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Difference between revisions of "Dark Souls Remastered"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Video settings: "dropping below 45fps starts slowing things down" sweet... so which one is it? In before it actually is entire framerate dependent. Too bad I don't have the copy - got my methods for testing it.)
(Added Multi Monitor, ref info and moved mouse info to relevant section and removed stub)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|title        = Dark Souls: Remastered
 
|title        = Dark Souls: Remastered
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'''Key points'''
 
'''Key points'''
{{--}}Game speed is tied to framerate, anything lower than 60 FPS will cause the game to slow down<ref>https://www.reddit.com/r/darksouls/comments/8lr2g6/remaster_game_speed_is_tied_to_frame_rate_with_60/</ref>
+
{{--}}Game speed is tied to framerate, anything lower than 60 FPS will cause the game to slow down<ref>[https://www.reddit.com/r/darksouls/comments/8lr2g6/remaster_game_speed_is_tied_to_frame_rate_with_60/ Remaster game speed is tied to frame rate with 60 fps as base]</ref>
  
 
'''General information'''
 
'''General information'''
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = true
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
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|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
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|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Mouse acts like a joystick when moving with the gamepad, limiting turn speed.
+
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = Also x-axis  
+
|invert mouse y-axis notes = Also X-axis  
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
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|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= Also x-axis
+
|invert controller y-axis notes= Also X-axis
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 136: Line 135:
 
|haptic feedback notes    = Xinput only
 
|haptic feedback notes    = Xinput only
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Mouse acts like an analogue stick when used simultaneously, limiting turn speed.
 
|steam input api          = false
 
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 146: Line 145:
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
 
|steam cursor detection    = true
 
|steam cursor detection    = true
|steam cursor detection notes =  
+
|steam cursor detection notes = Mouse acts like an analogue stick when using simultaneous input, limiting turn speed.
 
}}
 
}}
  

Revision as of 13:40, 27 May 2018

Dark Souls: Remastered
Dark Souls: Remastered cover
Developers
Original game From Software
Remastered QLOC
Publishers
Bandai Namco Entertainment
Engines
PhyreEngine
Release dates
Windows May 24, 2018
Dark Souls Remastered on Wikipedia
Dark Souls
Dark Souls: Prepare to Die Edition 2012
Dark Souls II 2014
Dark Souls II: Scholar of the First Sin 2015
Dark Souls III 2016
Dark Souls: Remastered 2018

This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.

Key points

Game speed is tied to framerate, anything lower than 60 FPS will cause the game to slow down[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\FromSoftware\NBGI\DarkSouls\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\NBGI\DARK SOULS REMASTERED\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
6

Connection types

VR support

Issues Fixed

Refresh Rate setting stuck at 60hz

Editing DarkSouls.ini

Open up the DarkSouls.ini (read Configuration File Location section for address to file) and under [DisplaySettingFullScreen] section change Refresh Rate to preferred supported value. The setting in-game will still read 60hz but checking your monitor's OSD should confirm that your monitor is displaying the game at your chosen refresh rate. Do not change anything in the PC Settings section in-game or the refresh rate will go back to 60hz.

Changing refresh rate will not remove the 60 FPS cap, but will still result in less screen-tearing with V-Sync off, making for a smoother image without the potential performance impact V-Sync can induce

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

A 64-bit system is required.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2500K
AMD FX-8150
AMD Ryzen 3 1300X
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon HD7870
2 GB of VRAM
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References