Difference between revisions of "Deadlight"
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{{Image|Deadlight - Graphics.png|Graphics settings.}} | {{Image|Deadlight - Graphics.png|Graphics settings.}} | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/deadlight/en |
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
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|widescreen resolution notes= 16:9; other aspect ratios are letterboxed. | |widescreen resolution notes= 16:9; other aspect ratios are letterboxed. | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See the [ | + | |multimonitor notes = See the [https://www.wsgf.org/dr/deadlight/en WSGF entry]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [ | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/deadlight/en WSGF entry]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See the [ | + | |fov notes = See the [https://www.wsgf.org/dr/deadlight/en WSGF entry]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 11:06, 15 June 2019
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Developers | |
---|---|
Tequila Works | |
Publishers | |
Microsoft Studios | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | October 25, 2012 |
Deadlight | |
---|---|
Deadlight | 2012 |
Deadlight: Director's Cut | 2016 |
This page is for the original release. For the Director's Cut, see Deadlight: Director's Cut.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/211400/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Deadlight\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/211400/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Borderless fullscreen windowed
Use GeDoSaTo[citation needed] |
---|
|
Anti-aliasing (AA)
- By default Deadlight doesn't support anti-aliasing, which can be noticeable and quite annoying on certain displays.
Enable Anti-alasing[citation needed] |
---|
|
High frame rate
Change frame rate smoothing[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French | ||||
Italian | ||||
Japanese | ||||
Russian | 1) Fan translation by «ZoG Forum Team», download. 2) Fan translation by «ENPY Studio», download |
|||
Spanish | ||||
Turkish | Fan translation. Details missing—please edit this page and add it. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Deadlight. |
Issues fixed
No audio in cutscenes
Use replacement binkw32.dll[1] |
---|
|
Enable shader initialization on demand[1] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 2 GHz+ or better | Intel Core 2 Duo 2 GHz+ or better |
System memory (RAM) | 2 GB | 5 GB |
Hard disk drive (HDD) | 5 GB | 5 GB |
Video card (GPU) | Shader model 3.0 support | 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/211400/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (211400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.