Difference between revisions of "Grand Theft Auto: Vice City"
From PCGamingWiki, the wiki about fixing PC games
(→SilentPatch: ASI Loader is required for SA SilentPatch, not for VC) |
(Attempting to clean up this page, clearing the air about the "missing radio songs" rumor, and fixing some of these references. Removed ThirteenAG's Windowed Mode mod since it causes crashes too often from using with on GTA III.) |
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'''Key points''' | '''Key points''' | ||
{{ii}} There are many [[#Issues fixed|issues]] and it's very likely to encounter at least one.<ref name=f1>[http://www.gtaforums.com/index.php?showtopic=294498 "Vice City on Windows Vista & Windows 7"]</ref><ref name=f2>[http://www.gtaforums.com/index.php?showtopic=188753 "Bug List with Solutions (PC, PS2 & Xbox)"]</ref> [[#SilentPatch|SilentPatch]] fixes many of these issues. | {{ii}} There are many [[#Issues fixed|issues]] and it's very likely to encounter at least one.<ref name=f1>[http://www.gtaforums.com/index.php?showtopic=294498 "Vice City on Windows Vista & Windows 7"]</ref><ref name=f2>[http://www.gtaforums.com/index.php?showtopic=188753 "Bug List with Solutions (PC, PS2 & Xbox)"]</ref> [[#SilentPatch|SilentPatch]] fixes many of these issues. | ||
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{{++}} Ability to import your music for your own custom radio station.<ref>[http://www.grandtheftwiki.com/Custom_Radio_Station Custom Radio Stations in GTA Games]</ref> | {{++}} Ability to import your music for your own custom radio station.<ref>[http://www.grandtheftwiki.com/Custom_Radio_Station Custom Radio Stations in GTA Games]</ref> | ||
{{--}} Exceeding 30 FPS introduces gameplay and physics [[#Timing-related issues|issues]]. | {{--}} Exceeding 30 FPS introduces gameplay and physics [[#Timing-related issues|issues]]. | ||
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===Version differences=== | ===Version differences=== | ||
− | {{ii}} | + | {{ii}} The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.<ref>{{Refurl|url=http://www.rockstarnexus.com/article/82/Vice-City-now-back-on-Steam|title=Vice City now back on Steam - Rockstar Nexus|date=2019-06-09}}</ref> However, it was reported that the "New Audio" version still has the full soundtrack as the earlier retail and Steam "Old Audio" versions.<ref>{{Refurl|url=https://www.youtube.com/watch?v=RjJJ2IzSXCw|title=GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario|date=2019-06-09}}</ref><ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=I have compared the retail version included in the 2009 ''Grand Theft Auto: The Trilogy'' collection and the ''"New Audio"'' Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.}}</ref> |
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} [http://www.patches-scrolls.de/patch/1894/7/ Patch 1.1] is the latest patch available. | + | {{ii}} [http://www.patches-scrolls.de/patch/1894/7/ Patch 1.1] is the latest patch available. Most digital distribution versions already include this patch. |
− | |||
− | === | + | ===Skip intro videos=== |
− | {{Fixbox|description= | + | {{ii}} Although this mod was made for [[Grand Theft Auto: San Andreas]], it also works on Grand Theft Auto: Vice City as well. |
− | # | + | |
− | + | {{Fixbox|description=Installing No Intro mod|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.}}</ref>|fix= | |
− | + | # Download the mod [http://www.gtagarage.com/mods/show.php?id=12470 here]. | |
+ | # Extract the {{file|movie}} folder from the archive, then copy this folder to <code>{{p|game}}</code>, replacing the video files. For the German version, you may need to duplicate {{file|GTAtitles.mpg}} within the mod's folder and rename the copied video as {{file|GTAtitlesGER.mpg}}. | ||
+ | # Now launch the game. The blank videos should skip the intro and launch straight into the game. | ||
+ | }} | ||
+ | |||
+ | ===ThirteenAG's Widescreen Fix=== | ||
+ | {{ii}} A v1.0 executable is recommended. | ||
+ | {{++}} Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions. | ||
+ | {{++}} Adds adjustable FOV and [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper. | ||
− | '' | + | {{Fixbox|description=Installing ThirteenAG's Widescreen Fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix= |
− | {{ | + | # Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gtavc here]. |
+ | # Extract the <code>GTAVC.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code>. | ||
+ | # (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process. | ||
}} | }} | ||
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}} | }} | ||
− | === | + | ===SkyGfx=== |
− | {{Fixbox|description= | + | {{ii}} Requires a D3D8to9 wrapper (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]) and currently only works with a v1.0 executable. |
− | # | + | {{++}} Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions. |
− | # | + | {{Fixbox|description=Installing SkyGfx|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix= |
− | + | # Download SkyGfx [https://github.com/aap/skygfx_vc/releases/ here], then extract the {{file|rwd3d9.dll}} into <code>{{p|game}}</code>, then extract the {{file|skygfx.asi}} and place it <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder if it does not already exist in <code>{{p|game}}</code>). If you are using Widescreen Fix, you do not need its {{file|d3d8.dll}} wrapper. | |
− | + | # Go into the {{file|VC}} folder extracted from the archive, then copy the {{file|neo}} folder and {{file|skygfx.ini}} into <code>{{p|game}}\scripts</code> folder. | |
− | {{ | ||
}} | }} | ||
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{{--}} Save files are '''NOT''' cross-compatible between Windows and OS X | {{--}} Save files are '''NOT''' cross-compatible between Windows and OS X | ||
− | + | ===Portable GTA=== | |
− | + | {{ii}} Requires a v1.0 executable and an ASI loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]). | |
− | + | {{ii}} Also works with [[Grand Theft Auto III]] and [[Grand Theft Auto: San Andreas|San Andreas]]. | |
− | + | {{++}} Moves the user files folder to <code>{{p|game}}</code>, allowing a downgraded game to be fully portable. | |
− | |||
− | + | {{Fixbox|description=Using Portable GTA|ref=<ref>{{Refcheck|user=AmethystViper|date=March 31, 2019|comment=}}</ref>|fix= | |
− | {{ | + | # Download the mod [https://gtaforums.com/topic/899040-the-heros-workshop/ here], then rename the file extension from {{file|portablegta.dll}} to {{file|portablegta.asi}}. |
− | {{ | + | # Place the {{file|portablegta.asi}} file into <code>{{p|game}}\scripts</code>. |
− | {{ | + | # Run the game, exit to desktop, and then delete the contents inside <code>{{p|game}}\userfiles</code>. |
+ | # Copy everything from <code>{{p|userprofile}}\Documents\GTA Vice City User Files</code> into <code>{{p|game}}\userfiles</code> folder. | ||
}} | }} | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
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|borderless windowed = hackable | |borderless windowed = hackable | ||
|borderless windowed notes = See [[#Windowed|Windowed]]. | |borderless windowed notes = See [[#Windowed|Windowed]]. | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.}}</ref> |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for MSAA.<ref>{{Refurl|url=https://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page/51/?tab=comments#comment-1067251055|title=(GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums|date=2019-06-09}}</ref> Post-process anti-aliasing such as FXAA can also be forced from GPU control panel. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref> Enabling the '''Frame Limiter''' setting also caps the game to 30 FPS unless modded. |
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = | + | |60 fps notes = Running the game above 30 FPS introduces physical and technical [[#Timing-related issues|issues]]. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{ | + | {{--}} Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image ({{term|Vert-}}), and [[#Misaligned mouse aiming|misaligned mouse aiming]]. Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for proper widescreen support. |
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===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Install [[#Widescreen resolution|ThirteenAG's Widescreen Fix]], then create a {{file|wndmode.ini}} file in <code>{{p|game}}</code>|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix= |
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}} | }} | ||
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|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Only X-Axis by default. Use [[#SilentPatch|SilentPatch]] to tie both axes | + | |mouse sensitivity notes = Only X-Axis by default. Use [[#SilentPatch|SilentPatch]] to tie both axes. |
|mouse menu = true | |mouse menu = true | ||
− | |mouse menu notes = See [[#Mouse clicks do not register|Mouse clicks do not register]] | + | |mouse menu notes = See [[#Mouse clicks do not register|Mouse clicks do not register]]. |
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = DirectInput | + | |controller support notes = DirectInput only. |
− | |full controller = | + | |full controller = true |
− | |full controller notes = | + | |full controller notes = |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = DirectInput controllers | + | |controller remap notes = Only for DirectInput controllers. |
|controller sensitivity = hackable | |controller sensitivity = hackable | ||
− | |controller sensitivity notes= Use [[#GInput|GInput]] and adjust options in {{file|GInputVC.ini}} | + | |controller sensitivity notes= Use [[#GInput|GInput]] and adjust options in {{file|GInputVC.ini}}. |
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= Use [[#GInput|GInput]] and adjust | + | |invert controller y-axis notes= Use [[#GInput|GInput]] and adjust {{code|InvertLook}} in {{file|GInputVC.ini}}. |
− | |xinput controllers = | + | |xinput controllers = hackable |
− | |xinput controllers notes = | + | |xinput controllers notes = See [[#GInput|GInput]]. |
− | |xbox prompts = | + | |xbox prompts = hackable |
− | |xbox prompts notes = | + | |xbox prompts notes = Can be enabled via [[#GInput|GInput]]. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4 Windows]] and [[#GInput|GInput]].<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = hackable |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Set {{code|PlayStationButoons}} to {{code|0}} in {{file|GInputVC.ini}}. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Bluetooth |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = Connection mode must be configured in [[Controller:DualShock 4#DS4Windows|DS4 Windows]]. |
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = generic, Xbox, DualShock |
− | + | |other button prompts notes= Game references buttons by number (e.g. {{code|JOY1}}) by default. Use [[#GInput|GInput]] for Xbox and DualShock controller prompts; alternative text prompt add-on is also available. | |
− | + | |controller hotplug = true | |
− | |button prompts notes | + | |controller hotplug notes = Only for the same type of controller plugged in initially from launch.<ref name="hotplugging">{{Refcheck|user=AmethystViper|date=June 6, 2018|comment=}}</ref> |
− | |controller hotplug = | ||
− | |controller hotplug notes = | ||
|haptic feedback = hackable | |haptic feedback = hackable | ||
− | |haptic feedback notes = [[#GInput|GInput]] | + | |haptic feedback notes = See [[#GInput|GInput]]. |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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===GInput=== | ===GInput=== | ||
− | {{++}} Adds full XInput controller support | + | {{++}} Adds full XInput and [[Controller: DualShock 3|DualShock 3]] controller support with relevant controller prompts. |
− | {{++}} Restores haptic feedback from console versions | + | {{++}} Restores haptic feedback from console versions. |
− | {{++}} | + | {{++}} Five controller presets, based on console versions and [[Grand Theft Auto IV]]. |
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− | + | {{Fixbox|description=Installing GInput|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix= | |
− | {{ | + | # Download GInputVC [https://www.gtagarage.com/mods/show.php?id=24272 here]. |
+ | # Extract the contents of {{file|GInputVC_*.zip}}, and copy the {{file|models}} folder, {{file|GInputVC.asi}}, and {{file|GInputVC.ini}} files into <code>{{p|game}}</code>. | ||
+ | # Open {{file|GInputVC.ini}} with a text editor and configure your desired settings. | ||
}} | }} | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX 1, EAX 3. In case of problems with EAX restoring in III/VC, [https://www.gtagarage.com/mods/show.php?id=27928 | + | |eax support notes = EAX 1, EAX 3. In case of problems with EAX restoring in III/VC, see [https://www.gtagarage.com/mods/show.php?id=27928 EAX Alchemy Fix]. |
}} | }} | ||
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===Cannot find 640x480 video mode error=== | ===Cannot find 640x480 video mode error=== | ||
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}|ref=<ref>[https://steamcommunity.com/app/12110/discussions/0/613937942864512392/#c613937942870813434 cant find 640x480 video mode :: Steam Community Discussions]</ref>}} | {{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}|ref=<ref>[https://steamcommunity.com/app/12110/discussions/0/613937942864512392/#c613937942870813434 cant find 640x480 video mode :: Steam Community Discussions]</ref>}} | ||
+ | |||
+ | {{Fixbox|description=Use the following compatibility fixes|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=SHjkAelFRL8|title=How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube|date=2019-06-09}}</ref>|fix= | ||
+ | # Right-click {{file|gta-vc.exe}} and select {{code|Properties}}. | ||
+ | # Go to the Compatibility tab and set the following: | ||
+ | #* Set Compatibility mode to {{code|Windows XP (Service Pack 2)}} | ||
+ | #* Check the setting for {{code|Run in 640x480 resolution}} | ||
+ | # Click {{code|Apply}} to apply these settings, and attempt to run the game, then change resolution settings as desired. | ||
+ | }} | ||
===Game cannot find enough available video memory=== | ===Game cannot find enough available video memory=== | ||
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}} | }} | ||
− | ===Bad lighting, reflections, shadowing=== | + | ===Bad lighting, reflections, shadowing mapping=== |
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=August 2017}}}} | {{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=August 2017}}}} | ||
− | === | + | ===Misaligned mouse aiming=== |
− | {{--}} | + | {{Fixbox|description=Install the [[#ThirteenAG's Widescreen Fix|Widescreen Fix]]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>}} |
− | + | ===Player and pedestrians dialogue is very rare compared to PlayStation 2 version=== | |
− | + | {{Fixbox|description=Install the [http://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/ Ped Speech Patch]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.}}</ref>}} | |
− | ===Player and pedestrians dialogue is very rare compared to | ||
− | {{Fixbox|description=Install the [http://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/ Ped Speech Patch]|ref={{ | ||
===Low violence gameplay with some keyboard layouts=== | ===Low violence gameplay with some keyboard layouts=== | ||
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===Modding=== | ===Modding=== | ||
− | ==== | + | ====Featured plugins==== |
− | * [http://cleo.li/ CLEO] - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version | + | * [http://cleo.li/ CLEO] - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version. |
− | * [ | + | * [https://www.gtagarage.com/mods/show.php?id=25377 Mod Loader] - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader. |
====Featured mods==== | ====Featured mods==== | ||
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* [http://gtaforums.com/topic/849281-gta-vice-city-updated-scm/ GTA Vice City - Updated SCM] - Fixes/Restores/Improves mission-specific stuff. | * [http://gtaforums.com/topic/849281-gta-vice-city-updated-scm/ GTA Vice City - Updated SCM] - Fixes/Restores/Improves mission-specific stuff. | ||
* [http://gtaforums.com/topic/254132-rel09-beta-gtafps/ GTA:FPS] - Play the game in first person. | * [http://gtaforums.com/topic/254132-rel09-beta-gtafps/ GTA:FPS] - Play the game in first person. | ||
− | * [http://gtaforums.com/topic/707873-relvc-fixed-idle-animations/ Fixed idle animations] | + | * [http://gtaforums.com/topic/707873-relvc-fixed-idle-animations/ Fixed idle animations] - Restores the missing idle animations of the player character with certain weapons. |
* [http://gtaforums.com/topic/754940-relvc-map-fixes-improvements/ Map Fixes & Improvements] | * [http://gtaforums.com/topic/754940-relvc-map-fixes-improvements/ Map Fixes & Improvements] | ||
* [http://gtaforums.com/topic/518046-relvc-vice-cry-18/ Vice Cry 1.8] - Major graphics overhaul for the game. | * [http://gtaforums.com/topic/518046-relvc-vice-cry-18/ Vice Cry 1.8] - Major graphics overhaul for the game. | ||
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====Total conversions==== | ====Total conversions==== | ||
− | * [http://gtaforums.com/forum/333-gta-lc/ Grand Theft Auto: Liberty City] - Total Conversion of GTA III to Vice City | + | * [http://gtaforums.com/forum/333-gta-lc/ Grand Theft Auto: Liberty City] - Total Conversion of GTA III to Vice City. |
− | * [http://gtaforums.com/topic/704426-relvc-grand-theft-auto-stories/ Grand Theft Auto: Stories] - Port both Vice City Stories and Libery City Stories to PC | + | * [http://gtaforums.com/topic/704426-relvc-grand-theft-auto-stories/ Grand Theft Auto: Stories] - Port both Vice City Stories and Libery City Stories to PC. |
− | * [http://gtaforums.com/forum/265-gta-state-of-liberty/ GTA: State of Liberty] - Attempt to port every GTA III era game map to VC | + | * [http://gtaforums.com/forum/265-gta-state-of-liberty/ GTA: State of Liberty] - Attempt to port every GTA III-era game map to VC. |
+ | |||
+ | ====Modding tools==== | ||
+ | * [http://www.x-squares.com/Download.aspx?id=87 IMG Manager V2.0] - Beta version of the most bug-free .img files manager. | ||
+ | * [https://www.gtagarage.com/mods/show.php?id=27155 IMG Factory 1.2] - An alternative .img file manager to the above. | ||
==System requirements== | ==System requirements== |
Revision as of 22:39, 9 June 2019
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Developers | |
---|---|
Rockstar North | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Engines | |
RenderWare | |
Release dates | |
Windows | May 1, 2003 |
macOS (OS X) | November 12, 2010 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
- Ability to import your music for your own custom radio station.[3]
- Exceeding 30 FPS introduces gameplay and physics issues.
General information
- Official game site
- GTAForums - Grand Theft Auto: Vice City Discussion
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
- GTA Garage Mod Database
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 4 DRM disc check. Polish versions sold in Classics collection from Cenega require Internet activation, but have no DRM. |
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Amazon.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | Steam version needs to be downgraded in order to be seriously modded. |
Version differences
- The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[4] However, it was reported that the "New Audio" version still has the full soundtrack as the earlier retail and Steam "Old Audio" versions.[5][6]
Essential improvements
Patches
- Patch 1.1 is the latest patch available. Most digital distribution versions already include this patch.
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto: Vice City as well.
Installing No Intro mod[7] |
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|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds adjustable FOV and MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[8] |
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|
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version.
Download SilentPatch and DDraw Component[9] |
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|
SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[10] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Configuration file is encrypted
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b |
macOS (OS X) | ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Steam edition uses an altered saves format than the retail one. They can be converted though
- If using Windows 98 / Windows ME compatibility mode save files are stored in
%PUBLIC%\Documents\GTA Vice City User Files\
- Save files are NOT cross-compatible between Windows and OS X
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto III and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[11] |
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|
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Widescreen resolution
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Windowed
Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game> [12]
|
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Input settings
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[13] |
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|
Y-axis sensitivity modifier
Independently adjust Y-axis speed[citation needed] |
---|
Notes
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | Fan translation, download. | |||
Simplified Chinese | Fan translation, The Project itself and download and GitHub. | |||
Czech | Fan translation, download. | |||
French | ||||
German | ||||
Italian | ||||
Polish | Official translation, download. | |||
Russian | Retail only. Patch for digital release here. Unofficial audio translation is avaliable. | |||
Slovak | Fan translation, download. | |||
Spanish | ||||
Turkish | Fan translation, download. | |||
Ukrainian | Two different fan localizations, #1 and #2. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Use the Vice City 2 Players Mod | ||
LAN play | Use Vice City Multiplayer. | |||
Online play | Use Vice City Multiplayer. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Use Vice City Multiplayer. | |
Self-hosting | Use Vice City Multiplayer. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D |
Issues fixed
- An unlocked or incorrect frame rate cap can result in timing issues.
Related issues:
- Broken cutscenes (when a cut scene starts, the game seems frozen[14])
- It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
- Random crash when changing resolution
- Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
- Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
- Boats that accelerate and move slower than they should be (like cars issue above)
- Game that runs almost comically quickly[1]
- Pedestrians seem to be "running" and cars move on and off screen extremely fast.
- Textures & models "pop in" too slowly[1]
- Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
- In the mission "The Driver", a character may fall through the a bridge.
- Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.
Solution:
Turn on in-game frame limiter[citation needed] |
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|
Game refuses to start
Fix Data Execution Prevention setting[citation needed] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only) |
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
|
---|
Cannot find 640x480 video mode error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[15]
|
---|
Use the following compatibility fixes[16] |
---|
|
Game cannot find enough available video memory
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
|
---|
Game crashes after intro movie or fails to start entirely
- Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
- The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Delete gta_vc.set[1] |
---|
Game crashes after loading save
Make sure save file and game build match[citation needed] |
---|
Game crashes randomly with "Unhandled exception"
Option 1: Edit properties of gta-vc.exe[citation needed] |
---|
|
Option 2: Use testapp.exe as game executable[citation needed] |
---|
|
Mouse clicks do not register
Install SilentPatch[citation needed] |
---|
Install SilentPatch[citation needed] |
---|
Camera locks after a unique jump is performed
- The camera locks in slow-motion and does not release the view.
Alt-Tab Workaround[1] |
---|
|
Bad lighting, reflections, shadowing mapping
Install SilentPatch[citation needed] |
---|
Misaligned mouse aiming
Install the Widescreen Fix[17] |
---|
Player and pedestrians dialogue is very rare compared to PlayStation 2 version
Install the Ped Speech Patch[18] |
---|
Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[19]
Install SilentPatch |
---|
The game will ask for CD if installed on A: or B: drives
Install SilentPatch[citation needed] |
---|
Alchemy doesn't restore EAX
Install Alchemy Fix[citation needed] |
---|
Havana outfit is inaccessible
- After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Install Havana Outfit Fix[20] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
Modding
Featured plugins
- CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
- Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
Featured mods
- AI Enhanced Textures for Vice City - Replaces all textures with 4x AI Enhanced versions of the originals.
- GTA Vice City - Updated SCM - Fixes/Restores/Improves mission-specific stuff.
- GTA:FPS - Play the game in first person.
- Fixed idle animations - Restores the missing idle animations of the player character with certain weapons.
- Map Fixes & Improvements
- Vice Cry 1.8 - Major graphics overhaul for the game.
- Spaceeinstein's All In One Mod v3.2 - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
- Vice City - The Leftovers Fix - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
Total conversions
- Grand Theft Auto: Liberty City - Total Conversion of GTA III to Vice City.
- Grand Theft Auto: Stories - Port both Vice City Stories and Libery City Stories to PC.
- GTA: State of Liberty - Attempt to port every GTA III-era game map to VC.
Modding tools
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager.
- IMG Factory 1.2 - An alternative .img file manager to the above.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | AMD Athlon 800 MHz AMD Duron 1.2 GHz Intel Pentium III 800 MHz Intel Celeron 1.2 GHz |
AMD Athlon XP Intel Pentium 4 |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 915 MB | 1.55 GB |
Video card (GPU) | Nvidia GeForce 32 MB of VRAM DirectX 9.0 compatible | ATI Radeon 8500 Nvidia GeForce 3 64 MB of VRAM DirectX 9.0 compatible |
Sound (audio device) | DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.7 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
|
Other | This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Vice City on Windows Vista & Windows 7"
- ↑ "Bug List with Solutions (PC, PS2 & Xbox)"
- ↑ Custom Radio Stations in GTA Games
- ↑ Vice City now back on Steam - Rockstar Nexus - last accessed on 2019-06-09
- ↑ GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- I have compared the retail version included in the 2009 Grand Theft Auto: The Trilogy collection and the "New Audio" Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.
- ↑ Verified by User:AmethystViper on 2019-06-09
- Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ [REL]Multi-sampling FIX - GTA Forums
- ↑ cant find 640x480 video mode :: Steam Community Discussions
- ↑ How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.
- ↑ SilentPatch - Page 167 - GTAForums
- ↑ Verified by User:Blackbird on 2019-04-20