Difference between revisions of "Earth Defense Force: Iron Rain"
From PCGamingWiki, the wiki about fixing PC games
KingKrouch (talk | contribs) |
KingKrouch (talk | contribs) (Remove Render Percentage, as the fix is no longer needed with newest patch.) |
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported | + | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in fullscreen mode. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Custom Resolution|Custom Resolution]]. | |multimonitor notes = See [[#Custom Resolution|Custom Resolution]]. | ||
Line 74: | Line 74: | ||
|ultrawidescreen notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, and only supports a limited selection of resolutions in Fullscreen mode. See [[#Custom Resolution|Custom Resolution]]. | |ultrawidescreen notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, and only supports a limited selection of resolutions in Fullscreen mode. See [[#Custom Resolution|Custom Resolution]]. | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option will allow running the game at whatever 16:9 desktop resolution is set | + | |4k ultra hd notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option will allow running the game at whatever 16:9 desktop resolution is set. |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of View|Field of View]]. | |fov notes = See [[#Field of View|Field of View]]. | ||
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'''Notes''' | '''Notes''' | ||
{{ii}} The reason using the command console injector is required is because the game automatically overwrites INI files, and changes console variables that handle graphics/resolution settings on startup, when changing in-game settings, and when entering gameplay from the main menu. They also need to be re-entered every time the game is launched. | {{ii}} The reason using the command console injector is required is because the game automatically overwrites INI files, and changes console variables that handle graphics/resolution settings on startup, when changing in-game settings, and when entering gameplay from the main menu. They also need to be re-entered every time the game is launched. | ||
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Revision as of 17:30, 30 October 2019
Developers | |
---|---|
Yuke's | |
Publishers | |
D3 Publisher | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 15, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Command Console
Enable Command Console |
---|
Notes
|
Anisotropic filtering (AF)
Change Render Percentage |
---|
Notes
|
Custom Resolution
Change In-Game Resolution |
---|
Notes
|
Field of View
Change Field of View |
---|
|
High Frame rate
Change (or unlock) framerate cap |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Requires both players to be using controllers. |
||
LAN play | ||||
Online play | 6 | Co-op Online co-op uses a lobby system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-8100 | Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 280 3 GB of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Controller | XInput controller |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1039890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1039890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017