Difference between revisions of "Glossary:Meta"
m (→See Also: Added twitter and Developer Center) |
m (misc. fixes, typos fixed: 1000hZ → 1000Hz) |
||
Line 63: | Line 63: | ||
|- | |- | ||
| Max Refresh Rate | | Max Refresh Rate | ||
− | | | + | | 1000Hz |
|- | |- | ||
| Horizontal FOV | | Horizontal FOV | ||
Line 240: | Line 240: | ||
[[Category:Hardware]] | [[Category:Hardware]] | ||
+ | [[Category:Controller]] |
Revision as of 01:21, 30 April 2013
The Oculus Rift is a head mounted, dual-display, virtual reality helmet for Microsoft Windows, Mac OS and Linux with support for Unity and Unreal game engines out-of-the-box.
While very few games support the device as of yet, several developers have planned to support the device in their games.
Features
3D
Allows the support of stereoscopic 3D.
Tracking
Allows the support of head tracking. This is achieved with three different degrees of freedom captured via a gyroscope, an accelerometer, and a magnetometer.
Technical Specs
Development Kit
- Includes three pairs of lens caps for those with different levels of vision. Set A are for those with great vision (or contacts) and sets B and C are for those who are nearsighted. Farsighted users can use set A.
- The assembly that holds the screen and eyecups in position can be extended and retracted to be able to fit comfortably.
Kit Contents |
---|
1x Rift Development Kit + Control Box (6ft cable) |
1x Hard-Shell Case |
1x 3ft Mini USB Cable |
1x 3ft DVI Cable |
1x 3ft HDMI Cable |
1x 6ft HDMI Cable |
1x HDMI / DVI Adapter |
3x Pairs of Lens Cups (Focal Adjustment) |
1x Power Cord with Adapter |
3x International Plug Adapters |
Feature | Description |
---|---|
Head Tracking | 6 degrees of freedom (DOF) ultra low latency |
Field of view | 110 degrees diagonal / 90 degrees horizontal |
Resolution | 1280x800 (640x800 per eye) |
Display | 7 inch |
Max Refresh Rate | 1000Hz |
Horizontal FOV | 90 degrees |
Diagonal FOV | 110 degrees |
Video Input | DVI with support for HDMI with the use of an adapter |
Other Inputs | USB |
Weight | ~0.25 KG |
Oculus Latency Tester
The Oculus Latency Tester is used with the Oculus Rift to precisely measure the latency of the application used.
Third Party Drivers
Vireio Perception
- Fan-made, Open-Source Driver
- Official Website
- Virerio Perception on MTBS3D Forums
vorpX
- Commercial Driver
- Official Website
Game Support
Games with Oculus Rift Support
Name | Description | References |
---|---|---|
Team Fortress 2 | Add "-vr" to the command line options in Steam to access VR mode | [1] |
Games Confirmed to Have Oculus Rift Support in the Future
Name | Description | References |
---|---|---|
Hawken | [2] | |
Miner Wars 2081 | [3] | |
Positron | [4] | |
Strike Suit Zero | [5] | |
Sinful Robot | [6] | |
Star Citizen | [7] |
Games Planned to Have Oculus Rift Support in the Future
Name | Description | References |
---|---|---|
0x10c | [8] | |
Doom 3: BFG Edition | [9] | |
Doom 4 | [10] | |
Dream | [11] | |
FRACT OSC | [12] | |
The Gallery | [13] | |
Kairo | [14] | |
Minecraft | [15] | |
Montague's Mount | [16] | |
Montas | [17] | |
Proteus | [18] | |
Project CARS | [19] | |
Rawbots | [20] | |
Receiver | [21] | |
rFactor 2 | [22] | |
Rogue System | [23] | |
Routine | [24] | |
Wishful Lie | [25] | |
ZED Absolution | [26] |
References
- ↑ http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide
- ↑ http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/296537
- ↑ http://www.minerwars.com/ForumTopic.aspx?id=2656
- ↑ http://oculusrift.com/viewtopic.php?f=6&t=1425
- ↑ http://www.kickstarter.com/projects/43153532/strike-suit-zero/posts/344068
- ↑ http://www.sinfulrobot.com/
- ↑ http://www.polygon.com/2013/3/9/4083742/star-citizens-oculus-rift-conversation-mechanics-are-about-managing
- ↑ http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/
- ↑ http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/
- ↑ http://www.polygon.com/gaming/2012/8/3/3218320/doom-4-oculus-rift
- ↑ http://www.oculusrift.com/viewtopic.php?f=6&t=1084
- ↑ http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/302128
- ↑ http://www.kickstarter.com/projects/494598080/the-gallery-six-elements
- ↑ http://www.lockeddoorpuzzle.com/site/devblog/endoftunnel
- ↑ http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/
- ↑ http://www.montaguesmount.com/thegame.php
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=93017653
- ↑ http://www.visitproteus.com/forum/index.php?topic=92.0
- ↑ http://forum.wmdportal.com/showthread.php?8930-This-Week-In-Project-CARS-2012-34
- ↑ http://www.rawbots.net/topic/17-oculus-rift/
- ↑ http://blog.wolfire.com/2012/08/The-Oculus-Rift-Receiver-and-Steam-Greenlight
- ↑ http://isiforums.net/f/showthread.php/9919-Oculus-rift-over-10-000-pre-ordered-already-ISI-supporting?p=136030#post136030
- ↑ http://www.roguesystemsim.com/Forums/viewtopic.php?f=3&t=102&sid=1bbeb97f2617bdffa39446f143741b0b
- ↑ http://www.flesheatingzipper.com/gaming/2012/10/new-sci-fi-horror-game-routine-digs-the-eighties-oculus-rift-support/
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=92984073
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=93160018