Difference between revisions of "Trine 4: The Nightmare Prince"
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m (Added to Category:GOG.com Enhancement Project) |
(Added reception, official site to infobox. Formatting. Added additional middleware as per credits. Moved rotation bug to fixed as the solution fully resolves the problem.) |
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Line 8: | Line 8: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 8, 2019}} | {{Infobox game/row/date|Windows|October 8, 2019}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|trine-4-the-nightmare-prince|81}} | ||
+ | {{Infobox game/row/reception|OpenCritic|trine-4-the-nightmare-prince|80}} | ||
+ | {{Infobox game/row/reception|IGDB|trine-4-the-nightmare-prince|78}} | ||
|steam appid = 690640 | |steam appid = 690640 | ||
− | |steam appid side = | + | |steam appid side = 1224800 |
|gogcom id = 1719934185 | |gogcom id = 1719934185 | ||
|gogcom id side = 1098420914 | |gogcom id side = 1098420914 | ||
+ | |official site= https://www.trine4.com/ | ||
|strategywiki = | |strategywiki = | ||
|mobygames = trine-4-the-nightmare-prince | |mobygames = trine-4-the-nightmare-prince | ||
Line 21: | Line 26: | ||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://discordapp.com/invite/hVHfQ8D Publisher Discord server] | {{mm}} [https://discordapp.com/invite/hVHfQ8D Publisher Discord server] | ||
{{GOG.com links|1719934185|trine_4_the_nightmare_prince}} | {{GOG.com links|1719934185|trine_4_the_nightmare_prince}} | ||
Line 70: | Line 74: | ||
==Video settings== | ==Video settings== | ||
− | {{Image|Trine 4 The Nightmare Prince Graphics Options.png| | + | {{Image|Trine 4 The Nightmare Prince Graphics Options.png|In-game graphics settings.}} |
− | {{Image|Trine 4 The Nightmare Prince UI and Gameplay Options.png|UI and gameplay | + | {{Image|Trine 4 The Nightmare Prince UI and Gameplay Options.png|In-game UI and gameplay settings.}} |
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
Line 86: | Line 90: | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refurl|url=https://www.youtube.com/watch?v=4q4YI3HdJB0|title=Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6|date=2019-10-09}}</ref> | |4k ultra hd notes = <ref>{{Refurl|url=https://www.youtube.com/watch?v=4q4YI3HdJB0|title=Trine 4: The Nightmare Prince - PC - 4K - Gameplay 6|date=2019-10-09}}</ref> | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
Line 127: | Line 131: | ||
==Input settings== | ==Input settings== | ||
− | {{Image|Trine 4 The Nightmare Prince Control Options.png| | + | {{Image|Trine 4 The Nightmare Prince Control Options.png|In-game general control settings.}} |
− | {{Image|Trine 4 The Nightmare Prince Keybindings.png|Keybindings.}} | + | {{Image|Trine 4 The Nightmare Prince Keybindings.png|In-game Keybindings.}} |
− | {{Image|Trine 4 The Nightmare Prince Controller Bindings.png|Controller bindings.}} | + | {{Image|Trine 4 The Nightmare Prince Controller Bindings.png|In-game Controller bindings.}} |
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = No acceleration. |
|mouse sensitivity = false | |mouse sensitivity = false | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Uses system cursor settings. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 151: | Line 155: | ||
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
Line 163: | Line 167: | ||
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, V1 |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 177: | Line 181: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
Line 194: | Line 198: | ||
==Audio settings== | ==Audio settings== | ||
− | {{Image|Trine 4 The Nightmare Prince Audio Options.png| | + | {{Image|Trine 4 The Nightmare Prince Audio Options.png|In-game audio settings.}} |
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
Line 396: | Line 400: | ||
==Issues unresolved== | ==Issues unresolved== | ||
{{mm}} [https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/ Official bug-reporting thread] | {{mm}} [https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/ Official bug-reporting thread] | ||
− | |||
− | |||
− | |||
− | |||
==Issues fixed== | ==Issues fixed== | ||
+ | {{ii}} A list of known issues and solutions can be found on [https://steamcommunity.com/app/690640/discussions/0/1608274347722160319/ Steam Community Discussions]. | ||
+ | |||
===Analog movement does not stop player character when moved down=== | ===Analog movement does not stop player character when moved down=== | ||
{{ii}} When using analog movement, pushing the analog control down may not stop the player character as intended. | {{ii}} When using analog movement, pushing the analog control down may not stop the player character as intended. | ||
{{Fixbox|description=Enable '''Improved deadzoning for movement''' in the game options|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/|title=Steam Community Discussion - Official Bug Thread!|date=2019-10-09|snippet='''PROBLEM SOLVED:'''<br><br>'''Function can be toggled in options -> Improved deadzoning for movement''''<br><br><br><br>The analog stick doesnt register as 'down' for standing still.<br><br>Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.}}</ref>|fix= | {{Fixbox|description=Enable '''Improved deadzoning for movement''' in the game options|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/690640/discussions/0/1630790987602053554/|title=Steam Community Discussion - Official Bug Thread!|date=2019-10-09|snippet='''PROBLEM SOLVED:'''<br><br>'''Function can be toggled in options -> Improved deadzoning for movement''''<br><br><br><br>The analog stick doesnt register as 'down' for standing still.<br><br>Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right.}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Rotate Object Left/Right controller and key bindings not visible=== | ||
+ | {{ii}} '''Rotate Object Left/Right''' controller and key bindings only become visible after the player resets all bindings. | ||
+ | {{Fixbox|description=Use the '''Reset All''' option.|ref=<ref>{{Refsnip|url=https://steamcommunity.com/games/690640/announcements/detail/2968360901960365398|title=Steam Community Announcement - First patch is now live! (Build 8032)|date=2019-10-12|snippet=Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings}}</ref>|fix= | ||
}} | }} | ||
Line 445: | Line 452: | ||
|physics = PhysX | |physics = PhysX | ||
|physics notes = | |physics notes = | ||
− | |audio = Wwise | + | |audio = Wwise, Speex, Ogg Vorbis |
|audio notes = <ref>{{Refcheck|user=Expack3|date=2019-10-09|comment=Checked game's output log.}}</ref> | |audio notes = <ref>{{Refcheck|user=Expack3|date=2019-10-09|comment=Checked game's output log.}}</ref> | ||
|interface = | |interface = | ||
Line 451: | Line 458: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Theora |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
Line 462: | Line 469: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 7 | + | |minOS = 7 |
|minCPU = Intel Quad-Core 2.0 GHz | |minCPU = Intel Quad-Core 2.0 GHz | ||
|minCPU2 = Dual-Core 2.6 GHz | |minCPU2 = Dual-Core 2.6 GHz | ||
Line 471: | Line 478: | ||
|minDX = 11 | |minDX = 11 | ||
− | |recOS = | + | |recOS = 8, 10 |
|recCPU = Intel i7-4770 | |recCPU = Intel i7-4770 | ||
|recCPU2 = AMD FX-8350 | |recCPU2 = AMD FX-8350 |
Revision as of 15:44, 24 April 2020
Developers | |
---|---|
Frozenbyte | |
Publishers | |
Modus Games | |
Release dates | |
Windows | October 8, 2019 |
Reception | |
Metacritic | 81 |
OpenCritic | 80 |
IGDB | 78 |
Trine | |
---|---|
Trine | 2009 |
Trine 2 | 2011 |
Trine Enchanted Edition | 2014 |
Trine 3: The Artifacts of Power | 2015 |
Trine 4: The Nightmare Prince | 2019 |
Trine 5: A Clockwork Conspiracy | 2023 |
General information
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Origin | Included with EA Play Pro. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Trine4\ |
Steam | <Steam-folder>\userdata\<user-id>\690640\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Trine4\ |
Steam | <Steam-folder>\userdata\<user-id>\690640\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video settings
Anti-aliasing (AA)
Modify options.txt[1] |
---|
|
Depth of field
Disable depth of field through the config file[2] |
---|
|
Input settings
Audio settings
Localizations
- Text and spoken language are separately selectable.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
- Simultaneous local and online play is supported.[3]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Trine 4. |
Issues unresolved
Issues fixed
- A list of known issues and solutions can be found on Steam Community Discussions.
Analog movement does not stop player character when moved down
- When using analog movement, pushing the analog control down may not stop the player character as intended.
Enable Improved deadzoning for movement in the game options[4] |
---|
Rotate Object Left/Right controller and key bindings not visible
- Rotate Object Left/Right controller and key bindings only become visible after the player resets all bindings.
Use the Reset All option.[5] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Quad-Core 2.0 GHz Dual-Core 2.6 GHz |
Intel i7-4770 AMD FX-8350 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 16 GB | |
Video card (GPU) | NVIDIA GeForce GTX 560 AMD Radeon HD 5700 DirectX 11 compatible | NVIDIA GeForce GTX 960 AMD Radeon R9 280 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/690640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (690640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Expack3 on 2019-10-15
- ↑ Verified by User:Keith on 2019-10-11
- ↑ Co-Optimus - Trine 4: The Nightmare Prince - last accessed on 2019-10-09
- "Play through the entire campaign with up to four players locally (couch co-op), online, or a mix of the two (combo co-op)."
- ↑ Steam Community Discussion - Official Bug Thread! - last accessed on 2019-10-09
- "PROBLEM SOLVED:
Function can be toggled in options -> Improved deadzoning for movement'
The analog stick doesnt register as 'down' for standing still.
Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right."
- "PROBLEM SOLVED:
- ↑ Steam Community Announcement - First patch is now live! (Build 8032) - last accessed on 2019-10-12
- "Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings"
- ↑ Verified by User:Expack3 on 2019-10-09
- Checked game's output log.