Difference between revisions of "Zeno Clash II"
From PCGamingWiki, the wiki about fixing PC games
m (→Input settings: updated template usage) |
m (→Input settings: updated template usage) |
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|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 171: | Line 189: | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | | | + | |steam input api = unknown |
− | | | + | |steam input api notes = |
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
}} | }} | ||
Revision as of 00:38, 11 April 2018
Developers | |
---|---|
ACE Team | |
Publishers | |
Atlus | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | April 30, 2013 |
Zeno Clash | |
---|---|
Zeno Clash | 2009 |
Zeno Clash II | 2013 |
Clash: Artifacts of Chaos | 2022 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\My Games\UnrealEngine3\ZC2Game\Config |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/215690/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\215690\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/215690/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
Custom resolution launch options[1] |
---|
|
Field of view (FOV)
- Game only offers choice of Default (65° in combat, otherwise 90°) and Wide (90° in combat, otherwise 100°).
- Use Flawless Widescreen or the method below for higher settings.
Custom FOV by editing ZC2Game.ini[citation needed] |
---|
|
Different situations can result in different FOV values, as follows:
Setting | Definition |
---|---|
closeCombatFOV |
Regular FOV in the game |
closeCombatClunchedFOV |
FOV when punching |
farCombatFOV |
FOV when you have a weapon in your hands |
inventoryFOV |
Map FOV |
runFOV_delta |
How much the FOV changes when running |
grabFOV |
FOV when grabbing an enemy |
deflectGrabFOV |
FOV when deflect-grabbing an enemy |
weaponMultFOV |
All weapons have their custom aim FOVs. This number can be used to multiply the FOV values for guns. |
High frame rate
Disable frame rate smoothing[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Added in update v1.04.[3] |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 4800+ |
Intel Core i5 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | 4 GB |
Video card (GPU) | ATI 3850HD Nvidia GeForce 8800 GT 512 MB of VRAM | Nvidia GeForce GTX 280 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/215690/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (215690) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.