||
+ | * Using borderless window mode | ||
* Disabling Depth of Field effect | * Disabling Depth of Field effect | ||
+ | * Setting custom Depth of Field effect resolution | ||
* Disabling black borders during cutscenes | * Disabling black borders during cutscenes | ||
* Setting arbitrary shadow resolution | * Setting arbitrary shadow resolution | ||
Line 60: | Line 64: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|game}}\savedata}} | + | {{Game data/row|Windows|{{p|game}}\savedata\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|game}}\savedata}} | + | {{Game data/row|Windows|{{p|game}}\savedata\}} |
}} | }} | ||
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|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Install [https://github.com/07151129/sh3proxy sh3proxy]. |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = While forcing through your GPU driver is possible, although not as effective due to the low draw distance and dark areas, and will cause major lag issues. | |anisotropic notes = While forcing through your GPU driver is possible, although not as effective due to the low draw distance and dark areas, and will cause major lag issues. | ||
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = [[MSAA]] can't be used due to the way the engine uses texture as a rendertarget.<ref>[https://github.com/07151129/sh3proxy/issues/5#issuecomment-243432590 Noise Filter and Contrast · Issue #5 · 07151129/sh3proxy]</ref> |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Must be forced through your graphics card or by using [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider]. | |vsync notes = Must be forced through your graphics card or by using [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider]. | ||
Line 313: | Line 317: | ||
{{Fixbox/fix|Use wrapper}} | {{Fixbox/fix|Use wrapper}} | ||
# Install [https://github.com/07151129/sh3proxy sh3proxy] and edit {{file|sh3proxy.ini}}. | # Install [https://github.com/07151129/sh3proxy sh3proxy] and edit {{file|sh3proxy.ini}}. | ||
− | # | + | # Set the {{code|DOFRes}} value to your liking, or set {{code|DisableDOF}} to {{code|1}} to disable. |
}} | }} | ||
{{Fixbox|1= | {{Fixbox|1= |
Revision as of 22:23, 6 September 2016
![]() |
|
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill: The Arcade (unofficial port) | 2014 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- Only the PC version takes advantage of video texturing.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim.
- Heather has a pixelated real-time shadow. See Issues fixed for a solution.
- Low resolution Depth of Field effect. See Issues fixed for a solution.
- FPS may fluctuate between 30 FPS and 60 FPS. See Issues fixed for a solution.
- Only supports DirectInput for controllers and default bindings are awkward. Controls should be adjusted.
- 14 of Heather's outfits in the PlayStation 2 version are removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.co.uk | ||||
Amazon.com |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
Essential improvements
sh3proxy
sh3proxy is a d3d8 wrapper for Silent Hill 3. It provides some fixes for the game:
- Setting arbitrary video mode without conflict with the game's settings
- Setting arbitrary horizontal FOV (field-of-view) angle
- The engine no longer relies on resource paths in Windows registry
- The engine no longer re-creates savedata/disp.ini
- Savedata path can be overriden
- Silent Hill 2 references can be unlocked without having to complete the game
- Safe mode warnings are disabled
- Fixes white border around game window on Windows
- Using borderless window mode
- Disabling Depth of Field effect
- Setting custom Depth of Field effect resolution
- Disabling black borders during cutscenes
- Setting arbitrary shadow resolution
Nemesis widescreen fix
An alternative to sh3proxy. May conflict with some aspects of sh3proxy.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
Instructions |
---|
Instructions |
---|
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Instructions |
---|
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Still, it is not a perfect port by any means.
- If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
- Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
- By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.
Issues fixed
Windows 10 white border
Instructions |
---|
Frame rate jitter
Instructions |
---|
Low resolution Depth of Field effect
Instructions |
---|
Instructions |
---|
Increase shadow map resolution
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |