Difference between revisions of "Earth Defense Force: Iron Rain"
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KingKrouch (talk | contribs) |
KingKrouch (talk | contribs) (Added back old video setting fixboxes) |
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+ | }} | ||
+ | |||
+ | ===Command Console=== | ||
+ | {{Fixbox|description=Enable Command Console|fix= | ||
+ | # Follow the guide to [[Engine:Unreal_Engine_4#Re-enable_developer_console|download and set up IGCSInjector]] | ||
+ | # Make sure that IGCSInjector and it's files are copied to <code>{{p|game}}\EDFIR\Binaries\Win64\</code> | ||
+ | # Open "IGCSInjector.ini", and change <code>Process=</code> to <code>Process=EDFIR-Win64-Shipping.exe</code> | ||
+ | # After the game launches, open "IGCSInjector.exe" to enable the command console. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The reason using the command console injector is required is because the game automatically overwrites INI files, and changes console variables that handle graphics/resolution settings on startup, when changing in-game settings, and when entering gameplay from the main menu. They also need to be re-entered every time the game is launched. | ||
+ | }} | ||
+ | |||
+ | ===[[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Change Render Percentage|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console | ||
+ | # Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with your desired Anisotropic Filtering mode | ||
+ | '''Notes''' | ||
+ | {{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16. | ||
+ | }} | ||
+ | |||
+ | ===Custom Resolution=== | ||
+ | {{Fixbox|description=Change In-Game Resolution|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console. | ||
+ | # Enter <code>r.SetRes 1920x1080</code>, replacing "1920x1080" with your desired screen resolution | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The game by default uses {{Term|Vert-}} FOV Scaling, which requires adjusting the FOV when using a wider/narrower horizontal aspect ratio. See [[#Field of View|Field of View]]. | ||
+ | }} | ||
+ | |||
+ | ===Field of View=== | ||
+ | {{Fixbox|description=Change Field of View|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console | ||
+ | # Enter <code>fov xx</code>, replacing "xx" with your desired FOV. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High Frame rate]]=== | ||
+ | {{Fixbox|description=Change (or unlock) framerate cap|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console | ||
+ | # Enter <code>t.MaxFPS xx</code>, replacing "xx" with your desired framerate cap. | ||
+ | '''Notes''' | ||
+ | {{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired. | ||
}} | }} | ||
Revision as of 18:42, 1 May 2020
Developers | |
---|---|
Yuke's | |
Publishers | |
D3 Publisher | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 15, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
EDFix
- EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
- It also allows for the 60 FPS cap to be removed (or manually adjusted), custom FOV (With aspect ratio compensation), 21:9/32:9/4:3 support (as it removes the 16:9 pillarboxing/letterboxing, and has aspect ratio compensation), adjusting motion blur quality (or removing it altogether if desired), and adjusting anisotropic texture filtering.
Install EDFix |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Command Console
Enable Command Console |
---|
Notes
|
Anisotropic filtering (AF)
Change Render Percentage |
---|
Notes
|
Custom Resolution
Change In-Game Resolution |
---|
Notes
|
Field of View
Change Field of View |
---|
|
High Frame rate
Change (or unlock) framerate cap |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Requires both players to be using controllers. |
||
LAN play | ||||
Online play | 6 | Co-op Online co-op uses a lobby system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-8100 | Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 280 3 GB of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Controller | XInput controller |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1039890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1039890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017