Difference between revisions of "Quake III Arena"
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− | == Versions == | + | ==Versions== |
− | === Vanilla === | + | ===Vanilla=== |
The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release. | The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release. | ||
− | === Quake Live === | + | ===Quake Live=== |
id Software launched a free-to-play browser-based port of Quake III titled [[Quake Live]]. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems. | id Software launched a free-to-play browser-based port of Quake III titled [[Quake Live]]. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems. | ||
− | == Source Ports == | + | ==Source Ports== |
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. | While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. | ||
− | === ioquake3 === | + | ===ioquake3=== |
[http://ioquake3.org/ ioquake3] is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see [http://ioquake3.org/ the Improvements section]. | [http://ioquake3.org/ ioquake3] is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see [http://ioquake3.org/ the Improvements section]. | ||
− | == Game data == | + | ==Game data== |
[[File:Quake III Options.jpg|290px|right|thumb|In-game general settings.]] | [[File:Quake III Options.jpg|290px|right|thumb|In-game general settings.]] | ||
[[File:Quake III Video.jpg|290px|right|thumb|In-game graphics settings.]] | [[File:Quake III Video.jpg|290px|right|thumb|In-game graphics settings.]] | ||
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}} | }} | ||
− | === [[Save game cloud syncing]] === | + | ===[[Save game cloud syncing]]=== |
− | {{Save | + | {{Save game cloud syncing |
− | | | + | |origin = |
− | + | |origin notes = | |
− | |origin | + | |steam cloud = true |
− | | | + | |steam cloud notes = |
− | + | |uplay = | |
− | + | |uplay notes = | |
− | + | |gamesave manager = true | |
− | | | + | |gamesave manager notes= |
− | | | ||
− | | | ||
− | |||
− | | | ||
− | | | ||
− | |||
}} | }} | ||
− | == Video settings == | + | ==Video settings== |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/quake-iii-arena | |wsgf link = http://www.wsgf.org/dr/quake-iii-arena | ||
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}} | }} | ||
− | == Aspect Ratio and Field of View == | + | ==Aspect Ratio and Field of View== |
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this: | The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this: | ||
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* <code>r_customaspect</code> sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6) | * <code>r_customaspect</code> sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6) | ||
− | == Input settings == | + | ==Input settings== |
[[File:Quake III Input.jpg|290px|right|thumb|In-game input settings.]] | [[File:Quake III Input.jpg|290px|right|thumb|In-game input settings.]] | ||
{{Input settings | {{Input settings | ||
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}} | }} | ||
− | == Issues fixed == | + | ==Issues fixed== |
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Main Menu Graphics Glitches}} | {{Fixbox/fix|Main Menu Graphics Glitches}} |
Revision as of 23:39, 3 November 2013
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
Activision | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | December 2, 1999 |
Linux | December 27, 1999 |
Mac OS (Classic) | 2000 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source Ports.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Steam Users' Forums - The Steam forums for the Quake series.
- Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
Availability
Versions
Vanilla
The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release.
Quake Live
id Software launched a free-to-play browser-based port of Quake III titled Quake Live. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
Source Ports
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
ioquake3
ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see the Improvements section.
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Aspect Ratio and Field of View
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this:
r_mode -1
sets the display mode to the custom resolution specified by the following cvars.r_customwidth, r_customheight
set the custom display mode.r_customaspect
sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)
Input settings
Audio settings
Issues fixed
Instructions |
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Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 25 MB | 500 MB |
References
- Pages needing cover images
- Windows
- Linux
- Mac OS
- Games
- Invalid template usage (Series)
- Pages with broken file links
- Invalid section order
- Invalid template usage (Fixbox)
- Missing section (Availability)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)