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Difference between revisions of "Engine:Hedgehog Engine"

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{{Infobox engine
 
{{Infobox engine
|cover=Hedgehog_Engine_logo.svg
+
|cover         = Hedgehog_Engine_logo.svg
|developer=Sonic Team
+
|developer     = Sonic Team
|first release=November 18, 2008
+
|first release = November 18, 2008
|latest release=November 8, 2022
+
|latest release= November 8, 2022
|wikipedia=Sonic Unleashed#Development
+
|wikipedia     = Hedgehog Engine
|listgames=false
+
|listgames     = false
 
}}
 
}}
 +
 
==Other information==
 
==Other information==
 
===[https://github.com/thesupersonic16/HedgeModManager Hedge Mod Manager]===
 
===[https://github.com/thesupersonic16/HedgeModManager Hedge Mod Manager]===
Line 13: Line 14:
 
{{++}} Compatible with DLL-based mods, eliminating the need for additional modified game executables.
 
{{++}} Compatible with DLL-based mods, eliminating the need for additional modified game executables.
 
{{++}} Automatically detects which games are installed that are supported.
 
{{++}} Automatically detects which games are installed that are supported.
{{ii}} See the [https://github.com/thesupersonic16/HedgeModManager/wiki| HedgeModManager Wiki] for information on releasing mods and updating.
+
{{ii}} Older mods designed for [https://web.archive.org/web/20220706214030/https://forums.sonicretro.org/index.php?threads/sonicgmi-sonic-generations-mod-installer-v1-1-rc6.26974/ SonicGMI] may still be able to run in Hedge Mod Manager by editing {{File|mod.ini}} inside mod folders and changing the value of <code>IncludeDir0</code> to only equal <code>"."</code>.
 +
{{ii}} See the [https://github.com/thesupersonic16/HedgeModManager/wiki HedgeModManager Wiki] for information on releasing mods and updating.
  
==Games==
+
==Games==
 
{{Infobox engine/query}}
 
{{Infobox engine/query}}
 +
{{References}}

Revision as of 22:12, 6 November 2023

Hedgehog Engine
Hedgehog Engine logo.svg
Developers
First release date
Latest release date

Other information

Hedge Mod Manager

Mod manager for all Hedgehog Engine titles. Required for all non-exe mods.
Includes functions such as a code loader and the ability to automatically update mods.
Compatible with DLL-based mods, eliminating the need for additional modified game executables.
Automatically detects which games are installed that are supported.
Older mods designed for SonicGMI may still be able to run in Hedge Mod Manager by editing mod.ini inside mod folders and changing the value of IncludeDir0 to only equal ".".
See the HedgeModManager Wiki for information on releasing mods and updating.

Games


References