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Difference between revisions of "Trine 4: The Nightmare Prince"

From PCGamingWiki, the wiki about fixing PC games
m (Added to Category:GOG.com Enhancement Project)
(Added reception, official site to infobox. Formatting. Added additional middleware as per credits. Moved rotation bug to fixed as the solution fully resolves the problem.)
Line 8: Line 8:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 8, 2019}}
 
{{Infobox game/row/date|Windows|October 8, 2019}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|trine-4-the-nightmare-prince|81}}
 +
{{Infobox game/row/reception|OpenCritic|trine-4-the-nightmare-prince|80}}
 +
{{Infobox game/row/reception|IGDB|trine-4-the-nightmare-prince|78}}
 
|steam appid  = 690640
 
|steam appid  = 690640
|steam appid side  =  
+
|steam appid side  = 1224800
 
|gogcom id    = 1719934185
 
|gogcom id    = 1719934185
 
|gogcom id side = 1098420914
 
|gogcom id side = 1098420914
 +
|official site= https://www.trine4.com/
 
|strategywiki =  
 
|strategywiki =  
 
|mobygames    = trine-4-the-nightmare-prince
 
|mobygames    = trine-4-the-nightmare-prince
Line 21: Line 26:
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.trine4.com/ Official website]
 
 
{{mm}} [https://discordapp.com/invite/hVHfQ8D Publisher Discord server]
 
{{mm}} [https://discordapp.com/invite/hVHfQ8D Publisher Discord server]
 
{{GOG.com links|1719934185|trine_4_the_nightmare_prince}}
 
{{GOG.com links|1719934185|trine_4_the_nightmare_prince}}
Line 70: Line 74:
  
 
==Video settings==
 
==Video settings==
{{Image|Trine 4 The Nightmare Prince Graphics Options.png|Graphics options.}}
+
{{Image|Trine 4 The Nightmare Prince Graphics Options.png|In-game graphics settings.}}
{{Image|Trine 4 The Nightmare Prince UI and Gameplay Options.png|UI and gameplay options.}}
+
{{Image|Trine 4 The Nightmare Prince UI and Gameplay Options.png|In-game UI and gameplay settings.}}
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
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|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref>{{Refurl|url=https://www.youtube.com/watch?v=4q4YI3HdJB0|title=Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6|date=2019-10-09}}</ref>
 
|4k ultra hd notes          = <ref>{{Refurl|url=https://www.youtube.com/watch?v=4q4YI3HdJB0|title=Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6|date=2019-10-09}}</ref>
|fov                        = false
+
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
Line 127: Line 131:
  
 
==Input settings==
 
==Input settings==
{{Image|Trine 4 The Nightmare Prince Control Options.png|General control options.}}
+
{{Image|Trine 4 The Nightmare Prince Control Options.png|In-game general control settings.}}
{{Image|Trine 4 The Nightmare Prince Keybindings.png|Keybindings.}}
+
{{Image|Trine 4 The Nightmare Prince Keybindings.png|In-game Keybindings.}}
{{Image|Trine 4 The Nightmare Prince Controller Bindings.png|Controller bindings.}}
+
{{Image|Trine 4 The Nightmare Prince Controller Bindings.png|In-game Controller bindings.}}
 
{{Input settings
 
{{Input settings
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = No acceleration.
 
|mouse sensitivity        = false
 
|mouse sensitivity        = false
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Uses system cursor settings.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = false
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = false
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = true
 
|xinput controllers        = true
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|dualshock prompts        = true
 
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = USB
+
|dualshock 4 modes        = Wired, V1
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= false
 
|tracked motion controllers= false
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|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = true
 
|simultaneous input        = true
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==Audio settings==
 
==Audio settings==
{{Image|Trine 4 The Nightmare Prince Audio Options.png|Audio options.}}
+
{{Image|Trine 4 The Nightmare Prince Audio Options.png|In-game audio settings.}}
 
{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
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==Issues unresolved==
 
==Issues unresolved==
 
{{mm}} [https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/ Official bug-reporting thread]
 
{{mm}} [https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/ Official bug-reporting thread]
===Rotate Object Left/Right controller and key bindings not visible===
 
{{ii}} '''Rotate Object Left/Right''' controller and key bindings only become visible after the player resets all bindings.
 
{{Fixbox|description=Use the '''Reset All''' option.|ref=<ref>{{Refsnip|url=https://steamcommunity.com/games/690640/announcements/detail/2968360901960365398|title=Steam Community Announcement - First patch is now live! (Build 8032)|date=2019-10-12|snippet=Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings}}</ref>|fix=
 
}}
 
  
 
==Issues fixed==
 
==Issues fixed==
 +
{{ii}} A list of known issues and solutions can be found on [https://steamcommunity.com/app/690640/discussions/0/1608274347722160319/ Steam Community Discussions].
 +
 
===Analog movement does not stop player character when moved down===
 
===Analog movement does not stop player character when moved down===
 
{{ii}} When using analog movement, pushing the analog control down may not stop the player character as intended.
 
{{ii}} When using analog movement, pushing the analog control down may not stop the player character as intended.
 
{{Fixbox|description=Enable '''Improved deadzoning for movement''' in the game options|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/|title=Steam Community Discussion - Official Bug Thread!|date=2019-10-09|snippet='''PROBLEM SOLVED:'''<br><br>'''Function can be toggled in options -> Improved deadzoning for movement''''<br><br><br><br>The analog stick doesnt register as 'down' for standing still.<br><br>Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.}}</ref>|fix=
 
{{Fixbox|description=Enable '''Improved deadzoning for movement''' in the game options|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/|title=Steam Community Discussion - Official Bug Thread!|date=2019-10-09|snippet='''PROBLEM SOLVED:'''<br><br>'''Function can be toggled in options -> Improved deadzoning for movement''''<br><br><br><br>The analog stick doesnt register as 'down' for standing still.<br><br>Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.}}</ref>|fix=
 +
}}
 +
 +
===Rotate Object Left/Right controller and key bindings not visible===
 +
{{ii}} '''Rotate Object Left/Right''' controller and key bindings only become visible after the player resets all bindings.
 +
{{Fixbox|description=Use the '''Reset All''' option.|ref=<ref>{{Refsnip|url=https://steamcommunity.com/games/690640/announcements/detail/2968360901960365398|title=Steam Community Announcement - First patch is now live! (Build 8032)|date=2019-10-12|snippet=Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings}}</ref>|fix=
 
}}
 
}}
  
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|physics          = PhysX
 
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            = Wwise
+
|audio            = Wwise, Speex, Ogg Vorbis
 
|audio notes      = <ref>{{Refcheck|user=Expack3|date=2019-10-09|comment=Checked game's output log.}}</ref>
 
|audio notes      = <ref>{{Refcheck|user=Expack3|date=2019-10-09|comment=Checked game's output log.}}</ref>
 
|interface        =  
 
|interface        =  
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|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = Theora
 
|cutscenes notes  =  
 
|cutscenes notes  =  
 
|multiplayer      =  
 
|multiplayer      =  
Line 462: Line 469:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7/8/10
+
|minOS    = 7  
 
|minCPU  = Intel Quad-Core 2.0 GHz
 
|minCPU  = Intel Quad-Core 2.0 GHz
 
|minCPU2  = Dual-Core 2.6 GHz
 
|minCPU2  = Dual-Core 2.6 GHz
Line 471: Line 478:
 
|minDX    = 11
 
|minDX    = 11
  
|recOS    =  
+
|recOS    = 8, 10
 
|recCPU  = Intel i7-4770
 
|recCPU  = Intel i7-4770
 
|recCPU2  = AMD FX-8350
 
|recCPU2  = AMD FX-8350

Revision as of 15:44, 24 April 2020

Trine 4: The Nightmare Prince
Trine 4: The Nightmare Prince cover
Developers
Frozenbyte
Publishers
Modus Games
Release dates
Windows October 8, 2019
Reception
Metacritic 81
OpenCritic 80
IGDB 78
Trine 4: The Nightmare Prince on IGDB
Trine 4: The Nightmare Prince on MobyGames
Trine 4: The Nightmare Prince on Wikipedia
Trine
Trine 2009
Trine 2 2011
Trine Enchanted Edition 2014
Trine 3: The Artifacts of Power 2015
Trine 4: The Nightmare Prince 2019
Trine 5: A Clockwork Conspiracy 2023

General information

Publisher Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Origin
Origin
Included with EA Play Pro.
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Trine4\
Steam <Steam-folder>\userdata\<user-id>\690640\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Trine4\
Steam <Steam-folder>\userdata\<user-id>\690640\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings

In-game graphics settings.
In-game graphics settings.
In-game UI and gameplay settings.
In-game UI and gameplay settings.

Template:Video settings

Anti-aliasing (AA)

It is possible to force the game engine to use TAA when also using SSAA.
Modify options.txt[1]
  1. Set the desired level of SSAA in-game.
  2. Exit the game.
  3. Go to the configuration file(s) location.
  4. Open options.txt.
  5. Find the line setOption(rendererModule, "TemporalAA", false) and change false to true.
  6. Save and close the file.

Depth of field

Disable depth of field through the config file[2]
  1. Go to the configuration file(s) location.
  2. Open options.txt.
  3. Change setOption(rendererModule, "DepthOfField", true) to setOption(rendererModule, "DepthOfField", false) to disable the depth of the field.

Input settings

In-game general control settings.
In-game general control settings.
In-game Keybindings.
In-game Keybindings.
In-game Controller bindings.
In-game Controller bindings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Text and spoken language are separately selectable.
Language UI Audio Sub Notes
English
Czech
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Simultaneous local and online play is supported.[3]

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
4 Co-op

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Trine 4.

Issues unresolved

Official bug-reporting thread

Issues fixed

A list of known issues and solutions can be found on Steam Community Discussions.

Analog movement does not stop player character when moved down

When using analog movement, pushing the analog control down may not stop the player character as intended.
Enable Improved deadzoning for movement in the game options[4]

Rotate Object Left/Right controller and key bindings not visible

Rotate Object Left/Right controller and key bindings only become visible after the player resets all bindings.
Use the Reset All option.[5]

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise, Speex, Ogg Vorbis [6]
Cutscenes Theora

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Quad-Core 2.0 GHz
Dual-Core 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 16 GB
Video card (GPU) NVIDIA GeForce GTX 560
AMD Radeon HD 5700
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Expack3 on 2019-10-15
  2. Verified by User:Keith on 2019-10-11
  3. Co-Optimus - Trine 4: The Nightmare Prince - last accessed on 2019-10-09
    "Play through the entire campaign with up to four players locally (couch co-op), online, or a mix of the two (combo co-op)."
  4. Steam Community Discussion - Official Bug Thread! - last accessed on 2019-10-09
    "PROBLEM SOLVED:

    Function can be toggled in options -> Improved deadzoning for movement'



    The analog stick doesnt register as 'down' for standing still.

    Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.
    "
  5. Steam Community Announcement - First patch is now live! (Build 8032) - last accessed on 2019-10-12
    "Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings"
  6. Verified by User:Expack3 on 2019-10-09
    Checked game's output log.