Difference between revisions of "The Dark Mod"
m (→[[Glossary:Multi-monitor|Multi-monitor]]: updated template usage) |
m (updated template usage) |
||
Line 38: | Line 38: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\Darkmod.cfg}} |
− | {{Game data/ | + | {{Game data/config|OS X|}} |
− | {{Game data/ | + | {{Game data/config|Linux|{{p|game}}\Darkmod.cfg}} |
}} | }} | ||
{{XDG|unknown}} | {{XDG|unknown}} | ||
Line 46: | Line 46: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\fms\}} |
− | {{Game data/ | + | {{Game data/saves|OS X|}} |
− | {{Game data/ | + | {{Game data/saves|Linux|}} |
}} | }} | ||
{{ii}} Saves are in a <code>savegames</code> folder inside each mission's folder. | {{ii}} Saves are in a <code>savegames</code> folder inside each mission's folder. | ||
Line 84: | Line 84: | ||
|120 fps = false | |120 fps = false | ||
|120 fps notes = Frame rate is capped at 60 FPS. | |120 fps notes = Frame rate is capped at 60 FPS. | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 193: | Line 195: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = |
Revision as of 10:59, 24 March 2018
Developers | |
---|---|
Broken Glass Studios | |
Engines | |
id Tech 4 | |
Release dates | |
Windows | October 16, 2009 |
macOS (OS X) | June 19, 2011[1] |
Linux | October 8, 2013 |
Thief | |
---|---|
Thief: The Dark Project | 1998 |
Thief II: The Metal Age | 2000 |
Thief: Deadly Shadows | 2004 |
The Dark Mod (unofficial spin-off) | 2009 |
Thief | 2014 |
Key points
- Free.
- Originally a Doom 3 total conversion, now a standalone game.
- The Dark Mod is a toolset for use with 'Fan Missions' designed by the community.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Use tdm_update.exe to update the mod whenever a new version is available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Darkmod.cfg[Note 1] |
macOS (OS X) | |
Linux | <path-to-game>\Darkmod.cfg |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\fms\[Note 1] |
macOS (OS X) | |
Linux |
- Saves are in a
savegames
folder inside each mission's folder.
Video settings
Multi-monitor
Edit config file[2] |
---|
Notes
|
Input settings
Audio settings
Issues fixed
- A comprehensive list of issues, and their fixes, is listed on the Dark Mod Wiki here.
Game refuses to run on 64-bit Ubuntu
If it complains about missing libcurl version 4, try installing libcurl3 package forcing i386 architecture by issuing the following command:
sudo apt-get install libcurl3:i386
No sound in Linux
Ubuntu Linux uses PulseAudio as default backend. To configure Dark Mod for PulseAudio, use the following command:
env PULSE_LATENCY_MSEC=60 ./thedarkmod.x86 +set s_driver best +set s_alsa_pcm default
This will re-route game's ALSA output to Pulse and increase its latency a little bit in order to prevent sound skipping.
If you insist on using ALSA however, follow the steps below:
- get the list of available sound devices using
aplay -L
(that's capital L) - start the game using pasuspender and the parameter
+set s_alsa_pcm DEVICE
where DEVICE is one of the entries from the list you obtained in the previous step, e.g.:
pasuspender ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH +set NumberOfSpeakers 2
Issues unresolved
Issues with missions supporting EAX effects with EAX enabled
- EAX support has been broken since version 1.2, causing missions supporting it to either incorrectly load or, under Windows 10, cause a BSOD.[3][4]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
Performance tweaks
- Performance tweaks can be found at the Dark Mod Wiki and the Dark Mod FAQ.
- The game is built on the Doom 3 engine, so the TweakGuide should still be applicable.
- Do not tweak the
r_lightScale
variable as it's used to calculate player's visibility (light gem). It's actually possible to disable all lights in the game by assigning it a value of 0.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista, 7 |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0b compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM |
- See the official Known System Configurations page for a list of compatible GPUs and CPUs.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).