Difference between revisions of "X-Men: The Ravages of Apocalypse"
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==Input settings== | ==Input settings== | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = hackable |
− | |acceleration option notes = | + | |acceleration option notes = Forced on by default. See [[Quake#Source ports|Source ports]]. |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = hackable |
− | |mouse menu notes = | + | |mouse menu notes = A source port is required. See [[Quake#Source ports|Source ports]]. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = hackable |
− | |touchscreen notes = | + | |touchscreen notes = A source port is required. See [[Quake#Source ports|Source ports]]. |
− | |controller support = | + | |controller support = true |
− | |controller support notes = | + | |controller support notes = See <code>{{p|game}}/Docs/JOYSTICK.TXT</code>. |
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = hackable |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = unknown | |xinput controllers = unknown | ||
Line 131: | Line 131: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |button prompts = false |
+ | |button prompts notes = | ||
+ | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
Line 148: | Line 150: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | ===Mouselook=== | ||
+ | To set mouselook to always on, add <code>+mlook</code> to {{file|autoexec.cfg}}. | ||
+ | |||
+ | ===[[Controller:Xbox 360 Controller|Xbox 360 Controller]] support=== | ||
+ | Using existing joystick support, it is possible to add support for XInput-based controllers. | ||
+ | |||
+ | A list of configurations for the devices can be found in the [https://community.pcgamingwiki.com/files/file/427-quake-xbox-360-controller-layouts/ Files section]. | ||
+ | |||
+ | It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus] (actual tool is in English). | ||
==Audio settings== | ==Audio settings== |
Revision as of 18:08, 2 December 2018
Developers | |
---|---|
Zero Gravity Entertainment | |
Publishers | |
WizardWorks | |
Engines | |
Quake engine | |
Release dates | |
DOS | November 30, 1997 |
Windows | November 30, 1997 |
Mac OS (Classic) | November 30, 1997 |
⤏ Go to series page | |
Subseries of Marvel | |
X-Men: Madness in Murderworld | 1989 |
X-Men II: The Fall of the Mutants | 1990 |
X-Men vs. Street Fighter | 1996 |
X-Men: Children of the Atom | 1997 |
X-Men: The Ravages of Apocalypse | 1997 |
X2: Wolverine's Revenge | 2003 |
X-Men Legends II: Rise of Apocalypse | 2005 |
X-Men: The Official Game | 2006 |
X-Men Origins: Wolverine - Uncaged Edition | 2009 |
Deadpool | 2013 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Without modifications CD is required for in-game music. | |||
Developer website |
- Requires a full copy of Quake or a Quake source port to run.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\xmen[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\xmen[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
Video settings
Input settings
Mouselook
To set mouselook to always on, add +mlook
to autoexec.cfg
.
Xbox 360 Controller support
Using existing joystick support, it is possible to add support for XInput-based controllers.
A list of configurations for the devices can be found in the Files section.
It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Use the FTE Quakeworld source port. |
||
LAN play | 16 | Co-op, Versus |
||
Online play | 16 | Co-op, Versus For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Pull down the console (~) and type connect <server address or ip> . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26000 |
UDP | 26000 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1 | |
Software renderer | ||
Vulkan | 1.0 | The vkQuake source port is required. |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.0 | 6.22 |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- Stubs
- DOS
- Windows
- Mac OS
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Game data)
- Invalid template usage (XDG)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Mod