Difference between revisions of "The Bureau: XCOM Declassified"
m (misc. fixes) |
m (misc. fixes) |
||
Line 131: | Line 131: | ||
==Input settings== | ==Input settings== | ||
− | {{Input | + | {{Input settings |
− | | | + | |key remap = true |
− | | | + | |key remap notes = |
− | | | + | |acceleration option = true |
− | | | + | |acceleration option notes = |
− | | | + | |mouse menu = unknown |
− | | | + | |mouse menu notes = |
+ | |invert mouse y-axis = unknown | ||
+ | |invert mouse y-axis notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = Options for left and right handed. | ||
+ | |full controller = unknown | ||
+ | |full controller notes = | ||
+ | |controller remap = unknown | ||
+ | |controller remap notes = | ||
+ | |invert controller y-axis = unknown | ||
+ | |invert controller y-axis notes= | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
}} | }} | ||
Line 186: | Line 198: | ||
|recGPU = DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 | |recGPU = DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 | ||
}} | }} | ||
− | |||
− |
Revision as of 10:31, 28 October 2013
Cover image missing, please upload it | |
Developers | |
---|---|
2K Marin | |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
General information
Availability
- All versions require Steam.
Improvements
Skip intro videos
Instructions |
---|
Instructions |
---|
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
- Game features field of view slider, follow this guide if default range is not enough.
Instructions |
---|
Input settings
Audio settings
Issues unresolved
Aiming FOV is unaffected by FOV setting
The aiming FOV is currently unaffected by the FOV setting. This means that the aimed FOV remains 60, even if the regular FOV increases up to 100.
Microstuttering
Many players on the Steam forums are reporting major microstuttering on Nvidia GPUs (Kepler only?).
Low frame rate
Disabling "Screen space reflections" can drasticly improve the frame rate.
Issues fixed
Large framerate drop when aiming
Disable vsync if you have large framerate drops when aiming.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista Service Pack 2 32-bit | 7 Service Pack 1 64-bit |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT | DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 |