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Difference between revisions of "Star Trek: Elite Force II"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 56: Line 56:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= See the [http://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
+
|multimonitor notes        = See the [http://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
+
|ultrawidescreen notes      = See the [http://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
+
|4k ultra hd notes          = See the [http://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = <code>userFOV X</code> in console. Default FOV is 80.
+
|fov notes                  = See the [http://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
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}}
 
}}
 
{{ii}} Like many id Tech 3 games, Elite Force 2's '''volume shadows''' cause unsightly glitching on self-shadowing character models.
 
{{ii}} Like many id Tech 3 games, Elite Force 2's '''volume shadows''' cause unsightly glitching on self-shadowing character models.
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Running a game in widescreen resolution|ref={{cn|date=July 2016}}|fix=
 
# Start a game.
 
# Open the console by pressing {{key|~}}.
 
# Type in: <code>r_customwidth X</code>, where X is width of your desired resolution (for example, for 1680x1050 resolution, replace X with 1680).
 
# Now, type in: <code>r_customheight Y</code>, where Y is height of your desired resolution (for example, for 1680x1050 resolution, replace Y with 1050).
 
# Type in: <code>r_mode -1</code> to make the game use custom resolutions.
 
# Type in <code>vid_restart</code> to restart the renderer and apply new resolution settings.
 
# Finally, change FOV using command <code>userFOV X</code>. 100 seems to be a good value for 16:9 resolutions.
 
 
'''Notes'''
 
{{ii}} Running a game in a resolution not supported by your monitor will result in OpenGL error. To fix it - edit <code>r_customwidth</code> and <code>r_customheight</code> values in your config file. Refer to [[#Game data|Game data]] to find where configuration file is located.
 
{{ii}} Running the game in widescreen mode will stretch some elements of HUD and menus.
 
{{ii}} Changing graphical options in-game will make a game run in 4:3 resolutions again. Repeat steps 5 and 6 to make a game run in widescreen mode, again.
 
}}
 
  
 
==Input settings==
 
==Input settings==

Revision as of 06:06, 25 November 2017

Star Trek: Elite Force II
Star Trek: Elite Force II cover
Developers
Ritual Entertainment
Publishers
Activision
Engines
id Tech 3
Release dates
Windows June 20, 2003
macOS (OS X) November 2003
Star Trek: Elite Force II on Wikipedia

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
GameSpy online services have been shut down (see Network for solutions).
Star Trek: Elite Force
Subseries of Star Trek
Star Trek: Voyager - Elite Force 2000
Star Trek: Elite Force II 2003

General information

Developer's forum
Memory Alpha - A massive wiki for Star Trek

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Only rare 2nd hand copies available.
Windows
macOS (OS X)

Essential improvements

Patches

v1.1 Patch updates the game to the latest version.

Mods

HaZardModding Co-op Mod for Elite Force II allows multiplayer coop and adds additional features and options.

Game data

Configuration file(s) location

Configuration file uses the Windows user name.

Save game data location

Video settings

General settings.
General settings.

Template:Video settings

Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.

Input settings

Template:Input settings

Mouse acceleration

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
32 GameSpy services have been shut down;[1] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Available for Windows (included with the game - install v1.1 Patch to update) and Linux.
Direct IP

Issues fixed

Low framerate / stuttering

Rename EXE file[citation needed]
  1. Go to <path-to-game>.
  2. Rename EF2.exe to Quake3.exe.

Notes

Make sure to update your shortcuts.

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum
Operating system (OS) 98, 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III or AMD Athlon, 600MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 9.0 compatible

References