Difference between revisions of "Metro: Last Light"
From PCGamingWiki, the wiki about fixing PC games
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|minmem = 1 GB | |minmem = 1 GB | ||
|minHD = 7.5 GB | |minHD = 7.5 GB | ||
− | |minGPU = | + | |minGPU = nVidia GeForce 200 series |
+ | |minGPU2 = AMD Radeon 3000 series | ||
+ | |minVRAM = 512 MB | ||
+ | |minDX = 9 | ||
|recOS = Windows 7 | |recOS = Windows 7 | ||
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|recmem = 2 GB | |recmem = 2 GB | ||
|recHD = 7.5 GB | |recHD = 7.5 GB | ||
− | |recGPU = | + | |recGPU = nVidia GeForce 400 series |
+ | |recGPU2 = AMD Radeon 5000 series | ||
+ | |recVRAM = 1 GB | ||
+ | |recDX = 10 or 11 | ||
}} | }} | ||
{{References}} | {{References}} | ||
[[Category:Windows]] | [[Category:Windows]] |
Revision as of 01:36, 17 June 2013
Metro | |
---|---|
Metro 2033 | 2010 |
Metro: Last Light | 2013 |
Metro 2033 Redux | 2014 |
Metro: Last Light Redux | 2014 |
Metro Exodus | 2019 |
Metro Exodus Enhanced Edition | 2021 |
Metro Awakening | 2024 |
Key points
- Fairly limited graphics options.
- Very narrow field of view issue can be fixed. See video for FOV demonstration.
- Aim Assist enabled by default, must be changed from .ini file
- No mouse acceleration is used.
- Benchmarking utility is included.
General information
- Port Report: Metro: Last Light
- Steam Users' Forums
- Steam Community Discussions
- Official forums at thq.com
- Metro: Last Light Graphics Breakdown & Performance Guide at Geforce.com
Availability
- All versions require Steam.
Improvements
Skip intro videos
Instructions |
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Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
- Expand table to see, what each quality setting affects. [1]
Very High | High | Medium | Low | |
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Ambient Occlusion | Precomputed + SSAO | Precomputed + SSAO | Approximate | Approximate |
Analytical Anti-Aliasing | Enabled | Enabled | Enabled | Enabled |
Bump Mapping | Precise | Precise | Coarse | Coarse |
Detail Texturing | Enabled | Enabled | Enabled | Disabled |
Geometric Detail | Very High | High | Normal | Low |
Image Post-Processing | Full | Full | Normal | Normal |
Light-Material Interaction | Full | Normal | Normal | Normal |
Motion Blur | Camera + Objects | Camera | Disabled | Disabled |
Parallax Mapping | Enabled + POM | Enabled | Disabled | Disabled |
Shadow Filtering | Hi-Quality | Hi-Quality | Normal | Fast |
Shadow Resolution | 9.43 Mpx | 6.55 Mpx | 4.19 Mpx | 2.35 Mpx |
Skin Shading | Subsurface Scattering | Simple | Disabled | Disabled |
Soft Particles | Enabled | Enabled | Disabled | Disabled |
Volumetric Texturing | Full Quality + Sun Shafts | Low Precision | Disabled | Disabled |
Field of view (FOV)
- Default field of view is set to 50 degrees vertical (73 degrees horizontal). After some pressure from players 4A Games decided to allow expansion of field of view via config files. [2]
Instructions |
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Windowed
- No native option.
Instructions |
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- If you want to move a game's window, suspend the MetroLL.exe, this will allow you to see the title bar and move the game's window. Resume the process afterward. You won't need to suspend process if you'll want to move window again. You must do this each time you start the game. Here is a video demonstrating how to do this - http://www.youtube.com/watch?v=uUQRilv9vN8
Non-native resolution with borderless windowed mode
In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.
Instructions |
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- Note that forcing the borderless windowed mode with an external tool like the above might break some of the game's post-processing effects in the higher settings (for example the water reflections seem to be a bit corrupted in some areas).
Force DirectX 9 or 10 renderer on DirectX 11 systems
- Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, SSAO) will be disabled. See Port Report article for benchmarking information.
Instructions |
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PhysX
- PhysX is enabled by default, even for non-Nvidia cards. Make sure to disable if using an AMD GPU, as there will be severe framerate drops if it is enabled.
Input settings
Issues fixed
Low performance on systems with Logitech G-series keyboards
- There seems to be an issue with the game and Logitech gaming software for their high-end keyboards
Instructions |
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Crash when changing resolution
- This issue has been fixed in patch from 16 May 2013.[3] Use this fix if you are still experiencing this issue.
- There seems to be a problem with the game on multiple monitor setup.
Instructions |
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Instructions |
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Aim assist
- There is aim_assist cvar within configuration file with questionable impact on the game. Use this fix if you feel like there is someone holding your hand.
Instructions |
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Shadow corruption with 7xxx AMD GPU
- This issue has been fixed in patch from 16 May 2013.[4] Use this fix if you are still experiencing this issue.
- There seems to be an issue with 7-series AMD graphics cards. Be sure to update drivers, as this issue will be probalby fixed by AMD in the future.
Instructions |
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Better audio control
- Game doesn't offer very detailed sound settings.
Instructions |
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Stuttering on some machines
- On some machines there is noticeable micro stuttering.
Instructions |
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System requirements