Difference between revisions of "Homeworld"
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|vsync notes = Use the command line parameter <code>/triple</code> | |vsync notes = Use the command line parameter <code>/triple</code> | ||
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|high frame rate = unknown | |high frame rate = unknown | ||
|high frame rate notes = | |high frame rate notes = |
Revision as of 10:07, 16 January 2015
Developers | |
---|---|
Relic Entertainment | |
Publishers | |
Sierra Entertainment | |
Release dates | |
Windows | September 28, 1999 |
Homeworld | |
---|---|
Homeworld | 1999 |
Homeworld: Cataclysm | 2000 |
Homeworld 2 | 2003 |
Homeworld Remastered Edition | 2015 |
Homeworld 2 Remastered Edition | 2015 |
Homeworld: Deserts of Kharak | 2016 |
Homeworld: Vast Reaches | 2024 |
Homeworld 3 | 2024 |
Key points
- Windows 8 users need a fix for hardware acceleration support; see Windows 8 hardware acceleration.
- Mod tools come bundled on the disk
- Small but dedicated community
- The audio settings include an equalizer (!)
- HUD doesn't scale on higher resolutions
General information
- Relic Entertainment Official site
- Encyclopedia Hiigara - A wiki for everything Homeworld related
- Homeworld Shipyards - A fairly old but big Homeworld fan site
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | Sold Out Software re-release. | |||
Amazon.co.uk | Sold Out Software re-release. |
- Homeworld is not available digitally. The retail version was re-released by Sold Out Software.
- The included serial key is only required during setup.
Essential improvements
Patches
The latest patch is Homeworld 1.05.
A full list of all available patches can be found here.
Command-line parameters
The following command-line parameters may improve quality on newer systems, or enable extra functionality:
Argument | Description |
---|---|
/triple | Enables OpenGL triple buffering, improves graphical quality and removes flickering at higher resolutions. Use unless it causes problems. |
/enable3DNow | Enables the 3DNow processor instruction set if available. Use unless it causes problems. |
/enableSSE | Enables the SSE processor instruction set if available. Use unless it causes problems. |
/disableAVI | Disables the intro movies when the game starts. |
/nofastfe | Disables the fast graphical frontend. Use this only when having graphical problems like flickering |
/noglddraw | Don't use DirectDraw to setup OpenGL renderers. Try this is you're having problems getting OpenGL to work. |
/safeGL | Don't use possibly buggy optimized features of OpenGL for rendering. Try this if you're having problems getting OpenGL to work. |
/pilotview | Enable pilot view. Focus on single ship and press Q to toggle. |
/heap BYTES | Allows the game to use up to BYTES bytes RAM for the heap since by default the game isn't allowed to use much.
256 MB should suffice: /heap 268435456 but if you have more, try raising it to 1 GB: /heap 1073741824 |
Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
---|
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Widescreen resolution
Widescreen can be enabled by changing the ScreenHeight and ScreenWidth registry keys in HKLM\Software\Sierra On-Line\Homeworld
Instructions |
---|
Windowed
Add -window
to the game's path. For borderless fullscreen windowed mode add -noBorder
as well. If you do not use -noBorder
you must run the game at less than maximum screen resolution or it will crash.
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Issues fixed
"Invalid or missing Homeworld CD - Please insert CD"
Installing the 1.05 Patch will fix it.
Hardware Acceleration
Using OpenGL or D3D (in the video options) enables hardware acceleration, which gives you 32-bit colour, and the ability to use graphics techniques invented since the game's release. Hardware Acceleration works best on Windows XP or later when the game is run using compatibility mode for Windows NT 4.0. For Windows 8 a workaround is required to set this mode; see Windows 8 hardware acceleration.
Windows 8 hardware acceleration
- On Windows 8 the "Windows NT 4.0" compatibility mode is no longer listed, and no other modes manage to get OpenGL working; D3D mode works, but bugs out at non-default resolutions.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4.0 | |
Processor (CPU) | Pentium II 233 | Pentium II 350+ |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 80 MB | 600 MB |
Video card (GPU) | 4 MB PCI Video Card (16-bit color, Direct X compatible) | 12 MB+ Accelerated Video Card |