Difference between revisions of "FidelityFX Super Resolution"
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Revision as of 21:05, 15 October 2021
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Developers | |
---|---|
AMD | |
Release dates | |
Windows | June 22, 2021[1] |
Key points
- FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including NVIDIA cards.
- Can be used on any game on Windows with Magpie.[2]
- Can be used on almost any Vulkan game on Linux with Proton.[3]
- Generally worse than DLSS in terms of visual quality and performance, and unlike DLSS, it isn't mean't to be used as anti-aliasing.[4]
General information
Game compatibility
Compatibility list
Game | Additional Notes |
---|---|
22 Racing Series | |
Anno 1800 | |
Arcadegeddon | |
Asterigos | |
Back 4 Blood | |
Baldur's Gate III | |
Chernobylite | |
Deathloop | |
Dota 2 | |
Edge of Eternity | |
Elite Dangerous | |
Evil Genius 2: World Domination | |
Far Cry 6 | |
Farming Simulator 22 | |
Forspoken | |
Godfall | |
Grand Theft Auto V | See Grand Theft Auto V#FidelityFX Super Resolution .28FSR.29 |
Kingshunt | |
Marvel's Avengers | |
Myst (2021) | |
Necromunda: Hired Gun | |
OpenVR | Can be applied to most VR games in SteamVR, but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. See here. |
Resident Evil Village | |
RetroArch | [5] |
RPCS3 | [6] |
Swordsman | |
Terminator: Resistance | |
The Medium | |
The Riftbreaker | |
Vampire: The Masquerade - Bloodlines 2 | |
Vampire: The Masquerade - Bloodhunt | |
Wine | Can be applied to any Vulkan game (even dxvk and vkd3d-proton), but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. |
X4: Foundations |
References
- ↑ AMD FidelityFX Super Resolution: What it is and how to use it - last accessed on 2021-07-17
- ↑ Vaidyanathan Subramaniam - last accessed on 2021-08-10
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [2] or version 1.9.9 bump
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [3] or v0.0.18 Alpha bump